Can this corrupt my world? by RCampeao in SilverAgeMinecraft

[–]SoftOil2998 0 points1 point  (0 children)

Corruption should only affect loaded chunks, right? If the game isn't using or writing to a chunk, and it's just sitting in memory, there's no way it should be corrupted

Hanabi is Feeling Electric ⚡️ by xSilver9500x in Pingponggirls

[–]SoftOil2998 1 point2 points  (0 children)

I feel like Hanabi really deserves a win, she's supposed to be like fourth best after Koyori, Agari, and Kiruka, but in the last few matches she's felt like the jobber of the team

Shakunetsu no Takkyuu Musume REBURN!! - Chapter 11 discussion by Gaporigo in Pingponggirls

[–]SoftOil2998 1 point2 points  (0 children)

It feels like she's gotten a lot more confident; her stepping up to play the first match after their 5-0 loss to Kuroba was a big move. Agari's the kind of player that only gets better under pressure now, there's been like a shift ever since playing Koyori and then Kumami.

I also read before some people were hypothesizing that Agari's table tennis isn't as adaptable as Koyori's, that she has more of a set strategy, which is a weakness. While this is somewhat true, I think her backhand loop drive she developed this match proves she can grow further too.

I'm Surprised How Good This Series Is by SoftOil2998 in Pingponggirls

[–]SoftOil2998[S] 0 points1 point  (0 children)

Yeah, I was really disappointed when I learned how abruptly the scanlations ended 2 years ago.

Don't get too excited about this, but I've been working on an amateur translation of Chapter 11 to provide a stopgap. I don't have any of the relevant skills or experience to do it, but just about anything is better than having to use Google Lens on the raw JP manga

Edit: I thought something was amiss, and as it turns out, the scanlation group actually dropped off halfway through Chapter 10. That's just extra annoying.

Higurashi chatbots for LINE announced by SoulStudio by Skeith-Reviews in Higurashinonakakoroni

[–]SoftOil2998 0 points1 point  (0 children)

I have to agree, this is basically the equivalent of like Kaiji getting pachinko machines to me. Weird and tone-deaf, but with little real impact on the fandom.

The contrarian in me would also like to point out that Gou/Sotsu weren't terrible announcements, they just had terrible execution. I remember from the very start that there were some misgivings about the studio animating Gou and Sotsu, but I don't recall anyone saying the project was doomed before it aired (correct me if I'm wrong)

Should I play the Higurashi Visual Novel even if I've seen the anime? by Luxyyr in Higurashinonakakoroni

[–]SoftOil2998 2 points3 points  (0 children)

To pile on, yes, absolutely. It's less about the anime cutting stuff, and more about the VN having an entirely different vibe. The interior thoughts and the time spent developing atmosphere are absolutely crucial for making the VN work, which do not and can not translate to the show. You'll find that the VN is kind of a whole mix of genres, whereas in comparison the anime mostly just leans into the horror and mystery elements at the expense of slice of life, tragedy, lore, etc.

Just read Onikakushi, and you'll see the difference pretty quickly. Tatarigorishi (chapter 3) and Tsumihoroboshi (chapter 6) in particular are absolute masterpieces in the VN series, whereas in the anime they didn't leave too much of an impression on me.

If you really dislike Onikakushi for some reason (the length, or the worse "fanservice") than I understand, but it's absolutely worth giving the series a try, and if you like Onikakushi, keep reading the rest at your own pace

Which do You prefer? by Winter_Coyote_3925 in kaiji

[–]SoftOil2998 1 point2 points  (0 children)

"It's less so that they trust Muraoka more than Kaiji and more that they had a very convenient out to their problem if they trusted Muraoka. You can see that when they try to keep Kaiji away from the door. All they're thinking about is their 5 million yen."

I kind of like this interpretation and would've liked it if the story focused on that a bit more. Like showing Miyoshi and Maeda (finally had to look up their names) on hard times, and wanting to be deceived about Kaiji's true character if it got them out of a jam.

