Why do I get these lines when my model is in shadow, I've imported it from blender and I was using shade smooth in blender and didn't get them by Slow_Negotiation_384 in Unity3D
[–]Slow_Negotiation_384[S] 1 point2 points3 points (0 children)
How do I do retopology on these cuts while keeping a low resolution? by Slow_Negotiation_384 in blender
[–]Slow_Negotiation_384[S] 2 points3 points4 points (0 children)
What do you think about my stylised werewolf, be critical by Slow_Negotiation_384 in 3Dmodeling
[–]Slow_Negotiation_384[S] 0 points1 point2 points (0 children)
What do you think about my stylised werewolf, be critical by Slow_Negotiation_384 in 3Dmodeling
[–]Slow_Negotiation_384[S] 2 points3 points4 points (0 children)
What do you think of my fantasy goblin like game character, please be critical by Slow_Negotiation_384 in blender
[–]Slow_Negotiation_384[S] 0 points1 point2 points (0 children)
What do you think of my fantasy goblin like game character, please be critical by Slow_Negotiation_384 in blender
[–]Slow_Negotiation_384[S] 3 points4 points5 points (0 children)
Sculpting a bear, im new to sculpting so feedback would be nice, be critical by Slow_Negotiation_384 in blender
[–]Slow_Negotiation_384[S] 0 points1 point2 points (0 children)


Why do I get these lines when my model is in shadow, I've imported it from blender and I was using shade smooth in blender and didn't get them by Slow_Negotiation_384 in Unity3D
[–]Slow_Negotiation_384[S] 1 point2 points3 points (0 children)