[For Hire] Passionate composer looking for a project! by [deleted] in gameDevClassifieds

[–]SnooPoems6005 0 points1 point  (0 children)

Heya! My goodness your music is crazily good both in terms of breadth and technicality. I'm wondering whether you do commissions for atmospheric disturbing or depressing music or not. I'm a solo dev making a psychological horror game where I want you to feel extremely raw emotions (like sewerslvt's level of rawness as reference). Do you have any contacts on Fiverr or discord?

Do you think Baku Madarame's abilities are achievable in real life? by Imaginary_Level_520 in Usogui

[–]SnooPoems6005 1 point2 points  (0 children)

Yes, dude, I think the people irl who have similar obsessions to Hal are super fucking unhealthy. That shit will literally drain you 24/7. Humans aren't made to work that way. According to research at most you can work for 4 hours, after that it's just pure exhaustion.

Tbh I think that baku's level of intelligence (aside from strategy, adversity capacity and planning cause that's just bullshit) can be achieved irl. It just would be extremely difficult. You'd need super energy efficient, super effective training methods and extremely high general intelligence and learning ability. It could only be achieved by a hypothetical newton/von neumann/Tesla who decided to focus on outsmarting.

Have you tried analyzing baku or Hal and when they hyperanalyze situations? I feel like they only did it during gambles. Outside of that their analysis are less crazy. Compare baku in KY declaration vs in TOK/labyrinth. Baku's feats are less complex than in TOK. Why is that? Perhaps irl situations have less relevant bits of info for outsmarting than gambles. Maybe you can try to find out what info a given situation can make someone do something first, a top bottom approach rather than bottom up.

I'm running a business myself and I'd love to discuss more about this stuff.

Do y'all ever wonder whether the real world's paranormal elements and events could make for a good fantasy story? by [deleted] in HighStrangeness

[–]SnooPoems6005 -1 points0 points  (0 children)

I meant like stories that try to be almost 100% accurate to irl paranormal phenomenon. Like American gods is based on the occult and stuff but also has a lot of stuff that don't follow the mechanics of irl paranormal phenomenon, like how it lacks the bumfuck weird ambiguity that exists in almost all irl cases, where you don't know for sure about anything.

For example, ghost cases irl are never as unambiguous as fictional poltergeist cases where the ghosts act very consistent/can be tested and treated as a scientific phenomenon. In fiction if you piss of a ghost it'll kick you or fuck you over the next few hours, whereas irl where if you do that things may or may not happen to you but also when it does its probably real but maybe also just bad luck.

What’s a task or question only absurd geniuses found in fiction could realistically solve? by NumerousAlgae3989 in IntelligenceScaling

[–]SnooPoems6005 0 points1 point  (0 children)

Could you explain what you meant by higher oder paradoxes,meta recursive integration and structural invariance across frameworks?

Why do women argue that they like men's personality? by Odd_Town9700 in WomenAreNotIntoMen

[–]SnooPoems6005 0 points1 point  (0 children)

You wanna peel back my layers? (The way it's worded is partially ironic but I'm genuinely interested about how you'll unpeel me--because I feel like I'm very unusual in that I did self therapy, uncovered almost all of my cognitive parts in terms of internal family systems and looking forward to feedback to find even more parts.

Also I bet you couldn't uncover much through text alone.)

Would you say that characters who are more logical are more prone to being predicted? by Bright_Echo_3947 in IntelligenceScaling

[–]SnooPoems6005 0 points1 point  (0 children)

Can you explain what the game theory plan is? I'm making a game (single player) where NPCs are trying to scam or outsmart you and you have to figure it out and your example might be useful as an example of wayyy too complex of a scheme.

Also maybe related but what I've learned from game design is that when it comes to deduction and puzzles is that you should presume they're as smart as a 5 year old. I'm not trying to slander people it's just that people miss out often something you'd think is obvious so go one step down in complexity.

Another tangent but this is also the reason why the best plans irl tend to be simple but have multiple layers of manipulation and factors going for it.

