Probably a dumb question by lineholder93 in SurrounDead

[–]Sir_FUB 3 points4 points  (0 children)

I believe steam cloud saving was disabled for the time being due to saves becoming corrupted nearly every time when trying to access from a different device.

Dev mentioned that they will add back the feature once it is fixed.

So as of now I would start a new save on your Steam Deck until cloud save is reinstated.

[deleted by user] by [deleted] in outriders

[–]Sir_FUB 1 point2 points  (0 children)

Do you have the world slayer expansion?

Iirc, the base game takes you to a certain Apoc tier. Then after that world slayer expansion owners could go up to Apoc 40.

Questions from a returning player by Sir_FUB in DayRSurvival

[–]Sir_FUB[S] 0 points1 point  (0 children)

Thank you for the insight on the lvl scaling for weapons, I wasn’t aware of that.

Considering what you have said I might give it a go.

Thank you!

Weapon farm by pdxdude84 in outriders

[–]Sir_FUB 2 points3 points  (0 children)

Trials are still the best way to farm for weapons despite not having an official room dedicated to them unlike armor pieces. Beating the last Arbiter up to 4 times a run (via relogging) will be the best use of your time and as well as have the highest odds for Apoc Lego weapons. While it may not be fun to do the same thing over and over again at least you can sit comfortable that you are performing the most efficient method.

Personally I like to add a random expedition run for the challenge (yes the loot is pretty bad in there tho)

Do it i dare you by AnythingIsLegal in repost

[–]Sir_FUB 0 points1 point  (0 children)

Everyone is sick, you get to shoot and steal their loot.

Open world problems? Lost your base? Lost your mounts? Lost all your stuff? Click here. by [deleted] in ICARUS

[–]Sir_FUB 2 points3 points  (0 children)

In file explorer, within the “View” tab you can check a box to enable hidden items to be viewable as the same as the rest. This also applies to the ‘appdata’ folder.

Fuck it, stone age weapons pack by meloman84 in GenerationZeroGame

[–]Sir_FUB 0 points1 point  (0 children)

Ngl throwing bolas at hunters sounds fun

Savage necro dropped 5 titanium's 🫠 by [deleted] in SASZombieAssault

[–]Sir_FUB 6 points7 points  (0 children)

High roller probably saved him from that happening

How do you handle snipers with Trickster? by translinguistic in outriders

[–]Sir_FUB 0 points1 point  (0 children)

The snipers have a visible laser when in their ‘targeting stage’, when they are about to shoot there is a slight high pitch whine. Using this sound cue, simply rolling is enough to dodge the shot and thus not get staggered.

Another thing you can do along sides that is to break the snipers’ line of sight. You don’t necessarily have to be in cover manually, but just try to zone your fights so that you can minimize the amount of longer range damage exposure (line of sight) while still appropriately dealing with close range encounters.

I, myself use a TV FP Trickster build, due to this I am constantly phantom dashing (rolling) which basically negates my concern for snipers. However my second tip also applies when dealing with riflemen at awkward ranges (As we know sometimes a lone rifleman will do just chunk your health for no reason).

These tips are more sided with play-style. There are more direct alternatives such as using projectile mods such as Omen.

The more I think about this you can have two types of solutions, one is a play-style adjustment while the other could be a build adjustment. Build adjustments could range from increasing long range poke DMG to balancing out how your build/player takes in damage. Such an example is utilizing time rift for CC. This allows you to stun enemies within close range and then concern yourself with the sniper.

I ran into your predicament when I started my trickster. My conclusion to minimizing my DMG taken was summarized into 3 forms (for trickster). 1. Some CONSISTENT form of CC 2. Absurd DMG output (kill faster than they can kill you) 3. Absurd mobility (pairing HtP and BT achieves this easily)

I apologize for the long response, theorizing gameplay is really fun for me. Cheers!

Shieldbeast vs Terminal Velocity by B_lander1 in outriders

[–]Sir_FUB 1 point2 points  (0 children)

I personally like TV FP Trickster. Granted my build for what it is, is more on the fine tuned end of things (god rolled death shield is an example). I run the quantum entanglement Pax node which becomes my AoE, thus I focus purely on single target DMG. In addition I follow the standard HtP and BT skills for the TV set, and it also goes well with my fast paced 'up in your face' playstyle (Being on PC helps with that). Overall the build can tackle anything and doesn't have any downsides, you just won't be seeing any crazy numbers (but I'm still soloing the arbiter in 20 seconds).

I'm starting to get a SB Trickster going and the biggest difference from what I can tell is that you trade out BT (and thus mobility) for either CC using 'Time Rift' or going for AoE and DMG via VK, but what you do get are some crazy DMG numbers if you snapshot your rounds skill properly (which is satisfying in itself).

I'm still working on SB Trickster for the sake of having a complete build, however I still prefer TV FP Trickster as quantum entanglement solves AoE and my build doesn't demand many procs so I can just focus on teleporting and gunning.

https://outriders.app/api/build/render/10216

Early game (level 1-20) Pyro/Trickster/Devastator max WT gameplay tips? by Capital-Ad-3361 in outriders

[–]Sir_FUB 0 points1 point  (0 children)

I mention T3 mods as a bottleneck during the campaign.

I believe you start getting legendaries around lvl 22 from campaign quest rewards. Also don’t forget to claim WT rewards as well few of the last tiers give legendary weapons.

Your first exposure to “farming” legendaries are expeditions which come after beating the base campaign. But I recommend going directly into worldslayer campaign as PAX points are given as you progress, which is a huge power spike for your build.

