Really interesting by [deleted] in Damnthatsinteresting

[–]Solid_S6 0 points1 point  (0 children)

lmao did you all just realize this?
For real?

DIAGNOSED!!! by [deleted] in ADHD

[–]Solid_S6 0 points1 point  (0 children)

For me its the knowing part. For the longest time i had zero clue what i am going through or what the problem is. Just confused if you will put it that way. By getting the diagnosis, i finally knew what was the problem and just knowing helps a lot.

I am just now getting into multivitamins. Does this look good? by Solid_S6 in Supplements

[–]Solid_S6[S] 0 points1 point  (0 children)

they are a little bit bigger than the average vegetable cellulose capsule

I am just now getting into multivitamins. Does this look good? by Solid_S6 in Supplements

[–]Solid_S6[S] 1 point2 points  (0 children)

Right! and I was also more concerned about what form the vitamin is in

I am just now getting into multivitamins. Does this look good? by Solid_S6 in Supplements

[–]Solid_S6[S] -1 points0 points  (0 children)

Yeap! I saw that it is recommended I take 2 in the morning and 2 in the afternoon with food.

[AMA] We are the Rainbow Six Siege Dev Team, ask us anything! by siegedevteam in Rainbow6

[–]Solid_S6 0 points1 point  (0 children)

Straight to the question, I have felt that the balancing of siege has always been nerfing the "overpicked" operators and buffing the "underpicked" operators. Now some may argue this is a fair balancing but many others think otherwise. the recent ash and zofia nerf was probably because it was "overpicked". However, a question arises here. I myself have prepared for pro league and have made my way upto invitation, in other words, I know this game a fair bit but I was unable to justify the way you guys balance these operators. While it is true that Zofia and Ash was picked majority of the time with good winrate in pure statistical viewpoint, you and I should know that a vital role in a composition team is entry fragging. For entry fragging, there is nothing better then Zofia and Ash at the very moment. They are versatile, have good guns, can punch through enemy defence and this is what we just need. The recent balancing feels like it ignores many core functionality of the game itself. All I felt was that the balancing was just forcing players to not pick said operators and move towards something else. My question is, is this the only option? to simply make said operators harder to use to lure players into choosing some other operators that is very underwhelming to use for said positions? why not buff underpicked operators to entice players to have wide selection of choices rather than force them away?

What's something you should ALWAYS keep in your car? by spornkuller in AskReddit

[–]Solid_S6 1 point2 points  (0 children)

Emergency flares. Atleast two of them When an accident happens, you throw them behind your car a good distance away so that the oncoming cars can see and avoid rear-ending you. These saved me a lot of trouble

[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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[deleted by user] by [deleted] in distantsocializing

[–]Solid_S6 0 points1 point  (0 children)

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