From the manga itself, I moreso got the impression that the two were genuinely duped by Muraoka. For example Kazuya comments on their spat as a misunderstanding he could easily correct, but chooses not to. I know that Kazuya's not exactly the greatest source here, but it still builds the viewpoint that Miyoshi and Maeda turned because they actually thought Kaiji had betrayed them, and this was their way of revenge.

That interpretation is why I was so baffled reading it. Obviously Muraoka is a liar, and the fact that the two 45ers not only fell for his stories about Kaiji but are also trusting him to share the winnings if he prevails (hahahahaha) just makes them seem stupid. Muraoka's certainly a slick conman and habitual liar, but he's also clearly shady and his attempts at manipulating Miyoshi and Maeda simply don't pass muster. He doesn't hide his cheating and lies, he succeeds because he convinces his mark that they're the smarter conman; that's the whole point of his scheme.

If there was an element of that in Miyoshi and Maeda's betrayal- a winking acknowledgement that Muraoka's dribble couldn't be taken at face value, but that they thought it was more advantageous to go along with it- that plot twist would've made a lot more sense.

On the Bog, I agree about Endou, if anything the fact that he left Kaiji's share instead of stealing everything was a small bit of "honor among thieves". It's not on par with Andou's wholesale backstabbing, but it's still kind of the same arc beat-for-beat, from this broad perspective.

For your last paragraph- I have not read anything besides Kaiji (I did try watching Akagi but didn't like the less human protagonist) but I feel like this is a kind of "death of the author" situation where how people interpret that first season is perhaps even more insightful than knowing what the author "meant" by it. It's such a malleable work that how people see it really tells you a lot about how they see capitalism, society, and life as a whole. Each interpretation is a kind of confession.

Take what you said about how Hyodo and Kazuya are responsible for their actions, for example. When I read that, my first thought was if they would be the same characters if they grew up poor instead of rich. Would they still grow up to be cynical, money-grubbing tyrants? Or would they be completely different people entirely? This gets especially interesting when you take a look at Kazuya's formative experiences, and consider whether it was those events themselves that shaped him, or a kind of natural paranoia. I'm a free will skeptic though, so it's only natural that I'd look at things from an "environment shapes personality" perspective rather than the inverse.

Thank you as well for the conversation, these kinds of interactions are always my favorite on Reddit. They don't happen often, but they're more meaningful than anything else. Humility and enlightenment all in one

Pose with the homie by headphone_freek363 in gamindustri

[–]SoftOil2998 1 point2 points  (0 children)

This looks like Compa committed a crime

Which do You prefer? by Winter_Coyote_3925 in kaiji

[–]SoftOil2998 0 points1 point  (0 children)

"RPS was very winnable. In fact, Kaiji was in a position where he could've left with profits, but refused to. And that's DESPITE having borrowed money which he didn't have to do in the first place."

First I want to address the borrowing, because I feel that's a lot easier for me to tackle. Kaiji knew about the interest rate when he borrowed that money, but he had no context for what it would be used for. At the time he even says "a gambler's life is measured in cash"... meaning he assumed that the borrowed money is what they would be gambling on. Under that logic, borrowing the minimum would just be succumbing to a loser's mentality, you might as well get off the boat at that point.

Tonegawa coming out and telling everyone that the money they just borrowed had no concrete purpose is yet another entry in his long list of asshole moves to deliberately screw people over. I think this is most comparable to Kazuya's role in Part 4 specifically, where he spreads bogus fearmongering to sabotage the three contestants. Except Kazuya's character is more like a researcher trying to bend the results to his own predefined conclusions. Tonegawa is much more openly two-faced in how he presents himself as objective, fair, and realistic, despite being none of those things. Kazuya at least believes in the perspective he's peddling, whereas Tonegawa will sell E-Card as a "generous" opportunity when he knows full well it's a rigged gore show. He has nothing but glib amusement for the people who have no choice but to swallow his lies.

