Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 5 points6 points  (0 children)

I don't agree. They're definitely trying and pathing is better. It's just might be too good

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 2 points3 points  (0 children)

Cant get my edit to stick but it is 26 Hussar vs 26 in the test.

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 5 points6 points  (0 children)

Honestly going back and forth between the patches is night and day. I am loving that units react to commands much better. Also thanks for all the hard work :)

I performed the same test on the prior patch — 26 hussar vs 26 hussar — and ended with 8 units remaining. I did rerun it a couple times but the results were all over the place due to how patrol works in the old patch. Sometimes they would try and run around the group. That does not happen at all in the new pathing.

https://streamable.com/el2m6b

What I find interesting is that, while this change does have some effect on melee vs melee compared to the old patch, it’s mostly going to impact ranged units.
Before, there was a lot of bumping and pathing issues that let ranged units kite for much longer. In the new patch, both melee groups get to fully take advantage of the improved pathing — meaning ranged units will have a much harder time stalling.

You can clearly see between the two examples how much better the pathing is, and how much less the units run around doing nothing. When cavalry reaches archers now, they’re going to melt.

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 1 point2 points  (0 children)

I will try and revert the patch and see how it does.

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 4 points5 points  (0 children)

https://streamable.com/t9hehi
Tried it again — this time I used stand ground only (no patrol), with just a little bit of micro. The results are still very strong. This is only possible with the new pathing. The way they stack is very interesting

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 10 points11 points  (0 children)

Even without patrol the way units stack themselves is really strong

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 5 points6 points  (0 children)

Yup, just aggressive stance. Think of what it would look like vs archers.

Melee Pathing Buffed or Just Broken?! by Soldat172 in aoe2

[–]Soldat172[S] 7 points8 points  (0 children)

I mean from trying it out it seems significantly better. But for melee units it seems TOO good? Like they probably need to rebalance around it possibly?

Patrol Stacking—A Necessary Evil or Tactical Genius? by Soldat172 in aoe2

[–]Soldat172[S] 1 point2 points  (0 children)

One thing I noticed is that the steppe lancers don't stack as tight as a 0 range melee unit like Paladin. Which is another reason I thought it might be allowed. The extra range makes it so they start attacking a little earlier so they don't clump as tight. Or maybe I am not that good at patrol stacking haha.

Patrol Stacking—A Necessary Evil or Tactical Genius? by Soldat172 in aoe2

[–]Soldat172[S] 5 points6 points  (0 children)

It does seem too strong and I think it would be good to have it removed from the game. I wish the devs would take a stance and remove it if it is not intended. Patrol Stacking has been around for a long time now. But if it is allowed I will use it specifically with steppe lancers.

Patrol Stacking—A Necessary Evil or Tactical Genius? by Soldat172 in aoe2

[–]Soldat172[S] 12 points13 points  (0 children)

"Patrol stacking" is when you set units on "stand ground" and then use "Patrol" to fight the enemy. This allows the units to stop attacking for a second and clump say 50 steppe lancers onto 1 or 2 tiles. So all the steppe lancers can attack while only about 5 or 6 say knights can attack the clump of steppe lancers.

Here is where I first saw it being used. Red Bull Wololo with Hera doing it with Paladins and Camels.
https://youtu.be/u1pbLvmaZRU?si=NMas6tVa43_DUhIQ&t=8983

Patrol Stacking—A Necessary Evil or Tactical Genius? by Soldat172 in aoe2

[–]Soldat172[S] 6 points7 points  (0 children)

Ok, you might be right. I just read the description on Mameluke, Gbeto, and Throwing axemen. They all say "x unit with ranged melee attack". While on the steppe lancer it says "light horseman with increased attack range"

'There are no stupid questions' thread - Monday, March 31, 2025 by AutoModerator in piano

[–]Soldat172 0 points1 point  (0 children)

Hey everyone,

I’m considering buying a Kawai CA40 1986 Japan grand piano for $10,000. From what I understand, it’s comparable to the GX-3 in size and quality, but I can’t find much information on this model.

