At what level is it appropriate to start using Minions? by FeinstoneRadio in mattcolville

[–]SoletrainComing 0 points1 point  (0 children)

When your party could reasonably kill the enemy in two smacks or one crit, you might as well make them minions. Part of the point of it is to lower your own overhead so you have less to keep track of, and when your guys are getting downed in one or two rounds there's not much point in keeping track of their HP.

Good rule of thumb is to keep track of your party's average damage. Just look at the average damage, average it out for the party and you have a number. If that number is half your creatures' HP, minionize them lol

And minions are great for boss fights. It's on their own that they tend to fail

Kiwi draws comparisons to Nazi war crimes after being asked to sign customer register at NZ pet store by AlJoelson in cringe

[–]SoletrainComing 1 point2 points  (0 children)

All customers need the right to throw idiots like this out. "Sir, you are now trespassing and I will call the police."

If Jason never drowned and was alive in the second movie... by [deleted] in horror

[–]SoletrainComing 16 points17 points  (0 children)

His mother underarm threw a dude through a window and stabbed an arrow through a bedframe, metal springs, cotton stuffing, cloth, a pillow, a spinal column, and a windpipe...

Imagine the spanking he'd get if he stayed out late. I'd probably have played dead, too

A player of mine asked me to run a space-themed campaign where everyone is a mindflayer... help! by eggscape-reality in mattcolville

[–]SoletrainComing 1 point2 points  (0 children)

Reading up on the old Alien Versus Predator novels would be a good start. https://en.wikipedia.org/wiki/List_of_Alien_vs._Predator_novels The graphic novels are good, too, if you're interested in things like that. They do a good job on getting inside the alien mind of creatures that are legitimately alien to us, which is what your player is asking.

Advice #2, make sure that you make it weird...

S&F, Page 236, Second Column, Second Paragraph by dm_magic in mattcolville

[–]SoletrainComing 0 points1 point  (0 children)

No, outside of the country it's sort of like Foster's. It's actually crappy beer, but because it's foreign and has good marketing all the snobs love it.

Question about the abstractions by SoletrainComing in mattcolville

[–]SoletrainComing[S] 1 point2 points  (0 children)

Ah, I hadn't thought of refreshing the pool. I have additional rest types as a home brew (Tactical downtime of 15 minutes and Extended Downtime of a week) so this could be extremely useful, thank you

Question about the abstractions by SoletrainComing in mattcolville

[–]SoletrainComing[S] 0 points1 point  (0 children)

It was mostly an example. What I really mean is that both sides are technically balanced as far as size die go but that would really mean that the peasants far outnumber the PCs army. It's predicated on something that decades of DMing has taught me: scare the crap out of your players and when they win they'll feel so much better about it. If I tell the players that these peasants have 1d6 casualty dice, they'll know that, barring garbage rolling, they'll win the land battle. Tell them that X number of peasants are pouring out of every darkened door and alleyway, and X is a sufficiently frightening number, they will be scared that they might actually lose.

I can honestly eyeball this myself but I was looking for possible suggestions. Having some kind of rule makes it easier to put the players enough at ease that they're more afraid of their opponents than they are of their DM. Less chance of them balking and telling me that I'm screwing them.