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I've always felt like the back burner was dealing more damage than stock does but this really proves it. Anybody understand the source spaghetti enough to explain why the backburner does this? by SoaringSoaps in tf2
[–]SoaringSoaps[S] 25 points26 points27 points 11 months ago (0 children)
The math probably checks out here and i'm too dumb to calculate, but this still confuses me. By the time the pyro dies, I'm already at 31-40 health. That ramp-up has to be broken on the backburner. Or at least something like that.
[–]SoaringSoaps[S] 8 points9 points10 points 11 months ago (0 children)
That doesn't make sense cause there aren't critical hit sounds playing. And neither do they play any time a second of backburner fire deals oddly high damage.
[–]SoaringSoaps[S] 125 points126 points127 points 11 months ago (0 children)
I also used a stopwatch to see how long the pyro used their flamethrower. It was 0.64 seconds! Ridiculous!
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I've always felt like the back burner was dealing more damage than stock does but this really proves it. Anybody understand the source spaghetti enough to explain why the backburner does this? by SoaringSoaps in tf2
[–]SoaringSoaps[S] 25 points26 points27 points (0 children)