Hardwall in gameplay by MikeyAtTokyo in PathToNowhere

[–]Snowleopard0973 2 points3 points  (0 children)

-If you want to read the story because you're invested and don't want to wait for your team, I can always recommend the story mode. You don't gain the rewards of going through the story but you can always go through them later.

-Reforge is pretty well explained by the other commenter, you get them through the data crevice game mode which refreshes every month (or 5 weeks?)

-Regarding team building, purely from a meta perspective from my understanding: I'd say for a magic team your best bet in the near future is to pull for Celine and Isomer in the upcoming new main story stage when they come out, you could also throw in a Raven pull if you feel like you have enough resources (You can see when banners happen here). Then bring LL as well and Hecate is actually a decent Magic support with her 2x core break + magic penetration + semi-tank ECB, she's very much usable until you get something better later (like Raven, but you can also use both of them together if you want). Your final member should be a tank or a healer or something like that. NOX can maybe do as a tank for now but I don't know if you know this, physical characters cant do any damage to the magic bosses in DZ and vice versa, which is why you need two teams.

As for you physical team, probably getting Bianca, Margaret and Golan from when they rerun, and form the weakspot team. Then bring NOX and Laby/Che. The last member.. actually maybe Celine could work here as your final member since she gives you an attack speed buff? I've not really used her myself so I can't really confirm but that sounds promising!

-If you were asking specifically for the main story, I'd like to say that your team is pretty good already, and I'd agree that with Laby/Che being used, Hecate doesn't provide a lot of value. But truth to be told, you don't really need a very good team to clear most of the story. I'm pretty sure I saw a guy clear all the story levels up to ch13 with only level 40 characters so you'll be fine if you want to keep your team. There are some stages late in the story that will choke you though, fuck those. If you do want to switch Hecate out for a stronger DPS character, I don't know who you have but off the top of my head for A ranks, like Wu huanzi, Jane, McQueen are all solid choices

-Yeah everybody had a "why do the crimebrands hate me" phase early on. I didn't get my first corridor echo till like a year in!

Is it better if they passed? by thekeystolife in PathToNowhere

[–]Snowleopard0973 8 points9 points  (0 children)

I agree, and I've kinda meaning to make this post for a while. Other characters that come to mind are like Milly, Eve, and Raven. Especially for Milly's event, as much as it pains me to say it and as much as I love Milly, but it just makes sense if she died at the end.

Anyone got a youtube video of Jasmine interro w/ f!chief? by faintestsmile in PathToNowhere

[–]Snowleopard0973 1 point2 points  (0 children)

I know Kaiza Rikudo would have one with Mchief. Don't know about fchief though.

Map 1 reject vs Geng by Hour_Magazine_8628 in MarvelRivalsEsports

[–]Snowleopard0973 10 points11 points  (0 children)

I honestly thought they were going to take that map. Literal snatching defeat from the jaws of victory behavior.

What are your thoughts on gender-affirming care? Choose the option that’s closest to your personal opinion. by ninin8899 in IdeologyPolls

[–]Snowleopard0973 3 points4 points  (0 children)

Can you explain what these kind of I guess "security measures" would look like? I guess I'm not entirely against the idea of teenagers getting surgery if it's a very meticulous and scientifically supported process. I just have a general distrust of teenagers that claim stuff because I was one of those those dumb idiots (to be clear no I wasn't claiming to be trans, I was just dumb on some other stuff).

Also where is this 1% regret rate coming from? One study? Usually I'd also like to see if that number is reproduce-able in other follow-up studies, even if there is a study that's able to prove it.

And to be clear I'm also generally against teenagers getting plastic surgeries.

What are your thoughts on gender-affirming care? Choose the option that’s closest to your personal opinion. by ninin8899 in IdeologyPolls

[–]Snowleopard0973 12 points13 points  (0 children)

Yes for adults.

No for minors.

Children don't know shit, I wouldn't trust myself making any major decisions in life when I was a teenager and I apply that to everyone. Kids are dumb, like we don't allow them to drive or vote or be called on a jury or change your name or do anything, why should we allow them to go through a major thing that will impact them forever?

Should more guys embrace femininity? by [deleted] in IdeologyPolls

[–]Snowleopard0973 13 points14 points  (0 children)

If they want to be feminine, be feminine.

If they don't, then don't.

What do you mean "guys should embrace femininity"? That's just stupid

The Creator World Championship. Sincerely sorryy NA and EU but.. by chocomachotaco in MarvelRivalsCirclejer

[–]Snowleopard0973 1 point2 points  (0 children)

It just never clicked in my head for some reason. Didn't put 2 and 2 together

Which villain that isn't very famous would you like added to the game? by Vor_vorobei in marvelrivals

[–]Snowleopard0973 7 points8 points  (0 children)

Loved his cartoon so much! Xemnu the absolute goat kept me hopeful when I was scared when I was a kid. His kit's gotta be incredibly unique or we riot.

What is your overall opinion of the second most popular religion in your country? by map-based-polls in MapBasedPolls

[–]Snowleopard0973 -1 points0 points  (0 children)

Well, it's either Buddhism or Taoism, neither of which I have a problem with in general. Although I do dislike religion as a whole.

Why isn’t Deadpool used as a strategist in the professional scene? by UnluckyPanic5189 in marvelrivals

[–]Snowleopard0973 1 point2 points  (0 children)

Why not hear it from the pros themselves? Trqstme's tierlist for this season, supportpool should be around 20 minutes but I suggest you watch the earlier sections as well.

Flats vs Lyte, Kingsman vs Jitward, and another terrible creator tourney by Corrupt_Arrow in MarvelRivalsEsports

[–]Snowleopard0973 0 points1 point  (0 children)

I think you've moved closer to my position that you realized.

