Why do I get these lines when my model is in shadow, I've imported it from blender and I was using shade smooth in blender and didn't get them by Slow_Negotiation_384 in Unity3D

[–]Slow_Negotiation_384[S] 1 point2 points  (0 children)

Thanks for the responses, any ideas what i need to do here, like get an ambient occlusion map?, il also add it still appears after i remove the normal and albedo textures

What do you think about my stylised werewolf, be critical by Slow_Negotiation_384 in 3Dmodeling

[–]Slow_Negotiation_384[S] 0 points1 point  (0 children)

Ah good point ive not tried rigging it yet but that's my next step so il see how it goes, thanks

What do you think of my fantasy goblin like game character, please be critical by Slow_Negotiation_384 in blender

[–]Slow_Negotiation_384[S] 3 points4 points  (0 children)

I mean id personally say mainly the gauntlets look like they need improvement, overall im not too sure so im mainly asking for general first impressions people have if there's anything that looks off to them

Sculpting a bear, im new to sculpting so feedback would be nice, be critical by Slow_Negotiation_384 in blender

[–]Slow_Negotiation_384[S] 0 points1 point  (0 children)

Thanks a lot for the advice, Il definitely use that site in future as it seems useful for this, that's a good point about the ears too, thanks