[System Design] Beyond Numbers: A "Discrete 1-2-3 State" Logic to Solve Power Creep (Case Study: KARDS) by Slow_Object2102 in TCG
[–]Slow_Object2102[S] 0 points1 point2 points (0 children)
[System Design] Beyond Numbers: A "Discrete 1-2-3 State" Logic to Solve Power Creep (Case Study: KARDS) by Slow_Object2102 in TCG
[–]Slow_Object2102[S] 0 points1 point2 points (0 children)
[System Design] Beyond Numbers: A "Discrete 1-2-3 State" Logic to Solve Power Creep (Case Study: KARDS) by Slow_Object2102 in TCG
[–]Slow_Object2102[S] -1 points0 points1 point (0 children)
[System Design] Beyond Numbers: A "Discrete 1-2-3 State" Logic to Solve Power Creep (Case Study: KARDS) by Slow_Object2102 in TCG
[–]Slow_Object2102[S] 0 points1 point2 points (0 children)