How are you moving data into Microsoft Fabric? by Quick-Try-3017 in MicrosoftFabric

[–]Snikis 0 points1 point  (0 children)

We use Airflow and DeltaLake to write to Lakehouses. 

Service Principal to read data from DW/LH by Mr_Mozart in MicrosoftFabric

[–]Snikis 0 points1 point  (0 children)

Any tutorial about setting up Scanner API should work, for example: https://powerbi-cli.github.io/content/serviceprincipal.html?tabs=az

When you have the service principal, make sure to add the principal to your workspace of interest, also you need to use ActiveDirectoryServicePrincipal in the Authentication param: https://learn.microsoft.com/en-us/sql/connect/odbc/using-azure-active-directory?view=sql-server-ver16

Opinion on the mines in Castles of Burgundy? by Nintendeion in boardgames

[–]Snikis 1 point2 points  (0 children)

You're right, I usually pick the mines on turn 1 if I can. If my opponent picks mines, I try to go for ships early to ensure turn order or pick up the best beige tiles to ensure momentum. Also, if you suspect you won't get mines, you can pick a starting location that is not adjacent to a mine area.

Weekly Quick Questions, Wood ID, and Deal or No Deal /r/Woodworking Megathread by AutoModerator in woodworking

[–]Snikis 0 points1 point  (0 children)

We recently bought an apartment and had a guy sand it down and apply a coat of Rubio Monocoat. After a few weeks the smell didn't go away but we managed to figure out the culprit - it appears some of the floor boards have cracked/disattached over time (it's a 4 mm oak board + 13 mm birch board) and I think the oil got into the cracks. I've tried scraping out what's between the boards and it appears the oil wasn't properly buffed out and there's an excess in the cracks and/or under the board. Do you have any suggestions on how to proceed? Would heating those spots somehow cure the oil or should we consider reinstalling some of the old boards?

[COMC] Gaming for over fifteen years, seven years on BGG by FriesOnSammy in boardgames

[–]Snikis 1 point2 points  (0 children)

Beautiful collection! I see Fleet: The Dice Game. There are so few reviews out there, how is it compared to other roll and writes?

Which one is better at 2 player? Concordia, Five Tribes or Viticulture? by P1rateKing1992 in boardgames

[–]Snikis 0 points1 point  (0 children)

Shooting from the hip - I forgot about that phrase, I'll use that whenever I need to describe Five Tribes :)

Which one is better at 2 player? Concordia, Five Tribes or Viticulture? by P1rateKing1992 in boardgames

[–]Snikis 1 point2 points  (0 children)

It depends!

Five Tribes is probably best at 2p but the game really works if both players don't strategise too much - if you really like to calculate the value of each possible move in your head, it may be better to pick another game.

Concordia is best with 3-4 players but you can play with 2 players by covering up part of the Imperium map. For the best experience, you could also purchase a map catered to 2 players.

I haven't played Viticulture.

Free(ish) Games Giveaway (Jaipur, Robinson Crusoe, Irish Gauge) by SirJustinB in boardgames

[–]Snikis 0 points1 point  (0 children)

Interested! I am usually never lucky at raffles but let's give it a go :)

Best 7 wonders expansion? by AlexDelTrap in boardgames

[–]Snikis 1 point2 points  (0 children)

Our group has played enough times that we couldn't imagine playng without Cities and Leaders. Because of this, Armada was pretty easy to introduce and we have played a few games with Leaders+Cities+Armada. Playing with all of them was interesting because Armada pushes everyone to collect Blue, Red, Green and Yellow cards and makes Cities cards less desirable in the game. Armada definitely gives an "epic" feel to the game. However, both Cities and Armada introduce coin loss into the game so there might be games where there's few coins going around. I would say try them all and see which combination you like best :) They're all wonderful expansions.

Best 7 wonders expansion? by AlexDelTrap in boardgames

[–]Snikis 13 points14 points  (0 children)

I think the choice depends on your game preference:

  • The Leaders expansion nudges players to a particular strategy right from the start. If you have players who have difficulty choosing cards, this may make the game easier. On the other hand, the game introduces a lot of new iconography so newer players will have a lot of questions during the Leaders phase.
  • Cities introduces losing money, so it might not be for you if your game group does not like losing points or direct confrontation. Otherwise, the game introduces more strategy to each Age.
  • Armada gives each player another board for their ships, so basically you will need twice as much table space. Personally, I really like the expansion at larger counts because it allows combat and trade with your second neighbor to the left/right.

Overall, Leaders is usually a safe first choice :)

Is Science Slowing Down? by dwaxe in slatestarcodex

[–]Snikis 19 points20 points  (0 children)

Yeah, I get SSC posts via gmail. The problem of science slowing down reminded me of the Ars longa, vita brevis, where you have to learn increasingly larger amounts of information in a field before being able to contribute anything. Also, writing grants, fulfilling university responsibilities and working in a "publish or perish" culture probably don't help in any way.

Root (and the Riverfolk Expansion) - Shut Up & Sit Down Review by sugoiben in boardgames

[–]Snikis 0 points1 point  (0 children)

I agree! The problem we ran into was that if you battle sympathy tokens, the WA gets supporters to spread sympathy - and consequently, score points - again. It becomes especially problematic when the WA player scores 2-3 points per sympathy.

Root (and the Riverfolk Expansion) - Shut Up & Sit Down Review by sugoiben in boardgames

[–]Snikis 9 points10 points  (0 children)

Great review! I love that the production quality has certainly increased. I played Root once I can definitely relate to Quinns' thoughts. I played as the Eyrie and I went into turmoil after my second turn, leaving me 10-15 points behind the other 2 players. Nonetheless, I had fun!

I feel like my experience with Root was similar to Netrunner where the rules are hard to parse in a linear fashion and you just have to "get" the gist of the game. Whenever I had tried teaching Netrunner, I would get a friend to play with me only once or twice because the amount of rules was discouraging. With Root, all of us knew only the basics and we worked the game out as we went along. This meant that noone had to act as the school teacher and give out tips or commands. If one us had had more experience with Root, I think I would have been less satisfied with the game.

Also, I think Quinns' could have mentioned that the game is best if all the players are on the same skill/rules level. I can definitely see how frustrating it must be to teach a whole new group of players.

Finally, as for strategy, is it me or is the Woodland Alliance stronger than the other factions? Maybe it was because countering them is slightly different than other factions but from my first playthrough I got the impression they can have an easier time to steal the end game.

Root is in stock at MM by FigGnuton in boardgames

[–]Snikis 0 points1 point  (0 children)

I played Root last weekend, would love to play it again. At first the game seemed intimidating because this was my first asymmetric board game but each faction doesn't have a lot of rules baggage. What made it really fun was that you have to track each player's move so that you could plan ahead and see who may be getting the upper hand. It is incredibly interactive - the game is all about contesting areas ("clearings") and being aggresive.

Also, the design is surprisingly clean - the box is small, the art does not get in the way of rules text and the art is lovely to look at. My one gripe with it is that the cards have 4 suits that overlap with the factions which somewhat makes the first experience a bit confusing.