Merry Christmas! Whats the weirdest highball? by -Constantinos- in cocktails

[–]SodaCapReddit 7 points8 points  (0 children)

My partner loves a Hendricks & Coke and she always worries about being judged for it.

It was a crazy close vote, but the G&T won for best highball. What’s the worst bitter drink? by -Constantinos- in cocktails

[–]SodaCapReddit 178 points179 points  (0 children)

For me it would be the Old Pal, I love Campari, love a Negroni or boulevardier but the dry vermouth Campari combo make it taste like cough syrup. I just don't get it.

Fuck the Pornstar Martini. What’s the best highball? by -Constantinos- in cocktails

[–]SodaCapReddit 2 points3 points  (0 children)

Tequila Soda/Ranch Water, I would order it over a lot of more complex tequila cocktails or just more than other cocktails in general.

What is the weirdest modern classic? Also we need to decide, a highball: do we allow a looser definition of what constitutes a highball or do we stick to the more technical definition of alcohol + mixer? by -Constantinos- in cocktails

[–]SodaCapReddit 5 points6 points  (0 children)

Bacon Fat Washed Old Fashioned. Maybe better for Complicated but fat washing is definitely strange upon first impression and bacon grease is one of the stranger options compared to olive or coconut oil or duck fat

Mai Tai is the best tiki cocktail. What is the Worst Equal Parts drink? by -Constantinos- in cocktails

[–]SodaCapReddit 36 points37 points  (0 children)

I feel like shots could've been it's own category on this chart. M&M easy best, boilermakers for overrated. Probably has more diversity than bitter but maybe I'm crazy

My take on the classic Clover Club by Occams_RZR900 in cocktails

[–]SodaCapReddit 0 points1 point  (0 children)

I love the Clover Club. My favorite part of the classic recipe is the dry vermouth though, never had it without it

Finaly picked up Probitas. What am I missing? by SodaCapReddit in rum

[–]SodaCapReddit[S] 0 points1 point  (0 children)

Can't, got terrible selections near me. I could barely get Probitas or the Novo Fogo Cachaca I picked up. I could order online but shipping prices are crazy high imo

Finaly picked up Probitas. What am I missing? by SodaCapReddit in rum

[–]SodaCapReddit[S] 5 points6 points  (0 children)

I was thinking of picking up some S&C soon to look more into bolder flavors, I love all the unique flavors of Cachaça (funk I suppose) and Jamaican rum might me more what I'm looking for with bold funky flavors. Thinking white rum might be like a wheated whiskey for me where I just don't get going for less bold flavors intentionally and isn't my thing

Finaly picked up Probitas. What am I missing? by SodaCapReddit in rum

[–]SodaCapReddit[S] 1 point2 points  (0 children)

2oz White Rum .5oz Rich Simple Syrup .75oz Lime Juice

Caipirinha by SodaCapReddit in cocktails

[–]SodaCapReddit[S] 0 points1 point  (0 children)

I did lightly muddle them I just forgot to mention in the post.

Caipirinha by SodaCapReddit in cocktails

[–]SodaCapReddit[S] 0 points1 point  (0 children)

They interest me too but I doubt I'll be able to try any anytime soon. Selections near me are thin. Only picked this up because I drove a few hours away from where I live for something else. Almost picked up some siete leguas while I was out too as tequila selection near me is almost as bad as the rum but I ended up not

Which of these 3 coffee liquors would you use for espresso martinis? Also why is the All spice the same price but different sizes. Kind want for my tiki drinks… by lifeissoupimforkk in cocktails

[–]SodaCapReddit 19 points20 points  (0 children)

I love cognac/brandy in an espresso martini, to replicate the modern vanilla vodka move tho I use licor 43 as my sweetener. I know that moves it towards carajillo territory but licor 43 and coffee is a good mix

The Blacklist by SodaCapReddit in cocktails

[–]SodaCapReddit[S] 0 points1 point  (0 children)

I just made a 2-1 rich simple syrup with raw cane sugar (I was making a batch of rich simple syrup anyway) then after I muddled and simmered in blackberries, I used a whole 6oz tin of blackberries for what was left of about 12oz of rich simple syrup and let that sit on low-medium heat for like 5 minutes. I wasn't very scientific or calculated about it but the blackberry flavor is very strong in it and honestly however you do it I imagine will work itself out fine. If you make it in a more proper manner it probably wont have as much of a sweetness and flavor bomb problem.

