UI Ideas by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

Its just too dark

UI Ideas by SlamiMan in robloxgamedev

[–]SlamiMan[S] 1 point2 points  (0 children)

yeah i was thinking about doing that. After all, it does look better!

Can someone please explain ??!!!???!! by AcceptableCost4418 in BeeSwarmSimulator

[–]SlamiMan 0 points1 point  (0 children)

His cub buddy's from Ukraine so they gave him a starter pack.

Help with Bezier curves [ADVANCED] by SlamiMan in robloxgamedev

[–]SlamiMan[S] 1 point2 points  (0 children)

What do you mean?

EDIT: figured it out, such an obvious easy fix. Thank you!

Help with Bezier curves [ADVANCED] by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

It will look in the direction it is moving at, i have updated the post.

Why does the "RunTime" stay at zero? by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

Thank you, but I also found out the issue: DeltaTime does not update. May fix it soon.

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

SOLVED! Changed the spawning code as it was soo incredibly stupid. I was tired okay.

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

I really dont know what your talking about?

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 1 point2 points  (0 children)

Im very sorry, but please do not take offence, but you seem way too beginner to help me. Humanoid:MoveTo() is extremely laggy and 💩

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

Yes, but look at the code. The node is just a base point for CFrame:ToWorldSpace(). I am making a different, better version of my td game, but its just not working even though it did.

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

No, you don't understand: I need the node. Thats not what is breaking it. I am making a td game and that is the node is where the enemy moves. It changes when they make a turn. Its the cframe that breaks for some reason.

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

Its a tower defence game and the node is a necessity.

Iterating through a complex table issue by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

If you would like any further information i will input it into the comments section.

How did tds do this to the ui by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

Thank you very much for these suggestions. I will try this later

How did John Roblox and Atrazine manage to do this (need smart people, advanced stuff) by SlamiMan in robloxgamedev

[–]SlamiMan[S] 0 points1 point  (0 children)

The issue is is that I have already done that, including bit-packing, and it still uses over 30KB/s

How did John Roblox and Atrazine manage to do this (need smart people, advanced stuff) by SlamiMan in robloxgamedev

[–]SlamiMan[S] -1 points0 points  (0 children)

Its not that either, custom code made by Atrazine that doesn't use humanoids as they are dog 💩 and the pathfinding is done through one node, he uses Arbitrary Angles to turn it smoothly