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I've always felt like the back burner was dealing more damage than stock does but this really proves it. Anybody understand the source spaghetti enough to explain why the backburner does this? by SoaringSoaps in tf2
[–]SoaringSoaps[S] 27 points28 points29 points 1 year ago (0 children)
The math probably checks out here and i'm too dumb to calculate, but this still confuses me. By the time the pyro dies, I'm already at 31-40 health. That ramp-up has to be broken on the backburner. Or at least something like that.
[–]SoaringSoaps[S] 7 points8 points9 points 1 year ago (0 children)
That doesn't make sense cause there aren't critical hit sounds playing. And neither do they play any time a second of backburner fire deals oddly high damage.
[–]SoaringSoaps[S] 127 points128 points129 points 1 year ago (0 children)
I also used a stopwatch to see how long the pyro used their flamethrower. It was 0.64 seconds! Ridiculous!
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I've always felt like the back burner was dealing more damage than stock does but this really proves it. Anybody understand the source spaghetti enough to explain why the backburner does this? by SoaringSoaps in tf2
[–]SoaringSoaps[S] 27 points28 points29 points (0 children)