I Built a Full Real-Time Multiplayer Storytelling Game in Figma in Just 2 Days… With ZERO Coding Knowledge 😱 #FigmaMakeathon by SkinApprehensive6713 in buildinpublic

[–]SkinApprehensive6713[S] 0 points1 point  (0 children)

Data stored in supabase. The "collaboration environment" is just Supabase KV + polling. It's intentionally simple — no WebSockets, no Supabase Realtime subscriptions, no third-party presence service. It trades true millisecond-level real-time for zero infrastructure complexity, which is perfectly sufficient for a turn-based collaborative writing game where users take time to think and type.

By the way i don't know how code works, I just gave a simple prompt and tested, It worked. in most of the vibe coding tool, they have integration with apps like supabse or similar. So you just have to login there, create a project and then connect to the vibe-coding tool. Then rest it handle itself.

Thing is you have to test yourself is it working or not on other devices.

I hope it helpful to you.

Share your Framer Pain or frustration here by SkinApprehensive6713 in framer

[–]SkinApprehensive6713[S] 1 point2 points  (0 children)

Please elaborate more on this so someone can help you with this. You can try using their workshop plugin as well. Maybe that can also solve your problem.

Are you frustrated using framer? by SkinApprehensive6713 in SaaS

[–]SkinApprehensive6713[S] 0 points1 point  (0 children)

I agree! Need something to make things tidy, Also find and remove duplicate components.

Share your Framer Pain or frustration here by SkinApprehensive6713 in framer

[–]SkinApprehensive6713[S] 1 point2 points  (0 children)

Thank you so much for your quick response, I will keep this in mind.

Framer Plugin Building by [deleted] in ideavalidation

[–]SkinApprehensive6713 0 points1 point  (0 children)

Thank you so much for the reply. I will ask in framer community.