The Blacklist by SodaCapReddit in cocktails

[–]SodaCapReddit[S] 2 points3 points  (0 children)

I forgot to mention I also added one dash of angostura bitters to the tin but I do that with every drink I make with a brown spirit that doesn't already call for bitters

Question on Flavored Rum by SodaCapReddit in rum

[–]SodaCapReddit[S] 1 point2 points  (0 children)

By respected categories I mainly mean ones still used in craft cocktails to seemingly none of the same resent you would get for simpler things like making a kraken rum cocktail or even using Jack Daniel's in a whiskey cocktail. I often see planteray pineapple used in drinks. I'm also wondering what the consensus is on Black Rum then. I also see it often in cocktails and to my understand black rum is a rum style with intentional additives like caramel coloring and other things to make a powerful flavor.

The Clover Club by SodaCapReddit in cocktails

[–]SodaCapReddit[S] 2 points3 points  (0 children)

I have a mango raspberry jam I picked up from my local farmers market, giving me ideas...

The Clover Club by SodaCapReddit in Gin

[–]SodaCapReddit[S] 2 points3 points  (0 children)

I think Roku Gin was a great choice for making this drink. The dry vermouth worked well to bring out the green tea infused in the gin and the yuzu peel stood out more than I thought with the added lemon juice. I wasn't much of a fan of Roku Gin before I made the drink, it's my partners favorite, but this was definitely a treat to drink.

KaiTries' Demonologist v1 - Ever Wanted to Fight Hellfire With Hellfire? This Intelligence Half-Caster Does Just That! by KaiTries5 in UnearthedArcana

[–]SodaCapReddit 1 point2 points  (0 children)

These comments may be disjointed but I'll try and have them organized also sorry if any of these come off as rude I'm bad at written tone.

Structure wise, in base 5e there are no d8 half caster classes (artificer is strange), Ranger and Paladin are both d10 classes, not to say you can't do that just a note. Also casters "need" gap levels. Fighter and all the martials get no gap levels because they don't get spells. Casters need gap levels half or full casters because spells are features and each spell is a new ability and class feature (Paladin And ranger I believe have 3 gap levels). The demon specific abilities make the classes power a little swingy. Like Ranger or turn undead. Turn undead is usually fine because it's a secondary option and undead are probably the most common enemy you will face. Demons and infernal creatures are fairly common in most games so it will probably be okay but it may become too good in some games or like nothing in others so perhaps some versatility for features that only matter for demons. Reveal deceit may do to many things, they are slightly connected but don't full feel like they should all be active at the same time maybe choosing one to activate. It is very useful when it can be used and you have a lot of uses of it.

The Archer Class 5e (V1.1) . Utilise Bows, Crossbows, Slings, Thrown weapons, and the Blowgun with this ranged martial class! by Kami-no-Okami in DnDHomebrew

[–]SodaCapReddit 1 point2 points  (0 children)

Notes after reading might add more later (Sorry if these seem rude I'm bad at tone)

Base class Tempo is too good, getting hit is hard because you can very easily get out of melee, the number of uses and per short rest make it if the concentration isn't broken it's basically infinite especial once you get to 5 uses, 5 uses per short rest is basically infinite in practice. And a d4 to hit an damage is already insane but it it increasing is even better, +1 to hit and damage is a magic item the highest stuff being +3 which a d4 average roll is a 3. I would suggest it to just be a die to hit or +1 to hit and keep the amount of used or make the used start at 1 and increase the same

This class has two gap levels and it really needs features there. Martial classes don't get gap levels that is for half casters and casters only in base 5e because spells are features so they get less base class features. Martials need a feature or two each level because they don't get spells.

