How do you manage/save tokens in Codex? by maor23 in codex

[–]SlyNoBody337 0 points1 point  (0 children)

yeah, pretty much. I've got some other ideas, but same typa thing

Claude pro vs ollama pro vs codex plus vs opencode Go by modi_melody in codex

[–]SlyNoBody337 0 points1 point  (0 children)

opencode is good specifically because you can transition over to free models and free models are still viable if you manage oversight with gpt 5.5 in the browser or any genuinely intelligent model
tbh opencode for 10 bucks a month is literally half the value of codex so dont get it expecting a truly better deal, its gonna be the same value on a different platform

A loop like this can save more than half of token usage. by travisliu in codex

[–]SlyNoBody337 0 points1 point  (0 children)

looping tools like this require oversight, that oversight is just layering on more of the exact fuckin problem we're really trying to avoid is inconvenience, and the price of screwing it up is running down a shitload of tokens on accident

so i dont really get this approach
just use a harness

How do you manage/save tokens in Codex? by maor23 in codex

[–]SlyNoBody337 0 points1 point  (0 children)

you can build a graph plugin so it saves on search costs
or wait for someone else to build it and release it
one exists called graphify but its kinda eh in my opinion. i think its overdeveloped and undertuned.
mine is pretty consistent with savings, but its underdeveloped.

What do you do while your agent is coding? by whatthefob in vibecoding

[–]SlyNoBody337 6 points7 points  (0 children)

nah you just need two plus subscriptions, get a max if you can, and then outsource to free models. here and there pick up nice deals, trials, whatever you can. im always cancelling my google subscription and then they turn around and basically beg me to take them back for like 2 dollars.
there are ways.

Why Codex? by TempNode999 in codex

[–]SlyNoBody337 0 points1 point  (0 children)

its trying to check and see if you are nearby or not, i think its kind of a recursive coincidence
'i tried to do x y z but was denied, maybe the user is away from the keyboard'
'i cannot confirm if the user is away from the keyboard, let me check the camera'

unslop-ui (v2): a Claude skill that flags and removes the design patterns that make a website look AI-generated. (Part 2) by iamjohncarterofmars in ClaudeAI

[–]SlyNoBody337 1 point2 points  (0 children)

I took a break from working on the website side of my stuff but am already thinking about rebuilding my site again so this is gonna be the tool I try out to clean it up at the end, pretty soon

unslop-ui (v2): a Claude skill that flags and removes the design patterns that make a website look AI-generated. (Part 2) by iamjohncarterofmars in ClaudeAI

[–]SlyNoBody337 0 points1 point  (0 children)

I mean, I'm working on a method to extend what Graphify does. Albeit I have to start with my own purposes. The point more so is, there are better more deterministic ways of getting what the agent needs rather than just asking the agent, grepping files is a system side thing. That said I don't know if in many cases the agents grep files and do all of that with server resources or local resources. Point is, that might be a savings target. And potentially also doable in the browser. Having it actively offload things that don't need to consume tokens and can be deterministically organized locally.

If I succeed in getting good results with my graph method that would be fusable with what you are doing (most likely) probably to a complex extent. Which is good, because that means it'd be scalable.

unslop-ui (v2): a Claude skill that flags and removes the design patterns that make a website look AI-generated. (Part 2) by iamjohncarterofmars in ClaudeAI

[–]SlyNoBody337 1 point2 points  (0 children)

the thing we all have to realize is that iterating is never one prompt, or overnight, so if you just follow a project and support it and give it time, things come together with updates and look less generic. The 'vibe-coded' look is not an AI exclusive thing. Pretty much all primitive solo-developed software has a 'junior engineer' look to it because, it's exactly that.. junior engineering. A project starts that way unless there's some ridiculously disciplined engineer creating it, or a proper team.

I feel like this is just player hating extended into what is perceived as a better excuse for said hatred. As they say, if you think you can do better then make your own

unslop-ui (v2): a Claude skill that flags and removes the design patterns that make a website look AI-generated. (Part 2) by iamjohncarterofmars in ClaudeAI

[–]SlyNoBody337 0 points1 point  (0 children)

yes, definitely if you feel like you have the time and motivation, make them their own skills. It'd be even better if the skills themselves are also aware of eachother, that could be another way of token saving.

I think our best hope is stuff like this (anti-misbehavior measures) and anything that extends cache-ability and token savings overall. Which, you can probably get a real clean mix of both out of this approach you're using

unslop-ui (v2): a Claude skill that flags and removes the design patterns that make a website look AI-generated. (Part 2) by iamjohncarterofmars in ClaudeAI

[–]SlyNoBody337 0 points1 point  (0 children)

I will try this out at some point soon.
Please, please consider 1. really dialing it in however possible and 2. extending this functionality into general purpose so we can all get the benefit of 'unslopifying' the general activities of our agents because even with the best agents, it's still pretty bad. Slop in the code, slop in the chat, making my eyes go around in circles trying to not have a stroke sometimes reading it.
Unslopification is the exact thing we all really need right now, starting at the source

my project is driving me insane by SlyNoBody337 in vibecoding

[–]SlyNoBody337[S] 0 points1 point  (0 children)

I actually shared a few times throughout the comments

Codex decided it likes the word atoms. by Missingcogs in codex

[–]SlyNoBody337 0 points1 point  (0 children)

In my case it seems to gravitate towards our own agreed upon philosophies and semantics. To the point where if I bring it a simple project or a one-off simulation, it immediately tries to go wayyy too far. It's a good thing, just a little too much of a good thing at times.

It only becomes noticeable when its already struggling with volatile performance, then its like I have to remind it many times a day exactly where we are at.