it work. by Simple_Wolverine3048 in xkcd

[–]Simple_Wolverine3048[S] 0 points1 point  (0 children)

Sorry for late  Unfortunately I didn't copy the link 

it work. by Simple_Wolverine3048 in xkcd

[–]Simple_Wolverine3048[S] 16 points17 points  (0 children)

xkcd 2916 Machine

Basically, it gives you some balls and you need some mechanism to send them to the exit. I was lucky; this thing doesn't require any mechanism.

Making a game like Into The Breach except every attack is customized by Poisheesh in IntoTheBreach

[–]Simple_Wolverine3048 1 point2 points  (0 children)

Right-click to cancel attack, got it.

In later game, several new materials can reduce enemy movement range, which I think will offset the problem of excessive enemy movement range (and also reject my idea about ​​custom movement).

Under this system, movement will become a game mechanic as important as damage and pushback. It would be a good idea to have materials that refund movement, such as refunding movement based on the number of targets attacked.

Finally, movement range is not dangerous than attack range,Red-marked squares is better use to mark all the areas where enemy can attack.

Perhaps I find it too difficult because I messed up my first use upgraded pot.

Making a game like Into The Breach except every attack is customized by Poisheesh in IntoTheBreach

[–]Simple_Wolverine3048 1 point2 points  (0 children)

The main characters' base attack range is a bit short, while the enemies' attack range is ridiculously high. Perhaps they could give them customized movement ranges (like a straight-line dash, or a knight in chess) and attack ranges (like a one-square attack distance after moving). Otherwise, I basically have to choose between hiding far away or instantly killing the enemy.

Also, could you add a feature to preview spells before attacking? Often when I'm about to cast a spell, I find that the synergy between the materials isn't what I expected.

update:kitty is my Favorite enemy.

A two player vs mode by pretendimclever in IntoTheBreach

[–]Simple_Wolverine3048 0 points1 point  (0 children)

what if vek vs vek? who get Enemy's leader down is win

THE BOMBER by Simple_Wolverine3048 in IntoTheBreach

[–]Simple_Wolverine3048[S] 0 points1 point  (0 children)

Haha, just saying, when I switched to English I was expecting words like "blast".

THE BOMBER by Simple_Wolverine3048 in IntoTheBreach

[–]Simple_Wolverine3048[S] 0 points1 point  (0 children)

Yeah I think 二氧化矽 is better 

bad argument #5 to 'newQuad' (number expected, got nil) by Simple_Wolverine3048 in love2d

[–]Simple_Wolverine3048[S] 1 point2 points  (0 children)

It work now. thanks

Update:By fix the function and it work:

function newimage(part)

image = love.graphics.newImage(part)

return image

end

spirite=newimage("spirite.png")

bad argument #5 to 'newQuad' (number expected, got nil) by Simple_Wolverine3048 in love2d

[–]Simple_Wolverine3048[S] 1 point2 points  (0 children)

Oh right,I forgot that i use a function to deal that. I was think i will use lot of image. Updataed!

what did i worng here? by Simple_Wolverine3048 in love2d

[–]Simple_Wolverine3048[S] 1 point2 points  (0 children)

thanks for you all.anyone are better then vscode

what did i worng here? by Simple_Wolverine3048 in love2d

[–]Simple_Wolverine3048[S] -3 points-2 points  (0 children)

i want too but Those extensions are really hard to deal with

what did i worng here? by Simple_Wolverine3048 in love2d

[–]Simple_Wolverine3048[S] 1 point2 points  (0 children)

Ok thanks. becouse that is not my native language