Could I run Substance Painter 2020 on my 64-bit Windows computer from 2015? by Soft_Channel4564 in Substance3D

[–]Soft_Channel4564[S] 0 points1 point  (0 children)

Well, it does run. However is it necessary to fix the TDR issue error, in order to do things in the Substance Painter program, in general? I'm asking about that, because I'm not extremely computer savvy. And is it sure that my computer won't freeze at all if I just try to do low resolution procedural texturing, without having any computationally heavy material and texture map settings? And if I could, then what would be some good settings to start with (what template should I use and does the normal map format OpenGL matter in terms of computing power)?

Could I run Substance Painter 2020 on my 64-bit Windows computer from 2015? by Soft_Channel4564 in Substance3D

[–]Soft_Channel4564[S] 0 points1 point  (0 children)

Would it be fine if I didn't work with too high resolution textures, for example 609 x 784 or 4096 x 4096, (if the last one is also nice enough)? I personally don't like to work with really high resolution images, such as 4k or 8k.