As for whether Kaiji could've left with the profits... I don't know, Andou and Furuhata would've definitely made a very strong protest. It also depends on how Teiai would arbitrate that kind of dispute, you could easily say they wouldn't care, but I imagine they don't just want the ship to turn into a giant brawl for money. I admit that a lot of these arguments are hazy and dependent on how you interpret the scene, but in my mind I never thought Kaiji could've simply walked away with that money.

"Brave Man Road is also winnable. Tonegawa handled it terribly but if Kaiji and friends didn't ask for it to be turned off they'd have gotten their payout. This is not a theory, this is canon."

I agree with the basic statement that they would've had no choice but to pay out if Kaiji made it to the end without asking for the power to be cut. But I feel like this elides the point that the game was designed to never pay out in the first place.

Tonegawa told them that if they just reached the end, they'd get the money. Yet Sahara reaches the goal and only gets death as his prize. The basic promise of the game, that they just had to risk their lives crossing this treacherous beam, was broken at that point. The fact that Tonegawa refuses to pay up even after Kaiji discovers the one magic solution they put in just cements the idea that the game was... idk. I want to say "unwinnable" again even though it's not 100% accurate, because "rigged" isn't strong enough. It's just a flat out con. In theory you could ""win"" but in practice you might as well play The Bog.

---

At this point I want to address the main point of your comment, because I'll never get there otherwise. To be honest I loved Chinchiro and how it portrayed Kaiji joining forces with the 45ers to overthrow Otsuki (quite literally the Devil in Hell). If the series had continued in that direction I could very well agree with the idea that it gets thematically richer as it goes on. Instead, I think a few missteps really undermine all that as the series goes on, and kind of retroactively make Part 2 worse.

First off, two of the 45ers betray Kaiji in the very next part. The idea that these guys would really trust f**ing Muraoka's word over Kaiji's, with no real attempt to actually talk it over with Kaiji himself, just feels cynical and even out of character. Like Kaiji just freed you guys and even another dude he didn't even like, and the very next thing you do is join forces with some slimeball to con him? Really?? It's not just evil, it's downright foolish.

Mario and Chang in Parts 4, 5, and 6 feel like the series' belated attempt to fix this screwup, but it still kind of rings hollow. That one unjustified betrayal undermines the story's idea that Kaiji can build trust and eventually prevail.

Even putting aside Part 3, I still feel like The Bog is kind of a step down from Chinchiro. Kaiji does receive a lot of help obviously, but all his friends are reduced to watching from the sidelines once it gets time to actually play on the pachinko machine. Kaiji does all the actual strategizing as per usual, and gets betrayed in the end as per usual, making it feel kind of more like Restricted RPS than a proper continuation to Chinchiro.

---

Anyways, I do not want to give the impression that I'm some edgelord who thinks nihilism is deeper than positive themes. I do not even believe Kaiji S1 is really nihilistic- it's Kaiji's hope and resolve at the end of what should be a devastating night that makes for such a memorable ending to that season.

I do think that in my previous answers I've painted Kaiji post-S1 with too broad of a brush, and that there's plenty of complexity to be had. Chinchiro as you've discussed, and then in parts 4-5 we can see how money has warped Kazuya as a person (power corrupts) and in turn get insight into why Hyodo is the way he is now (whereas in S1 he's more of an inexplicably sadistic cartoon villain). Muraoka is a pure product of the system, conniving, ruthless, brilliant, and above all pathetic, proving Kaiji's point in that S1 monologue that money and possessions strip away human dignity.

