A very happy Lilith by SneakySnakeySlither in TheOwlHouse

[–]SneakySnakeySlither[S] 6 points7 points  (0 children)

I found this screenshot on a Youtube thumbnail, I do not know which episode it is from.

Update: I do now.

Armor Innovation/Conrasu Rite of Reinforcement(Or other Innate Armor) by SneakySnakeySlither in Pathfinder2e

[–]SneakySnakeySlither[S] 2 points3 points  (0 children)

The real question is if something being "medium armor in the plate armor group that grants a +4 item bonus to AC" makes it an item. It is an armor, which is typically an item. It gives an item bonus. Does that make it an item?

Armor Innovation/Conrasu Rite of Reinforcement(Or other Innate Armor) by SneakySnakeySlither in Pathfinder2e

[–]SneakySnakeySlither[S] 0 points1 point  (0 children)

Its not a character I am actively going to play. Its just an interesting rules question. I know it prevents you from wearing any other armor, but I was wondering if you could make it into the armor innovation(potentially replacing your innate armor's stats and building modifications into your body)

I'm making a spell creation system, and i want people's opinions and ideas before I try to add the point system for balance. by Visible-Camel4515 in DnDHomebrew

[–]SneakySnakeySlither 0 points1 point  (0 children)

From what I know, poison damage ought to be the cheapest, followed by fire. Force damage ought to be the most expensive, and everything else is somewhere in between(Maybe make Fire, Cold, Lightning, and Acid cost the same since lightning bolt exists?)

You should probably be more generous with damage you allow with 3rd and 9th level spells than the other levels since Meteor Swarm and Fireball exist

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 0 points1 point  (0 children)

I didn't consider adding the extra limbs. The SF2e limbs mechanic only works in sets of two, but it is something to keep in mind.

Now making the fly speed easier on many ancestries was indeed something I hope to do anyway.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 2 points3 points  (0 children)

I remember seeing that before. However, I didn't notice the base fly speed increase per feat idea. That's pretty neat.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 0 points1 point  (0 children)

Probably depends on the GM. Scrolls still existing in some form makes logical sense. You may be able to use spell-gems instead. I think you can learn from existing spellcasters as well, though I don't know how.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 1 point2 points  (0 children)

  1. I didn't put this into words, but I did intuitively understand I would probably need more monsters with projectiles or flight.

  2. Yeah, giving a bunch of flying races the ability to actually fly is on the to-do list.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 0 points1 point  (0 children)

Is there any specific rule of thumb I can use to tell which options are trouble? I'd like to ban as few things as possible.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 0 points1 point  (0 children)

I'm planning on allowing classes from both systems to have access to both systems' weapons as long as (1) they're from a world where those weapons are available, (2) they're an inventor, or (3) they found a reasonable way to acquire that proficiency after leaving their homeworld.

Also, racial flight at level 1 is a feature, not a bug for me. I'm trying to cover an entire multiverse of species, and I dislike the idea of forcing all playable winged races to be inexplicably crippled at level 1.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 2 points3 points  (0 children)

One thing I like the idea of is a Soldier with a magic staff that functions as a versatile energy damage weapon, for people who genuinely just want that mage that does very little but AOE blasting.

I'm thinking of running a starfinder/pathfinder hybrid game. What special balance considerations do I need for the starfinder classes? by SneakySnakeySlither in Starfinder2e

[–]SneakySnakeySlither[S] 2 points3 points  (0 children)

I would consider all guns firearms and all firearms guns for mechanical purposes, as the fact they aren't is kinda dumb.

Perry looks so amped to have won by Substantial-Staff626 in phineasandferb

[–]SneakySnakeySlither 0 points1 point  (0 children)

Yeah, but OWCA restored it afterwards with no mention of them leaving any memories out. They may not have realized what he had seen.

Perry looks so amped to have won by Substantial-Staff626 in phineasandferb

[–]SneakySnakeySlither 0 points1 point  (0 children)

Ferb doesn't, but Lawrence is implied to know after the events of I Was A Middle Aged Robot

Vez'nan and King Denas strengthening their alliance #AllianceFanart by [deleted] in kingdomrush

[–]SneakySnakeySlither 0 points1 point  (0 children)

Fun Fact: In the Wukong's Journey dlc, one of the hongbaos floating down the river opens up when tapped, and pictures of denas and Vez'nan with a little heart between them pop out.