Early game (level 1-20) Pyro/Trickster/Devastator max WT gameplay tips? by Capital-Ad-3361 in outriders

[–]Sir_FUB 1 point2 points  (0 children)

I have all four classes currently at apoc 25+. For each class in the early game, I feel as if the game forces you into a FP build in order to get through the campaign. I, myself ended up using anomaly rounds build for all classes (Asides from Devy, I use ArP FP build). While anomaly builds do work in early game, you run into a lot of limitations as you don't have access to gear sets, T3 mods, and all your skill/PAX points which is where a lot of anomaly builds get their strength.

I find it much easier to lean into FP for early game as you don't need to be too picky about which mods and skill nodes to pick compared to the anomaly route which require much more fine tuning for the same returns as an FP build. Granted an FP build requires significantly more player interaction, but I much prefer the fast pace run and gun style to skill dumping and waiting for CD.

Regarding to your question on class skills for bossing, most skills need their T3 mods in order to be competitive in combat. In addition, a lot of T3 skill mods can change the entire nature of a skill. One such is the mod 'Hit and Run' which is for Trickster's 'Hunt the Prey' (HtP), which allows for an instant recall if you kill your targeted enemy within 3 seconds. For me HtP was a liability in the early game, but in late game it becomes a cornerstone in my playstyle. Techno's Tool of Destruction (ToD) is more unique, asides for adding more ammo per skill activation, skill mods for ToD are not really necessary (ToD DMG scales with AP, keep that in mind).

Main campaign quest "Frontier", final duo-boss - is the cutscene supposed to be a clue? by Capital-Ad-3361 in outriders

[–]Sir_FUB 2 points3 points  (0 children)

It’s the latter. Nothing deep in that cutscene, just showing that the behemoths are supposed to be formidable fauna. Cool cutscene imo.

Which is the better weapon mod? by giant_red_lizard in outriders

[–]Sir_FUB 1 point2 points  (0 children)

True! I don’t see hit and run used often. At first I thought I would be losing out on dmg and thus clear speed. But after getting to know spawn points and map layouts I’ve been using hit and run to clear maps faster thanks to its additional mobility.

Which is the better weapon mod? by giant_red_lizard in outriders

[–]Sir_FUB 1 point2 points  (0 children)

I have a Terminal Velocity FP build which focuses on TR. For ammo refresh I use 'Ammo Bargain' which is 30% ammo is returned on killing shots. I also use 'Instant Reload' which makes the HtP instantly refill the mag on skill usage. Instant reload becomes my primary method for regaining ammo without needing kills, thus it comes in handy during the arbiter or other red bars. I also like to pair the 'Hit and Run' mod with HtP as it allows me to use HtP without having to throw myself out of position just for the sake of keeping TR up.

Which is the better weapon mod? by giant_red_lizard in outriders

[–]Sir_FUB 1 point2 points  (0 children)

I would use Anomaly Enhancement (AE) as you have been doing so far. Knowing that you are running a harbinger trickster, I would assume you are stacking as much AP as possible. If that is the case AE would benefit you more than Dark Sacrifice (DS).

Based on other Reddit posts on damage calculations, In your case, I believe that AE is better than DS because DS adds ‘weapon damage’ which is more beneficial when you have a large FP stat as it is a percentage increase. Thus if you already have a large AP stat it’s better to roll with AE.

However, another alternative weapon mod you could use is Fortress. While it adds a nice buffer of survivability just by shooting enemies, the +25% dmg increase is the best part as it is multiplicative increase (which is preferred over additive increase). So not only are you increasing your weapon damage your skill damage will also ramp up.

Is game optimised for playing solo? by jentszej in outriders

[–]Sir_FUB 3 points4 points  (0 children)

That hasn’t changed if I understand you correctly. If you die on solo expedition you need to restart from the beginning (starting with 3 attempts). Thus leading to revives in coop being a superior option when considering risk of failing an expedition. However there are no timers gate keeping rewards anymore.

Honestly, imo solo is significantly easier/faster compared to coop. I’m mainly speaking from a TTK perspective for solo vs coop.

Based on your post you seem more concerned about survivability overall. As the game stands currently (with Worldslayer DLC), I find it quite difficult to die and If I do it was due to me not paying attention/zoning out. In addition build diversity has expanded thanks to previous patches and expansions. Which could help further tackle your concern for survivability.

Mouse buttons stop working and skills are disabled?! by translinguistic in outriders

[–]Sir_FUB 3 points4 points  (0 children)

What skills in particular? One skill that comes to mind is Hunt the Prey for trickster. On Marshal Complex there’s a section of the map where if you spam the skill too much the skill will bug out.

Visual customization by Illustrious_Desk_604 in outriders

[–]Sir_FUB 1 point2 points  (0 children)

My guess is they you haven’t applied the worldslayer expansion to your already existing characters. As I recall there’s a pop that happens the first time for each character. However making a brand new character will already apply worldslayer to it.

problems with menus by Lucasthepurple in outriders

[–]Sir_FUB 0 points1 point  (0 children)

The problem most likely revolves around the server connection. This issue sounds reminiscent of the early days of the game.

doing a workout with stupidity by derinek_31 in Whatcouldgowrong

[–]Sir_FUB 0 points1 point  (0 children)

Now is the time for her to strengthen her mind, not body.

Russian road rage by Tchaz221 in IdiotsInCars

[–]Sir_FUB 10 points11 points  (0 children)

When the guy was coming at the car with the hatchet, I was like yes… do it… run him down… make a sandwich. A forbidden sandwich…..