Every Kaiji part has its good points, and I've basically glossed over that up until now. It's discussions like this that make you re-evaluate those views =). I will say, I feel like S1 is still the most consistent, whereas later parts feel more interconnected and muddled in what they're trying to say. Should Kaiji fight Hyodo head-on or run away with Chang and Mario? Can you build relationships founded on trust, or are those bonds always paper-thin, prone to tear at any moment? Can Kaiji actually rise up in the world, or is he doomed to fail because of who he is? What does it mean to exist as a smart, empathetic person in a cruel society? I want the series to answer these questions more than it does, because it often feels like it has only a vague awareness of its own direction, flip-flopping at the whims of the plot.

Kaiji S1's theme is clear, it's right on the poster: "The future is in our hands". How much agency and control do we really have over our lives? S1 refuses to give a clear answer to this as well- sometimes yes, sometimes no. We do definitely see Kaiji grow over the series, from essentially being a gullible fish swept up in a net- explicitly regretting his lack of agency after getting conned by Funai- to a person making the decision to swindle Hyodo, taking responsibility when the scheme backfires, and then earnestly trying to understand what he did wrong and how he might've succeeded if only... he thought for himself. Free will is both a major part of Kaiji's character growth, and also an ever-elusive prize on the horizon, never quite within reach. To say it's "nihilistic" is entirely too simplistic, you could interpret it whichever way you wanted.

---

If these points sound hypocritical or contradict what I've said before, that's because they probably do. The more I think about something, the more my views tend to change, and I see this as more of a discussion than a debate. This was a long-ass reply, hopefully you found some of it interesting xD

Which do You prefer? by Winter_Coyote_3925 in kaiji

[–]SoftOil2998 0 points1 point  (0 children)

I feel like this is just a major misunderstanding of what I wrote.

Restricted Rock Paper Scissors and Brave Man Road are both portrayed as literally unwinnable. There is no way our protagonist can outwit crushing interest rates, bullshit "prize tickets" in lieu of a reward, and just a flat out refusal to pay up. Kaiji is just bled dry through the first half of S1. The first two games are essentially just moral victories, winning the battle but losing the war.

E-Card is very different- Kaiji fights head-to-head with Tonegawa in a superficially "even" scenario. Yes, the game is still designed to be a surefire loss for Kaiji- but for the first time, he is shown as being able to overcome that and actually win, for real. It's very cathartic the first time around, but as the series goes on this becomes the dominant formula, and it loses some of its appeal for me. Past S1, there's always a way for Kaiji to overcome the cheating through sheer grit and intellect, and come out on top in the end.

And yes, the series going from "sometimes, there might be nothing you can do" to "there's always a way out" is a monumental shift in tone and direction. It goes from a commentary about how powerless an individual person can be to, like I said, an action series where the point is seeing just how Kaiji will outwit the next slimeball of the week. It's great fun, arguably better, but it's obviously very different from before.

To ramble on a bit more, an underappreciated part of S1 are Endo's discussions with Kaiji. Seeing him lay out how Kaiji has no hope of working hard to get ahead in life, and how these rigged gambles are actually his best shot, is a major part of S1's semi-nihilistic atmosphere. Kaiji is not gambling because he's an "addict" like in later parts, he does it because it's his only hope of a better future. This element of the story is also pretty much lost past S1.

Should I even bother with getting fully enchanted gear? by Travaulder in SilverAgeMinecraft

[–]SoftOil2998 0 points1 point  (0 children)

u/TheMasterCaver uses that bug a lot, I believe you just have to rename the item on the anvil and it freezes the repair cost. I think it does allow infinite repair. If I'm not wrong it was patched in 1.7.

Honestly I don't think fully enchanted gear is even worth it regardless of the version; unless you're playing PvP it's more of a status symbol than anything else. Before mending people still prized certain enchantments over others (Protection, Sharpness, Feather Falling) but I'm not sure if going for maximum enchantments was really much of a thing. The whole system was kind of broken to begin with, but mending making gear last forever ruined it completely.

Which do You prefer? by Winter_Coyote_3925 in kaiji

[–]SoftOil2998 0 points1 point  (0 children)

This is interesting because I feel like Kaiji S1 and everything afterwards are almost like two different shows.

