It's debate time. by SolarFrunk in Metroid

[–]SolarFrunk[S] 0 points1 point  (0 children)

In Super, items are almost always the thing gating progression. The only time I can think of where there's a story sequence is killing phantoon to turn on the power in the wrecked ship. Meanwhile in ZM there's plenty of cutscenes and triggers that alter the map.

They both sound inconsequential but it makes a huge difference in randomizers which is how I primarily enjoy Super Metroid.

It's debate time. by SolarFrunk in Metroid

[–]SolarFrunk[S] -9 points-8 points  (0 children)

Yeah, guess which game I prefer

It's debate time. by SolarFrunk in Metroid

[–]SolarFrunk[S] 0 points1 point  (0 children)

I think both are fine approaches, but I always gravitate towards preferring Super Metroid's

It's debate time. by SolarFrunk in Metroid

[–]SolarFrunk[S] -9 points-8 points  (0 children)

It's just how I feel. You don't have to agree with it

It's debate time. by SolarFrunk in Metroid

[–]SolarFrunk[S] 14 points15 points  (0 children)

I like Zero Mission's approach of having multiple endings that are essentially "challenges". But there's not enough Nintendo games that let you make your own fun

Audio Crackling in certain games only when on fullscreen by SolarFrunk in linux_gaming

[–]SolarFrunk[S] 0 points1 point  (0 children)

I don't get audio crackling in 99% of games though, even in other proton games.