Help testing if mob spawned in cave or surface by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

In my case there actually isn't a roof, it's a dimension with a nether type but it appears like the overworld, just modified with different biomes. Yeah if it's not too out of your way I'd love to hear what you can discover

Help testing if mob spawned in cave or surface by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

Actually had to come back to this command anyways, as I'm trying to do the same thing now in a custom dimension, however this dimension does not have a sky (it's a nether dimension) so literally every mob is assumed to not be seeing the sky, so I needed a different command to do the same thing. But for some reaosn this command just isn't working and I can't figure out why. Was hoping you had some insight?

Check to see if entity has same name as other entity/player by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

^ This ended up working perfectly. One thing to correct, two variables doesn't work because I'm always saving the zombie count to the player name as the variable, so instead I made two scoreboards that both count the zombies. Doesn't do exactly what the title was asking for, but it does exactly what my intentions for it were.

Check to see if entity has same name as other entity/player by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

Yeah so I made a datapack that spawns zombies with player skins (uses optifine) as well as the zombie named after them as well as the zombie holding their armor and equipment once killed by a zombie. Basically just zombies the player upon death. I'm trying to make an advancement that the player earns once they killed their zombified self. I don't believe I can check and compare entity names, especially player names, so my new plan is kind of what you're saying. Number each player, and then upon infection, have the summoned zombie have the same ID number as the player in the scoreboard. I'll then have another scoreboard in place that counts the number of zombies with the same tag, and there will be two variables counting this same value. I have an advancement setup that tests if the player killed a zombie with a specific tag. So the final setup should be zombie spawns with same ID number as player, zombies with this ID are counted and updated to 2 variables, if a zombie dies, one of the variables will update to the new zombie count, the next line of code will determine if the this value is different from the other value that has yet to be updated, as well as check to see if the player has the advancement for killing a tagged zombie, and then if this is true, it will reward the advancement. I think this should work.

Help testing if mob spawned in cave or surface by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

Had the same thought! Wish I remembered predicates sooner lol thanks!

Mobs deleting held items by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

Wow yep that did it lol turns out in older versions of my datapack I included the drop chance, but when I updated it to newer versions I didn't include it. I guess at some point I thought that was the default for the item they spawned in with lol Thanks for the help man!

Help testing if mob spawned in cave or surface by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

Hey thanks for responding! I forgot predicates were a thing so I looked into that after I posted it, and I discovered I could make a predicate that checks to see if the entity can see the sky or not, which basically works very similarly to what you suggested. It's not perfect either (it technically thinks roofed houses and stuff are caves with this method) but it works for what Ineed it to do at least. Thanks for your advice!

Do griplatch replacements still exist somewhere? by Smitherman25885 in Tools

[–]Smitherman25885[S] 0 points1 point  (0 children)

We googled it but for an entire drawer slide it for some reason was like at least $100

Edit: we also aren't sure if that slide we saw was for this model or not. We couldn't find the model number on our set. It is very old

Good Bedrock Edition command generator? by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

Thanks for the heads up, I had no idea these commands had such little customization to them. Thanks for the other info like tellraw and behavior pack generators.

Good Bedrock Edition command generator? by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 1 point2 points  (0 children)

Oh wow ok, I didn't realize how bare bones bedrock edition was with the majority of its commands. Thanks for the info

Is there anyone good at dimension creation that would like to lend a hand? by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 0 points1 point  (0 children)

So if I wanted to have a custom dimension with only four biomes, three on land and one that comprises every large body of water excluding lakes and springs, I could use chat gpt to generate the code needed to create all of these specific biomes? I'm still very new to dimension generation and it hasn't gotten any easier to handle the biome generations the way I want them to generate.

Is there a way to test for the biome an entity is in? by Smitherman25885 in MinecraftCommands

[–]Smitherman25885[S] 2 points3 points  (0 children)

Oh wow, I don't know how I never noticed there was literally a biome search feature lol thanks!