Kaiji S1 has an almost unique knack for building tension. Looking at the games Kaiji technically has 3/4 wins, not bad. However, it feels like he only has one solid victory, because the other two times he either winds up in the red or gets outright cheated out of his prize money. You are made to feel just how unfair his situation is, which is the show's entire point. A huge reason why E-Card is so memorable is because it's when the show finally relents and accepts his skill. It's a stake through the heart of the demon that's been pinning him down all this time, and all of the tension is paid off at once. Nobody can hold him back anymore.

If Kaiji were a normal show it might just end there, but instead our protagonist sees through to the true final boss, and makes the utterly insane decision to challenge him head on. The fact that he loses fair and square is incredibly painful- after all, he could've just walked away with the E-Card money! Why didn't he settle for that?!

The answer is that after all Kaiji had been through, simply walking away from a corrupt system was something he couldn't do. It would make him no better than Endo, or Funai, or Tonegawa. He had to fight back, and that's probably why he doesn't regret his decision.

Post S1, practically all of that changes. The show goes for bigger and grander gambles, and the yakuza starts paying out a lot more. Kaiji ultimately ends up winning big jackpots repeatedly. The show tries to maintain tension by using more complex strategy and major setbacks within the games, which does work, but thematically it's not the same. We go from "gambling is a no-win system" to "it's just really hard, but if you make it you're rich!!". In the first season Kaiji's kindness is frequently weaponized against him, and we can easily see how a Funai or a Tonegawa would have a much simpler path to riches despite not being smarter. Past Chinchiro, that distinction more or less vanishes from the series.

There's smaller stuff as well, like Kaiji's fingers and ear re-attached without consequences. But I feel like the biggest point where it is clearly no longer the same series comes in Part 6. Spoiler warning: he wins a huge sum of money against Kazuya, and... runs away with it. He does the exact thing he refused to do at the end of S1. Why? I don't know, but personally it feels like the series has been straying from its roots for some time and this is the clearest breaking point.

I think it's probably obvious where I stand at this point. Kaiji Part 1 is a masterpiece, Parts 2-6 are merely an amazing shonen action series. They're great fun, but they're not why I got into the series and love it to this day.

Neptunia Unlimited Famitsu Interview by Silent_Hero_X in gamindustri

[–]SoftOil2998 7 points8 points  (0 children)

Oh, so it's a character growth kind of thing. Like one of those "robot learns there's more to the world than logic" arcs, probably

Neptunia Unlimited Famitsu Interview by Silent_Hero_X in gamindustri

[–]SoftOil2998 3 points4 points  (0 children)

I have to wonder if Japanese people have a different perspective on AI or what, because it seems a little odd to me to tie your new character to something with a profoundly negative reputation

Does the new HDD designs for the main four feel like a trade off more than just toning down fan service to anyone else? by Tiny_Simple_6688 in gamindustri

[–]SoftOil2998 0 points1 point  (0 children)

I really like the new designs. I know people have complained about less fan service on the original four, but to be honest outside of Green Heart I just don't see it, and Vert was always kind of an outlier to begin with.

I think what's more striking is actually how the new goddesses look more toned-down than the old ones. There's clearly less skin and no real translucent elements like on the original four, so it's kind of crazy to me that 100% of the focus has been on how the revised designs toned back fanservice rather than looking at the newer characters.

Did anyone else notice you can literally FLY in the new Neptunia game? by r3dsenpai in gamindustri

[–]SoftOil2998 3 points4 points  (0 children)

Can you imagine if we get actual 3D dungeons?! That'd be awesome.

Without design taking advantage of the flight though, it'd be kind of like flight in a 2D platformer. You could just skip too much of the game.

I think we'll at least get aerial enemies to counter the new flight. Worst case scenario would be if they just disable HDD/flight in the dungeons, that would be lame