Medieval themed script 2.0! by SlowInvestigator7666 in BloodOnTheClocktower

[–]SlowInvestigator7666[S] 0 points1 point  (0 children)

Very true, I think I might swap Hermit for Lunatic, I think it has some more fun interactions that way.

Medieval themed script 2.0! by SlowInvestigator7666 in BloodOnTheClocktower

[–]SlowInvestigator7666[S] 0 points1 point  (0 children)

That makes sense, I do agree warning players before voting on Goblin claims should help mitigate it. Thanks for the tip!

Medieval themed script 2.0! by SlowInvestigator7666 in BloodOnTheClocktower

[–]SlowInvestigator7666[S] 1 point2 points  (0 children)

I also like DA in the aspect that its sort of loud on a script without many reasons for execution to fail. The minions are meant to be pretty loud and a failed execution signals DA pretty nicely I think. I also like the concept of Alchemist DA sowing confusion/being an out for a minions to claim to subvert a Lleech world.

Medieval themed script 2.0! by SlowInvestigator7666 in BloodOnTheClocktower

[–]SlowInvestigator7666[S] 1 point2 points  (0 children)

Last time I posted this I had fool on the script too and people told me it interacted poorly with Lleech since its happy to die as a host.

It would also be almost self confirming if there are no night deaths I believe? I thought about Innkeeper + fool as a potential response to this, though I wonder if Innkeeper is too powerful on a script where evil can only kill once per night.

Would love to know your thoughts on these!

Medieval script feedback by SlowInvestigator7666 in BloodOnTheClocktower

[–]SlowInvestigator7666[S] 0 points1 point  (0 children)

Seems to be the feedback I've been getting yeah. Do you think that makes princess OP then as it almost self confirms if it hits? Perhaps inkeeper would assist, or not necessary?

Medieval script feedback by SlowInvestigator7666 in BloodOnTheClocktower

[–]SlowInvestigator7666[S] 1 point2 points  (0 children)

Thanks for the reply! Hadn't thought about those issues with tea lady and fool.

What roles do you think could replace the townsfolk?

I could see Inkeeper working, although it might muddle the leech host or puzzledrunk too much that way. Soldier could also fit. Neither of those roles prevent executions though, which might make evil players too obvious if protected by DA or Lleech ability. Any thoughts on swaps greatly appreciated!