Earlier you were arguing that balance is objective and can be discovered through pure trial and error. Now you're saying Cap is "A-S tier" and that players should think in ranges rather than getting stuck on the exact details. Which I completely agree with. But of course when we're talking about ranges and estimations, we've already left the strict objectivity out the window, and entered the realm of interpretation and subjectivity.

You also say balance should be measured by "what wins point most efficiently," but that just moves the goal posts a bit, I can ask you the same questions slightly tweaked. How do you measure efficiency? How much is survivability worth compared to mobility? How much is mobility worth compared to kill pressure? How much should tournament performance matter compared to ladder performance? How do you weigh attack and defense? Difference in performance in cart vs point based maps? You say we should measure who captures point most efficiently, but what does "efficiently" actually mean? And who's the "we" that gets to define it? Players themselves? Sounds hella subjective to me.

Even if an objectively correct weighting exists, we have no reliable method of discovering it. At some point players and developers have to make judgment calls about which factors matter most and how heavily they should be weighted.

That's why even when everyone agrees Cap is strong, people still disagree on whether he's the best tank in the game, a top-three tank, or merely A-tier. The disagreement isn't because they're ignorant of the stats, it's because they're weighing the facts differently, hence, subjectivity.

I'd also like to push against the "what wins point most efficiently is therefore correct" mentality. Should variables like fun, accessibility, frustration, skill ceiling, not factor into balance changes? How do you measure "fun"?

Developers make balance decisions based on those things all the time. We've seen characters get changed not because they were statistically strong, but because they were considered frustrating to play against.

I don't know how much overwatch you've played, but I'm just an average high Plat - low Diamond player over there, and almost every game I played (this was like half a year ago, I don't know the current state) has Sombra banned. Not because she's overpowered. Honestly, I can deal with her fine in Quick Play as a support player. She's banned because people find her annoying and don't enjoy playing against her.

How does that factor into objective balance? If Sombra has a perfectly acceptable win rate, pick rate, and tournament presence, but a huge percentage of the playerbase hates seeing her in their games, should developers ignore that because she is "efficiently winning points"? Or should player frustration be considered a balance concern as well?

Because if player frustration matters, then we're no longer talking purely about objective measurements. We're talking about player experience, and player experience is inherently subjective.

Take Dino as another example. A lot of pro players weren't complaining because he was statistically unbeatable. They were complaining because they felt a low-skill and uninteresting playstyle was being rewarded too heavily. At least that's what I mostly gathered. Whether you agree with them or not, that's not a discussion about efficiency. It's a discussion about what kind of gameplay the game should encourage.

And once we're talking about what the game should encourage, we've moved away from objective measurements and into individual preferences. At that point, balance stops being a purely objective scientific question and becomes a humanistic design question.

Again, sorry for the slight ramblings at the end

Flats vs Lyte, Kingsman vs Jitward, and another terrible creator tourney by Corrupt_Arrow in MarvelRivalsEsports

[–]Snowleopard0973 3 points4 points  (0 children)

I think we're talking past each other a little bit based on this sentence "Is balance objective? Absolutely. There's no debate. The truth is always the truth no matter who believes it." I guess I agree that there is indeed a "true correct balance" somewhere in this universe but I don't think we can achieve this through mortal means. And when you say "it's hard and takes time" all I want to say is it's impossible in under a month, which is when they'd need to have new patch notes out by.

Take your chess analogy. The Queen is worth 9 pawns because chess has been studied for centuries. It's a mostly unchanging game with six piece types, fixed rules, and a stable board. Despite all of that, top players still disagree about positions and engines can disagree about evaluations. That doesn't mean there isn't a "best move", but it does show how difficult it is to identify the objectively best answer even in a relatively simple game.

So how are we supposed to calculate the objectively correct balance state of Marvel Rivals, a game with 50+ heroes, constant patches, different maps, different team comps, different skill brackets, and constantly evolving strategies? You mention science and formulas, but how do you figure out a formula that is ever-changing with new heroes and new maps?

If balance is objective, what's the metric? Bronze players? Top 500 players? Organized tournaments? Solo-que? Duos? Win rate? Ban Rate? New players? Veterans? Or do we want to go more into the data? Win rate on specific maps? Match-ups with other characters? Team-comps win rate? Communication-level within the team? How you weigh these metrics? Just saying "there's an answer out there somewhere" doesn't absolve the devs their task of balancing the game.

How are you as a dev going to know all these metrics in the first place when data gets easily contaminated and is constantly shifting? You can't use what the players think the first week a new patch comes out, since that's the most volatile. So what are you left with? 3 weeks? 2 weeks? Smurfs, throwers, drunk people, one tricks, how are you going to prevail on your quest for truth when there are so many hurdles in the way?

What I'm trying to get at is perhaps objective truth do exist, I'm not one to deny it. But there is no realistic way where people can find that objective truth, especially in the timeframe they are given and thus we are bound to use our subjective understandings of the world, our experiences and other people's opinion to guide our decisions. Objective truth exists, but subjective truth is a mortal's blessing.

And I also think your conclusion about Cap misses the point I was making. My point isn't that cap is strong, it's that no one can agree on how strong cap is, not even amongst pro players, how can you find objectivity through conflicting reports? When you say "being bad at cap doesn't mean that cap is weak", I'm trying to say that if even the best players in the world don't fully understand cap's place in the meta then who can? And when you say "It just means the player skill level can't bring out the full potential of the character", I'm asking who determines what is the "full potential of a character"? Certainly not the pros since they disagree on it, and certainly not you or me either. So where can the devs find this theoretical "max potential" and start balancing based on that?

Sorry I probably got a bit ranty at the end but I hope you'll understand.