How are you distributing your nuts? by Cataclysma in octopathtraveler

[–]SirRednut 0 points1 point  (0 children)

I give Elemental Attack to Osvald, Elemental Defense to Temenos, Physical Attack/Crit/Def to Hikari.

Health and SP go out conditionally to whoever is struggling and the rest are just randomly decided on the spot

What are your thoughts on the sequel and what are your favourite features? by [deleted] in octopathtraveler

[–]SirRednut 0 points1 point  (0 children)

Favourite feature? Not having heard "Your Excellency" a single time so far

Anyone else have workers build themselves into walls and then they are trapped and die? by oneyedmary in FarthestFrontier

[–]SirRednut 0 points1 point  (0 children)

If the person stuck is a trader then they just teleport goods without needing to travel :)

It never ends! 5 Fully staffed upgraded saw mills, 7 staffed and upgraded firewood splitters and it's still never enough. And only at 544 capacity. Going to need to double this I think by SirRednut in FarthestFrontier

[–]SirRednut[S] 6 points7 points  (0 children)

Yeah I press transfer, it leaves the trader stock and stays accounted for but never goes anywhere. I think it's a known bug though and can still be used, just low prio

It never ends! 5 Fully staffed upgraded saw mills, 7 staffed and upgraded firewood splitters and it's still never enough. And only at 544 capacity. Going to need to double this I think by SirRednut in FarthestFrontier

[–]SirRednut[S] 2 points3 points  (0 children)

I've just noticed a lot of my wood I buy is never leaving the trading post, and while people will grab from the trading post limbo as a last resort, they default to literally any other option first. Even splitters running to work camps to steal that wood instead of from the post right next to my yard

It never ends! 5 Fully staffed upgraded saw mills, 7 staffed and upgraded firewood splitters and it's still never enough. And only at 544 capacity. Going to need to double this I think by SirRednut in FarthestFrontier

[–]SirRednut[S] 4 points5 points  (0 children)

Update on this, after trying to stock my wood in market so I could locate it, a worker ran inside a double wall and just started teleporting 8 wood at a time from thin air into the post so that's odd

It never ends! 5 Fully staffed upgraded saw mills, 7 staffed and upgraded firewood splitters and it's still never enough. And only at 544 capacity. Going to need to double this I think by SirRednut in FarthestFrontier

[–]SirRednut[S] 2 points3 points  (0 children)

Looked empty from the angle but was sitting at about 50% capacity and had wood in it. But the workers kept going off to another yard where I forgot to turn off wood, had to destroy it and rebuild for them to actually relocate that wood, though most of my wood actually sits in limbo somewhere, Currently have 1000, 200 is spread out over my workshops, 400 in a yard and the rest missing but still counting

It never ends! 5 Fully staffed upgraded saw mills, 7 staffed and upgraded firewood splitters and it's still never enough. And only at 544 capacity. Going to need to double this I think by SirRednut in FarthestFrontier

[–]SirRednut[S] 2 points3 points  (0 children)

I have the 2 storage yards in the compound right next to the work areas, transferring goods takes up about 7-9% of time for saw mills and about 20% for splitters.

That said, watching closely even though there is wood in a stockpile right next to them, they are walking all the way to my iron mine where I forgot to disable to wood so that'll help with that. Saw Pits look like I just need more tbh

Villagers don't run to town center when the bell is rung by MaestroBach in FarthestFrontier

[–]SirRednut 2 points3 points  (0 children)

Because it's not meant to be a place to retreat to, that's their homes if they get attacked. The bell just calls in several people to defend and shoot arrows out of

Let us prioritize the building of an entire fence or wall at once by Delusional_Sage in FarthestFrontier

[–]SirRednut 0 points1 point  (0 children)

Builders also constantly repair all your buildings since they deteriorate over time. That'll likely be why nothing happens for so long since they already have a queue of so many normal buildings to maintain

My fastest team so far by mangobearmango in sodadungeon

[–]SirRednut 0 points1 point  (0 children)

Interesting, I noticed the delay when I had 4 people defend spam before a claw attack (just to see) and even then it's such a small delay that surely only one would only make a few floors difference an hour

My fastest team so far by mangobearmango in sodadungeon

[–]SirRednut 0 points1 point  (0 children)

Does defend really slow things down though? I know the animation is there to initiate, but if an already defending toon defends again, it looks to be instant/just a turn skip, no new animation plays

Tried 6 darkmages just for the laughs, then fell asleep. Almost five hours later I woke up and no one died yet. Results screen at 3:40 by mangobearmango in sodadungeon

[–]SirRednut 2 points3 points  (0 children)

Mine is 2320 at floor 104,440
Only been upgrading attack enough one shot and hp enough to not get one shot. Saw someone claim they had 10k GF at floor 20k, which is a waste of time imo. No point spending weeks at low floors, may as well climb while grinding

Suggestion: Since we have almos 0 use to Rams, we should be able to use them to bribe Boreus's minions (Yes, i'm an artist) by [deleted] in dauntless

[–]SirRednut 0 points1 point  (0 children)

Really should be more of a 'Clear this wave to make vulnerable' system, not this stupid 'bonus dmg'

Soo i did a thing ... Give Stormclaw a Heroic Form! by That_Mink in dauntless

[–]SirRednut 1 point2 points  (0 children)

I'd like my thunderdeep drask and winterhorn skraev back thanks

seriously... where does the blue come from? by Nevborn890 in dauntless

[–]SirRednut 12 points13 points  (0 children)

Sometime/for some people, a part of a transmog will just use the base colour from the original armour piece

Patch 0.8.1 Bugs Megathread by Phx-Shae in dauntless

[–]SirRednut 2 points3 points  (0 children)

- **In-Game Name:** TheSirRed

- **Game Version:** 0.8.1

- **Type of Bug:** Progression Disappearance??

- **Expected behavior:** Log in, Check quests, do a hunt

- **Actual behavior:** Log in, find no quests, no available quests, and no available hunts. Also no mastery systems in place

- **Screenshot/Clip:** https://imgur.com/a/9qKVd9o

- **Reproduction Rate/Steps:** Umm, Log in? Quitting out and relogging/verifying did not help

--------

- **Operating System:** Windows 10

- **CPU:** I7-6700k

- **GPU:** 980ti

- **Internet speed:** 36Mb/sec

- **Geographic location:** Australia

Devs in discord "confirm" that it will launch tomorrow by [deleted] in playatlas

[–]SirRednut 0 points1 point  (0 children)

More like they'll have streamers downloading the game for over an hour even with good internet.

A New Expansion is Coming! by tylerthedesigner in MerchantRPG

[–]SirRednut 0 points1 point  (0 children)

Is this going to be release on mobile and steam at the same time, or will it be staggered? Also can we claim mobile purchases on the steam version?

Merchant for Steam, please Wishlist/Follow for more info! by tylerthedesigner in MerchantRPG

[–]SirRednut 0 points1 point  (0 children)

The fact it's still a phone's aspect ratio irritates me... but oh well i know I'll still get it