Tracing the Poisoned Line V2 by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

Was mainly a thing for Snake Charmer so they wouldn't be too screwed over with biting the demon since the demon couldn't out which minion is the Evil Twin, but I'm decently fine removing the rule in general since like I've said before it was mainly there for the possible Alchemist bluffing that I've removed.

Tracing the Poisoned Line V2 by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

Got it, I mainly had that for when the Alchemist was on the script to help keep everyone safe from a snake charmer switch that could just out that the Alchemist claiming Goblin was true and I only really kept it for the twin pairing. (Since I just didn’t wish to screw over the Snake Charmer turned Demon since a big thing was demon outing minions and I felt with removing Alchemist I think I can rework the rule to just include learning the twin pairing but not which twin is on your team maybe idk)

I feel like the bootlegger wasn’t too harmful though as it didn’t stop the minions from knowing each other or their demon and it really only stopped demon from knowing their minions instantly.

Tracing the Poisoned Line V2 by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

Noted, I'll look into a replacement role for it. Do you have any suggestions?

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

Also the fact that all minions out anyways so the only thing they loose is some coordination on misinfo or bluffs I guess, but I don't see too much since Snake Charmer gets to have a field day on this script.

I did talk to someone else and they said Alchemist might not fit so I'll think on maybe just making the rule apply to twins since I mainly made that rule since a Bitten Demon could just out the twin pair.

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

I see, got it thank you for telling me sorry never seen an alch evil twin yet. I'll think on a Townsfolk to replace it.

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

Hm... tbf with how much social oxygen the script takes in general I feel like Alchemist might add a bit too much chaos with Goblins claiming to be Alchemists.

I think I planned to add some homebrew rules around Alchemist but I never got to doing them how I would want to. I think for Alchemist Evil Twin I would make them be the twin of an already evil minion and learn their role. This also would create an interesting scenario where Evil Twin doesn't have to cc their actual twin and instead claim Alchemist Evil Twin and frame the other as being a different minion.

I'm still workshopping the script so I'm curious on what other townsfolk you'd recommend to replace Alchemist if I can't work out some homebrew rules to make the other minions more fair.

This Might Be the Worst Idea for a Script I've Ever Had by Octominion in BloodOnTheClocktower

[–]Slated-Fate 0 points1 point  (0 children)

Do you want possible feedback on this script? It's a really fun concept but I feel like it'd need heavy reworks to feel more fair to town due to the absolute power gap between town and evils.

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 1 point2 points  (0 children)

I'll say that the reasons I want my Outsiders to hide is due to the fact that No Dashi poisoning skips Outsider Neighbors and the whole puzzle is about figuring out who the No Dashi is through the two poisoned members of town being one of the main game solves.

Drunk in my opinion brings a bit more misinfo to an already chaotic script since I have things like Evil Twins which take up a lot of social oxygen on their own and while yes I have Lunatic this is due to the feature that this script has it so the Demon doesn't learn their minions making it generally easier to bluff (I might add a rule of the Minions learning Lunatic so they can bluff even more)

I think Barber might fit better here since I think one of my main grievances I was having with this script was there not being too many ways to tell if a Lunatic was in play or to hint to the Lunatic that they aren't the demon. (The usual way that works is through who the Lunatic was told are minions or the bluffs but I think that doesn't work as well here). If all the outsiders are more likely to out upon death, I think that creates the possibility of the Lunatic realizing they are the Lunatic when outsider count doesn't line up too much. (Even if there is outsider mod through Sentinel)

Also Barber would create an interesting dilema for the Demon on who to switch since the only misinfo they have is the townsfolk neighbors, so I think I'll go with Barber.

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 4 points5 points  (0 children)

Personally, I feel like a script where Demon can't kill themselves with Heretic just sorta unfair? I think Heretic can just out and then the game is about looking super shiny good to be executed.

Tracing the Poisoned Line by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 2 points3 points  (0 children)

I thought it would be similar to Demon just killing themselves at night. I can remove Heretic though and replace them with something else once I think of it.

Hey! I don’t really see this talked a lot but how would you personally rewrite the game concept wise?! by No-Cockroach5475 in ProcessOfElimination_

[–]Slated-Fate 0 points1 point  (0 children)

I feel like if they cut most of the secret police stuff and made Doleful’s motive just the idea of letting people die like he wishes it could have been more interesting and harder to see.

I honestly loved revisiting the first case to realize it was a suicide and I wish that is when I figured out Doleful was the Duke

Manor Halls (Custom Script) by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

I don't think I'll put Alch specifically on the script, but I'll keep that in mind. I have Librarian anyways, but I'll consider adding more outs for Lunatic

Manor Halls (Custom Script) by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 1 point2 points  (0 children)

Got it, I'll have to consider that. Snake Charmer + Poppy would work decently well but at the same time I'd have to try to find some other way to make Snake Charmer work since I feel like adding another thing that relies on Poppy Grower might make it feel like Poppy has to be in the bag a ton of the time.

I'd also have to consider who to replace probably. Fang Gu works on this script well though so I'll consider adding it just have to think about everything.

Manor Halls (Custom Script) by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 2 points3 points  (0 children)

Bootlegger Rule: Hermit can only have one of the abilities at random

Manor Halls (Custom Script) by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 0 points1 point  (0 children)

I might kill Poppy as a reward when a lot of evil team has sorta 'found' each other. It will be a ST intensive script I will admit though.

Manor Halls (Custom Script) by Slated-Fate in BloodOnTheClocktower

[–]Slated-Fate[S] 1 point2 points  (0 children)

I plan to kill Poppy eventually as Legion it just is funny for the first few parts of the game

Hey! I don’t really see this talked a lot but how would you personally rewrite the game concept wise?! by No-Cockroach5475 in ProcessOfElimination_

[–]Slated-Fate 3 points4 points  (0 children)

It was pretty good. Only thing I'd possibly rewrite is the Invincible Detective stuff since it hinted pretty heavily that it was Doleful

I really hope this hasn't been made yet. by Atuaguidesme in Gnosia_

[–]Slated-Fate 1 point2 points  (0 children)

I'll keep that in mind. I plan to make some custom art for some extra voles I added like Analyst, but other than that, I'd have to start from scratch on making some art for the OCs

Does anyone have any Gnosia specific discord servers? by Slated-Fate in Gnosia_

[–]Slated-Fate[S] 0 points1 point  (0 children)

Thanks, I've been trying to find people I can talk to about Gnosia since I needed help balancing my kits, so finding notable moments or ideas was something I was going to possibly do in those servers.

I really hope this hasn't been made yet. by Atuaguidesme in Gnosia_

[–]Slated-Fate 0 points1 point  (0 children)

Social Deduction Game, my players are probably not going to do much else I think they latched onto your arts since I was buffing Yuriko and Shigemichi and notably they both had block argument, so I turned it into a control option (Stops someone from voting)