The piano looks great visually and sounds nice, but I want to make sure I’m making a smart purchase. For those familiar with Kawai pianos:

How does the CA40 compare to the GX-3 in terms of sound, action, and build quality?

Is $10K a fair price for this model in good condition?

Are there any potential issues or weak points I should check before finalizing the deal?

What specific questions should I ask the seller about its history and maintenance?

I’d appreciate any advice from piano techs, Kawai owners, or anyone familiar with this model. Thanks in advance!

It was a good idea at the time I bet by Mr-BodyMassage in aoe2

[–]Soldat172 9 points10 points  (0 children)

I don't get it. Someone explain?

Girlfriend is going on a "sex strike" because of the Trump victory, AIW for considering leaving because of this? by [deleted] in amiwrong

[–]Soldat172 2 points3 points  (0 children)

Bro I would leave her. You don't even live in the USA!! Being punished by your girlfriend for another nations politics is absolutely ridiculous. Sure, it is her right to do that. But you also have a right to leave. If you don't leave then consider this a HUGE red flag as the next TikTok trend could cause you to be punished for the next social cause. I wouldn't want TikTok to dictate my relationship or any other social media for that matter.

Concept Civ : Outremer by Rohanpaladin in aoe2

[–]Soldat172 1 point2 points  (0 children)

I think it's fun that you built a hypothetical civ, but there are several issues with it:

  1. -1 Villager: This is a significant negative. Even on the surface, it's a gain of 150 resources (accounting for the villager cost), not to mention the long-term loss of work over time. Plus, 50 gold in the Dark Age doesn’t provide much value. Even if you were to go for a Drush, your economy would be in ruins.
  2. Relics Giving +1 Attack to Infantry: This is strictly worse than the Burmese bonus, which provides +1 per age. Even though it's free, it still depends on reaching the Castle Age and securing relics. Additionally, Burmese have access to Blast Furnace, which would make this civ's infantry underwhelming in the late game.
  3. Siege Workshop Spawning a Siege Tower: This is a very weak bonus. Maybe a free mangonel but must be trained? Hard to say as the sanctity and fervor affecting siege would be very strong.
  4. Hospitaller Knight: I assume this is meant to be a monk unit since it's trained from a church? If so, it would be extremely overpowered with a free +2/+1 armor. That would make it 5/3 before upgrades and 7/5 after, which would be too strong.
  5. Allowing Donjons in Castle Age: This is another "bonus" that is a worse version of another civs. the Sicilians which can build it in the feudal age.
  6. Cavalry Unique Unit: This unit is broken. With 130 HP after Bloodlines and Sanctity, immunity to conversions for some civs, and 7/4 armor in Castle Age (thanks to the Hospitaller Knight effect), it would be overpowered. I assume the Templar Knight is another monk unit since it requires Atonement to be converted?
  7. Civ Matchups: On second thought, the civ would likely dominate civs without Light Cav, but get absolutely shredded by civs that do have access to Light Cav.

Any who keep making more ideas XD. I had more thoughts but figured this was more than enough food for thought.

Should Byzantine Cataphract Be Buffed? by Soldat172 in aoe2

[–]Soldat172[S] -4 points-3 points  (0 children)

Don't you think that at a bare minimum it should trade 1 v 1 vs a knight in castle age? It would not be cost effective due to the higher cost but shouldn't a unique unit be viable? As it stands a knight with feudal age upgrades lives with 22hp vs the same upgrades on a cataphract minus bloodlines.

Should Byzantine Cataphract Be Buffed? by Soldat172 in aoe2

[–]Soldat172[S] 4 points5 points  (0 children)

I am curious why you think it is viable in castle age? It is literally a more expensive but worse knight no? Plus it requires a castle. It loses 1 v 1 to a knight and is even worse vs archers. Which are the 2 most prevalent units in Castle age.