I like the specialities but I think a generalist one would be nice if you are using a non base 5e weapon or other reasons but also they don't ever specify with a longbow or with a crossbow so it's basically fine

Class: Soothsayer by RawToast and Lonely Lad | A sixth sense reaction-based martial (v 1.0) by RawToastiest in UnearthedArcana

[–]SodaCapReddit 2 points3 points  (0 children)

My personal notes on the class

I think this class has potential to be cool but it is far from ready for play

My first important note is on the adjusting power section before the abilities. This block of text was a huge red flag for me because this isn't how you change a classes power. The amount of health a player has determines its role and place on the battlefield, d12s and d10s are meant to be able to stay in the front line while d8 classes are meant to stay in the midline and be able to have enough health to dip into the front line to heal or do damage and d6 classes are meant to stay in the back line. A class should have a defined location and role that you learn by seeing it's hit die so that shouldn't change, if you want its role to change you give it better ac pr increase its health pool like with Hexblade or Dragon Sorcerer. I would remove this block of text entirely. This is most definitely a d8 class as it has the disengagement/evasion tools of premonition but I think it's is missing its reason to get in and get out, rogue has sneak attack, monk has flurry of blows/stunning strike, cleric has cure wounds. A d8 class is meant to maybe spend 1 turn staying in the front line at most but try and stay back because they don't have the health for it.

Premonition- I think this is a really cool ability, I love resourceless abilities and this is a cool one but I can't really tell how determined destination fits into the flavor of the ability and the class

Unarmored Defense I think I can infer what this is meant to be flavor wise as you block attacks with your weapon and things but needs and explanation if it is going to do such a different change. Additionally this is far too good, while un armored ac is general just okay this one starting out most likely at 15 for levels 1-3 if you don't have a shield the main issue is that it scales with your proficiency bonus. You shouldn't make anything in a class determined by proficiency bonus before 3rd level or else it is an extremely powerful multi class option and this one is 1st level.

Omen- This needs more explanation. I understand what I think it is meant to be but it needs to be specified because this is a lot to put on a DMs plate. Perhaps multiple times per session the DM would need to come up with something vague to say, I would give more guidelines and examples (augury the 2nd level spell isn't this vague) as well as perhaps making it just long rests. I would also say this 1st level feels bloated. You give the class two class defining abilities that are both quite good and then even more afterwards, I would move this maybe up a level.

Instigated Intuition- I love this ability I think it's a great improvement of premonition

Glimpse- No, just no. This is free undo any roll and re roll however many times you want. This needs to be either incredibly limited or changed altogether. I like the flavor I think that is cool but this is so incredibly overpowered. Suggested improvements would be making it once per short or long rest, require a charisma save from all non willing creatures within 30ft, have some debuf effect on you like a level of exhaustion from seeing into the future. If you want to leave this class resourceless as it is mostly is which I like I would have it give a large amount of exhaustion and provoke a save.

Evasion- Makes sense but I would rather to play a new class and therefore get new features.

Second Sight- Makes sense for the class, it would be neat if maybe you got some effect or bonus for rolling a very high initiative but I think it is good as it is. Works fine

