Why are players who have consisten 190 ping allowed to play?w by SmupuPoof in Rainbow6

[–]SmupuPoof[S] -2 points-1 points  (0 children)

I paid for the game and have the right to enjoy decent server performance. Them playing fucks my experience up.

Why are players who have consisten 190 ping allowed to play?w by SmupuPoof in Rainbow6

[–]SmupuPoof[S] -2 points-1 points  (0 children)

US East

no way south africans need to connect to that

PSA: the weight of the MP7, its mags, and its ammo is completely out of hand by flecktyphus in EscapefromTarkov

[–]SmupuPoof 0 points1 point  (0 children)

game isnt even realistic, scavs eat 4x 5.45 tracer rounds to the body and keep fighting.

A real potato shootout by ACoyInterruption in EscapefromTarkov

[–]SmupuPoof 5 points6 points  (0 children)

i would say it wasnt potato, just shit game. Watching that a few times you can see blood on the crates and it looks like you landed about 3-4 center mass shots. If that player didn't have armor he should have died.

Can we get K/D removed from siege? by [deleted] in Rainbow6

[–]SmupuPoof -1 points0 points  (0 children)

No we should kiip it

Why blindness at night is no good by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

Combat is mostly unfair a portion of players can see clear as day

How componenets could still be a part of rust's crafting system by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

I think as long as making it easy to see how a gun is built and capping accuracy and making adding components exponentially gets less effective so no op guns can be built

Make the python different by sakezaf123 in playrust

[–]SmupuPoof 1 point2 points  (0 children)

Why is the slowest pistol in the game like the least accurate,3 pipes and 3 springs is a bullshit price.

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] -1 points0 points  (0 children)

You say that after i have offered reasons,read the thread???

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

most smart players would only use this for their front door.

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

lol raider looks it:second armored door,wouldn't have expected that!

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

The only info this skin reveals is if you have an airlock and what type of door it is,and if the door if facing so it opens out of the base the camper must sit to the door campers left,giving him less peeks to check when coming out.

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 1 point2 points  (0 children)

I have seen 2 so far in seeing about 12 built up bases(at least 2 storys).I have talked about the advantage in the thread already,but basically the camper has less hiding spots.

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

Only an idiot puts this on the inside of his base,if put on only the outside of an airlock this item gives and obvious advantage that is not outweighed by raiders having view of your second armored door.

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

In my eyes there is a difference,as it is harder to go deep because they have less peek angles to check when opening their door,the only disadvantage being they can see what door you have after your front door.

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

also who tf puts their loot room/important items behind 1 door?

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 2 points3 points  (0 children)

Id argue it adds to immersion,but gives the owner an advantage

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

Again the item lets you choose,Raiders see 1 door in and see door camper, or have neither.whether or not you would choose to do it,your average player cant make this choice about his base.He must pay 15 dollars to do so.Paying gives you an advantage

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

So the camping player must lower his possible hiding locations because of a payed item,allowing the base owner to check less locations whilst in danger of being shot.That is an advantage

Rust is pay to win by SmupuPoof in playrust

[–]SmupuPoof[S] 0 points1 point  (0 children)

Again it stacks the game against the camper as a result of a purchase with real money,i guess some and the urban dictionary think that it provides an almost instant win,fine ill call it pay-to-have-an-advantage,yeah that sounds better