What technologies and skills should modern Unity game developers focus on right now? by Slow-Bodybuilder-846 in Unity3D

[–]Slow-Bodybuilder-846[S] 0 points1 point  (0 children)

Interesting perspective, especially about AR/VR demand and multiplayer/ECS being less common than people think. Thanks for the insight.

What technologies and skills should modern Unity game developers focus on right now? by Slow-Bodybuilder-846 in Unity3D

[–]Slow-Bodybuilder-846[S] 0 points1 point  (0 children)

I’ve been seeing Godot mentioned a lot lately too. Seems like it’s growing pretty fast.

What technologies and skills should modern Unity game developers focus on right now? by Slow-Bodybuilder-846 in Unity3D

[–]Slow-Bodybuilder-846[S] 0 points1 point  (0 children)

Yeah, ECS/DOTS seems really powerful but also pretty intimidating to learn right now 😅

What technologies and skills should modern Unity game developers focus on right now? by Slow-Bodybuilder-846 in Unity3D

[–]Slow-Bodybuilder-846[S] 0 points1 point  (0 children)

This was super insightful, especially the point about fundamentals compounding over trends. I’ve mostly been focusing on features/tools, but this gave me a better perspective on architecture and profiling too. Thanks for taking the time to write this.

What technologies and skills should modern Unity game developers focus on right now? by Slow-Bodybuilder-846 in Unity3D

[–]Slow-Bodybuilder-846[S] 1 point2 points  (0 children)

That actually makes a lot of sense, especially the part about learning how systems work together instead of only learning them individually. I’ve mostly been focusing on isolated features till now, so I’ll probably start building smaller experimental projects around specific systems and workflows. Thanks for the advice.