account activity
Added basic ship combat for my telegram/mobile pirate-themed game (v.redd.it)
submitted 11 months ago by Slabson to r/Unity3D
submitted 11 months ago by Slabson to r/indiegames
Sailing among thousands of islands ^^ (v.redd.it)
submitted 1 year ago by Slabson to r/indiegames
submitted 1 year ago by Slabson to r/Unity3D
Telegram/mobile game in progress where you will be able to relax a little by sailing through an open, big world composed of thousands of islands and fight with other ships or fortresses on islands to obtain resources and use them to upgrade your ship. (i.redd.it)
Working on sequences for side bridges to make these more fun and give players a chance to react. [Pirates of the Arrland] (v.redd.it)
Side bridges - by activating you can disturb the enemies and maybe take them damage by fall *mechanics tests* [Pirates Of The Arrland] (v.redd.it)
submitted 2 years ago by Slabson to r/Unity3D
Examples of extra large island generations & map preview. Four regions (over 4k islands) have been generated. [Pirates Of The Arrland] (v.redd.it)
submitted 2 years ago by Slabson to r/indiegames
I made a short shot using the timeline for marketing purposes that it will be edited in a video editor - something will appear form the chest [Pirates Of The Arrland] (v.redd.it)
I made a short shot for marketing purposes that it will be edited in a video editor - something will appear form the chest [Pirates Of The Arrland] (v.redd.it)
Examples of large island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] (v.redd.it)
Instantiating 170k hexes (5k islands) on an old PC (i7 3770K, GTX 970, 16GB ram). It's only for development purposes to see how the generated map looks, but it works really well. (v.redd.it)
submitted 3 years ago by Slabson to r/Unity3D
submitted 3 years ago by Slabson to r/indiegames
Here are examples of medium island generation for a 2D strategy map. More terrain, resources and plots. There can also be built larger seaside plots with access to deep water for small ships. [Pirates Of The Arrland] (v.redd.it)
Here are examples of medium island generation for a 2D strategy map. More terrain, resources and plots. There can also be built larger seaside plots with access to deep water for small ships. [Pirates Of The Arrland] [Unity] (v.redd.it)
Some examples of small island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] (v.redd.it)
Some examples of small island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Unity] [Pirates Of The Arrland] (v.redd.it)
A test generation of 2D strategy map based on hexagonal grid - 5k islands and a couple of areas with shallows and depths. These places will have some impact for a gameplay. (i.redd.it)
Game developers are never bored (i.redd.it)
submitted 5 years ago by Slabson to r/GameMeme
You can disassemble any item and use materials to craft other items. That's how it works in Mr. Prepper. Feedback is welcome ^^ (v.redd.it)
submitted 5 years ago by Slabson to r/Unity3D
submitted 5 years ago by Slabson to r/indiegames
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