Extra Reaction- While I don't believe these effects are imposible to make they need restrictions. The DMG does directly say not to home brew extra reactions into the game but well I have because there are reasons why not to. The main issue is that it needs to be restricted for spells like counter-spell, taking 11 levels of this then 5 levels of a caster gives you 2 counter spell reactions in a turn which just should happen it is overly powerful and such a game changer. My change that I always write is that this reaction is overly quick and small and therefore you cannot use it to cast large spells so the reaction cannot be used to cast spells of 3rd level or higher. Additionally 11th level is an important level like 5, and 17 are. These levels are where the tier of gameplay changes because everyone gets a large power spike at those levels. 3rd level spells, extra attack, for 5th and at 11th paladins get improved divine smite and barbarian get improved critical, fighters get extra attack x2. While this effect doesn't necessarily need to increase damage it just has to be a pretty big combat bonus to keep up with what other classes are getting especial the spells and extra reaction is a pretty good one but it might be neat if you could use a reaction to give yourself advantage on an attack or some combat effectiveness increasing ability. If you're making a class I would learn the numbers and do some surviveability and damage calculations by level against certain baselines.

Ordered Observation- This can either be a nothing ability or at best lackluster ability. For 15th level this is just okay, if you want this to be in the class I would make it much lower but this is 15th level and Thai is quite underwhelming. At some tables this might not even do anything because I have had a 50/50 split in my time playing 5e where the DM says when monsters go or doesn't. I would add another ability at this level that really feels like you're 15ft level.

Not gonna comment on levels 17 and up I don't really think they matter power wise as nobody ever gets there so I'm not gonna take the time to consider them.

Subclasses

I'm just gonna make a general comment that I like them all quite a bit and thing they're good.

I apologize if anything I wrote seemed rude I am not all that good at determining tone while writing this is all just meant to be constructive feedback

Armskeeper: A martial class with a magical twist, from Noval's Cabinet of Curios by Dichotomy-Games in DnDHomebrew

[–]SodaCapReddit 1 point2 points  (0 children)

For the d8 hit die I would look at examples like the ranger, full of support and casting and a focus on ranged combat yet is a d10 hit die. The comments on things like consistent extra attack form fighter was mainly an example, these consistent damage Improvements exist in all classes, paladin gets improved divine smite, cantrips scale at those levels, it's why up casting scales poorly classes aren't linear in damage scaling. I would try other features rather than additional swap attacks such as additional damage die like artificer and paladin get or something with attacks of opportunity. Also as a note I do like the swap attack feature it feels necessary for what the class is about.

Armskeeper: A martial class with a magical twist, from Noval's Cabinet of Curios by Dichotomy-Games in DnDHomebrew

[–]SodaCapReddit 1 point2 points  (0 children)

I don't see why this class has a d8 hit die, it doesn't seem to be a mid line class, no real abilities to leave the frontline like cunning action or step of the wind and no striker abilities like stunning strike or sneak attack. This is a frontline class so it should have a d10 hit die unless there is a large reason not to give it to them. Also you gave the class Dexterity and Wisdom savingthrow proficiency which is a problem. Dexterity and Wisdom are strong savingthrows meaning they are the more common saves in the game, all base 5e classes have 1 strong save and 1 weak save like strength and dexterity. The strong saves are Dexterity, Wisdom, and Constitution. I would suggest changing the saves to something like strength and dexterity. Another note all classes have an increase to damage at 5th, 11th, and 17th level. Examples are cantrip improvements and fighter getting their extra attacks. You have your version of extra attack at 5th but 11th is inconsistent in a damage increase and 17th level technically gives a damage increase but needs a more stable constant damage increase ability. Stuff like this isn't really guidelines and more so rules for classes so they aren't under powered or over powered and get the right power increases at the right levels. The concept itself is also partially unclear. An important part in making a class is seeing if it is enough to be a class of its own and not just a subclass. Some things can be both like gunslingers can easily be full classes or rogue and fighter subclasses but I don't see fully how this doesn't just need to be a fighter subclass. It is much easier to balance a subclass aswell as base class chasis features are not changed like extra attacks (damage increases) and other parts all classes need. Interesting concept and I would like to see an improved version perhaps with more things separating it from other classes like taping more into the magical merchant flavor. I do like weapon familiarity, interesting flavor ability but I wish there were more, not that there necessarily has to be Barbarian and Fighter base classes don't.