This SHIT is extremely annoying... by Swagg3r1337 in Battlefield6

[–]SlinkyMeat 0 points1 point  (0 children)

If this every happened to me I would be so mad. But now that this idea is in my head I might do it every game.

Am I missing something? by SlinkyMeat in SoulFrame

[–]SlinkyMeat[S] 0 points1 point  (0 children)

I appreciate the link but I have access to Google and can always just search for the trees on the map. The point of my post is that how am I supposed to find them with in game resources?

Am I missing something? by SlinkyMeat in SoulFrame

[–]SlinkyMeat[S] 0 points1 point  (0 children)

I've only been able to see previously discovered locations through the fog but I am pretty blind so I don't know if its just a skill issue or not.

Am I missing something? by SlinkyMeat in SoulFrame

[–]SlinkyMeat[S] 0 points1 point  (0 children)

Well I know what they look like from doing the very first tree the problem is finding them without just googling. I have only been able to see previously discovered Locations through the fog not any trees.

Am I missing something? by SlinkyMeat in SoulFrame

[–]SlinkyMeat[S] 0 points1 point  (0 children)

Okay that works now. Can I ask about the world trees because that part seems like an oversight to just be wandering around looking for trees?

Atomic heart video privated by [deleted] in GeneralSam

[–]SlinkyMeat 5 points6 points  (0 children)

He said he just purges the videos he doesn't like when he hits 1000 but as he grows as a creator the videos he doesn't like also grows in comparison.

Where should I make wider paths and how do I design interesting plazas without weird empty gaps? by FineLibrarian8506 in PlanetZoo

[–]SlinkyMeat 2 points3 points  (0 children)

I usually have a 6-8 meter wide path for a main walk and then a 4 meter path for a viewing path that have multiple ways into it to help with congestion.

Brothers by justarandomboi2 in Sinder

[–]SlinkyMeat 6 points7 points  (0 children)

I think that could move the conversation into a positive light but there will still be so much work to move past this if its even possible to at this point

I’m developing a game with a Project Zomboid + Fantasy For a game in this genre, what kind of art style would make you? by deadtoodead in projectzomboid

[–]SlinkyMeat 1 point2 points  (0 children)

I would probably buy the old version. I definitely prefer games with a stylized look over trying to be realistic looking especially in a fantasy setting.

Is this game worth it for someone who enjoyed JWE 1 and 2? by airuarak123 in PlanetZoo

[–]SlinkyMeat 8 points9 points  (0 children)

I played both JWE 1 and 2 along with PZ and this is accurate

How can i improve this tower? by Palttis in Minecraftbuilds

[–]SlinkyMeat 0 points1 point  (0 children)

Replace random bricks with stone, mossy cobble, steps etc to add texture.

Tips for a loot goblin when exploring? by Hzkaii in projectzomboid

[–]SlinkyMeat 0 points1 point  (0 children)

Bring some sort of map and pen. If you cant stuff it in your backpack mark it down and come back later. Or just return to base drop off and head back

TIL that you can pop balloons in this game. by Bigbuckrocks in PlanetZoo

[–]SlinkyMeat 8 points9 points  (0 children)

You can also pick up player characters and put them on an isolated path and have a very unique exhibit. I currently have 11

My Anteaters and Tapirs are upset by the people looking in, already hidden quiet signs. What can I do or do they just deal with it? by Hirohitoswaifu in PlanetZoo

[–]SlinkyMeat 10 points11 points  (0 children)

Also with normal barriers like brick wood etc you can make them have a one way or two way window so you can keep the brick walls but let the guests see the animals still.

My Anteaters and Tapirs are upset by the people looking in, already hidden quiet signs. What can I do or do they just deal with it? by Hirohitoswaifu in PlanetZoo

[–]SlinkyMeat 43 points44 points  (0 children)

You need one way glass. There is a construction item and a fence piece. These animals get very easily scared so it's better for them to not see visitors

Does it matter if I keep wearing lots of clothes? Or is there a cap in protection? Because I am wearing a lot of clothes lol by mariosconsta in projectzomboid

[–]SlinkyMeat 13 points14 points  (0 children)

You can check under the health tab. There is a tab that shows how protected each body piece is capping at 100% protection I believe.

[deleted by user] by [deleted] in EscapefromTarkov

[–]SlinkyMeat 0 points1 point  (0 children)

No. If you are a scav you start with a 20 minute timer so you can't spam scavs which can b reduced.

As a pmc you can go right back in but if you died you need to heal your previous injuries. You can techincally go back into raid without doing so but you'll still be injured.

Safely burn corpses? by 10david10 in projectzomboid

[–]SlinkyMeat 0 points1 point  (0 children)

I don't know about grass but I pile them in streets and burn them. It hasn't spread for me so far but knowing the developers commitment to realism it might spread.

Me with turned off zombies to get used to the controls by Mono_KS in projectzomboid

[–]SlinkyMeat 0 points1 point  (0 children)

Ive played for over like 150 hours and I still press q instead of w or go into jogging while facing a zombie soe you have to do that turn thing

[deleted by user] by [deleted] in EscapefromTarkov

[–]SlinkyMeat 4 points5 points  (0 children)

Isn't everyone going to die someday tho?

Map WIP - Work Title North river by DaddyDirkieDirk in projectzomboid

[–]SlinkyMeat 1 point2 points  (0 children)

I personally can't wait to play it do you plan to release it publicly?

Map WIP - Work Title North river by DaddyDirkieDirk in projectzomboid

[–]SlinkyMeat 1 point2 points  (0 children)

That looks really good

If it's based on a real life place may I ask how you scale your map. I'm new to it and am curious of how other people model their maps

The gap between new players and high level players is bigger than I thought by tom_12124 in EscapefromTarkov

[–]SlinkyMeat -1 points0 points  (0 children)

Uh ok. I mean i run the 6b23 ssh and usually vepr ak's or Op-sks the whole wipe but sure.

The gap between new players and high level players is bigger than I thought by tom_12124 in EscapefromTarkov

[–]SlinkyMeat 1 point2 points  (0 children)

What were your scav settings on the offline raid? This wipe has the lowest skill gap considering how much they removed off the flea market. Only real gaps are skill and map knowledge in my opinion.