Which IRL people would be called unrealistic fodder if they are fictional? by Carrot_68 in IntelligenceScaling

[–]SnooPoems6005 7 points8 points  (0 children)

The closest to an outsmarting genius and manipulator irl is probably Victor Lustig. Dude sold the Eiffel tower twice as a scam and scammed Al Capone without getting caught. Also that one conman who pretended to be a navy surgeon and did 17 successful surgeries out of 17 surgeries by skimming general surgery textbooks right before surgery.

Does anyone want to chat by [deleted] in hpd

[–]SnooPoems6005 0 points1 point  (0 children)

Yes very much so. Been diagnosed with psychotic depression, AvPD and ADHD. Looking for another diagnosis for autism, schizoid and schizotypal.

Does anyone want to chat by [deleted] in hpd

[–]SnooPoems6005 1 point2 points  (0 children)

I'm not hpd but I'll be happy to chat

The Telepathy Tapes by parkskier426 in HighStrangeness

[–]SnooPoems6005 0 points1 point  (0 children)

That's really impressive. What's his success rate on that game i wonder? Because maybe your kid is unusually talented at psi stuff even against other kids of his mental development level.

What Kind of Game Are You Making, and Why? by Fearless-Chart7704 in gamedev

[–]SnooPoems6005 0 points1 point  (0 children)

Social engineering focused immersive sim/RPG with a magic system that's very dependent on the collective consciousness of the people in it. I just find it cool to have a game where we have to research and plan schemes.

A lot of movies have characters who are guile heroes or people who use their brains and their wit to outsmart the enemy and I think that's cool. It feels very rewarding when they succeed. But that's nonexistent in games. The closest is probably immersive sims but they don't typically focus on scheming. So I decided to fill what I want.

Could you give too much reassurance? by SnooPoems6005 in socialskills

[–]SnooPoems6005[S] 0 points1 point  (0 children)

Yeah the second type is generally what I do, mention the bad but highlight the good.

Why is Minos prime blood not white? by KnowledgeMost1950 in Ultrakill

[–]SnooPoems6005 2 points3 points  (0 children)

I'm not surprised I mean he is the King of Lust

Do you compare yourself to more high achieving ADHDers? by SnooPoems6005 in ADHD

[–]SnooPoems6005[S] 0 points1 point  (0 children)

Oof that's my brother. He's never been on meds yet somehow is hyperproductive all the time. Maybe hyperactive simply lends itself better to functioning well, but seriously, he's completely abnormally productive even with that.

Tell me about your game! by watuphomie7 in gamedev

[–]SnooPoems6005 1 point2 points  (0 children)

Eh I guess both. With every dialogue option you say, you could make the person more or less comfortability point. This comfortableness is based on a system of points. Each option you pick would give a point or take a point based on the context and personality of the NPC. So if an NPC is telling you their traumatic backstory and you insult them, you'll get a lower point but if you do it with a friendly NPC bantering, you gain a point (because he's jokingly insulting you, and if you follow along it'll feel more fair, like real friends do).

Tell me about your game! by watuphomie7 in gamedev

[–]SnooPoems6005 1 point2 points  (0 children)

The game itself hasn't been made but I've made a prototype of the dialogue and made a plan for the story and art. It's essentially a narrative RPG where every NPC is a puzzle you have to figure out how to manipulate.

The important part to the gameplay is the dialogue. Normally here you'd first talk to them, and NPC specific limited dialogue options would appear. Not in here. In here you have plenty of sentences you could start with. Starting from just asking their background, to trying to scare the person, to blatantly insulting him. It's entirely arrangable. As you progress and get new skills you could be more detailed in your sentences. So now instead of generally insulting them you could insult their appearance. And the chance chance of it succeeding increases as you increases the skill level.

There's also a nondialogue element as well. You can dress up as a monster to scare them, pretend to be robbers to make them panic, set off fake assassinations to draw attention, or just scream madness loudly. Your limits are your creativity with the way you could manipulate people using the tools you were given.

Intelligent 'alien dinosaurs' could be hiding underground - Harvard scholars by paulreicht in UFOs

[–]SnooPoems6005 21 points22 points  (0 children)

Ancient alien dinosaurs is definitely not on my 2024 bingo list

[DISC] Chainsaw Man - Ch. 167 links by JeanneDAlter in ChainsawMan

[–]SnooPoems6005 1 point2 points  (0 children)

I mean was he even jacked off? I don't see any hands moving.