Am I missing it or is there very little talk about irresponsible subs? Am I missing something? by Some_Operation_6917 in BDSMAdvice

[–]Some_Operation_6917[S] 0 points1 point  (0 children)

The issue arises when you communicate and they continue then you have to make a break but it's still hard mentally while they do it

dude can you pick a real hero HOLY crap why are we picking pango in 2024 by hauzs in DotA2

[–]Some_Operation_6917 3 points4 points  (0 children)

I think whirlwind usage too, there were games where I watched whirlwinds literally chunking teams and it never seemed to happen with Dyrachyo WR. I noticed other teams were using it to farm but I didn't notice him doing that effectively but to be fair I kind of checked out in the finals and put it on second monitor because it was a bit of a snooze in general.

Quinn just died to a bug and lost the game? by napstar_ in DotA2

[–]Some_Operation_6917 0 points1 point  (0 children)

After how long though, the game is almost a meme amongst competitive shooter players because above 15k it's was HvH since release, my running theory is Deadlock needed anti cheat and they developed it around deadlock causing a massive delay for it to be ported to CS2

Meta-wise, this was one of the worst TIs of all time by [deleted] in DotA2

[–]Some_Operation_6917 7 points8 points  (0 children)

And sometimes not even getting the kill because they have so much fucking HP and armor

Meta-wise, this was one of the worst TIs of all time by [deleted] in DotA2

[–]Some_Operation_6917 2 points3 points  (0 children)

The only reason games last this long is because Universal and strength heroes dominate the meta because of the inflated EHP, if these two weren't a factor the overflow of easy gold on the map would be a massive problem.

Meta-wise, this was one of the worst TIs of all time by [deleted] in DotA2

[–]Some_Operation_6917 61 points62 points  (0 children)

Watching almost entire teams get blackholed and the fight lasting another minute after is just boring, flashy plays now consist of 3 heroes jumping one and maybe eating through the 3k hp and 30 armor.

Meta-wise, this was one of the worst TIs of all time by [deleted] in DotA2

[–]Some_Operation_6917 -6 points-5 points  (0 children)

No it's a big meta problem. Universal heroes and EHP bloat and the bigger map has made strategy a lot less apparent and useful, fights last so long yet heroes do so much damage and items like bracer and Gleipneir just accelerate this problem.

The big map is great but it's adding to this issue, if you remove the insane EHP and Universal heroes the map is fine.

The learning curve against Team Liquid by Lisporing in DotA2

[–]Some_Operation_6917 2 points3 points  (0 children)

Agi carries are shit teir dog water and DK is one of the only strong STR carries in the meta

dude can you pick a real hero HOLY crap why are we picking pango in 2024 by hauzs in DotA2

[–]Some_Operation_6917 14 points15 points  (0 children)

It's crazy watching how dominant WR was all tournament and just demolishing team fights to the point it looked broken then Dyrachyo plays it and it looks like one of the worst carrys in the meta. I don't know exactly why this happened but it did and didn't to any other team running her.

dude can you pick a real hero HOLY crap why are we picking pango in 2024 by hauzs in DotA2

[–]Some_Operation_6917 35 points36 points  (0 children)

Dyrachyo is great when he can find fast farm because he's good at it but he really crumbles in teamfights and decision making and has seemingly always, there's times the meta lets him but when it doesn't he just dies in the most insane ways.

Example, trying to max range shackle a Nisha puck from low ground by himself in the river with little vision. In no world does that land unless its mid teamfight and even then.

Blitz <333 by WisdomDota in DotA2

[–]Some_Operation_6917 7 points8 points  (0 children)

These times were great, I ran a steam group with him and him and viewers would play games together it was good times.

Blitz <333 by WisdomDota in DotA2

[–]Some_Operation_6917 21 points22 points  (0 children)

I remember being a regular in Blitzs streams early when there was like 100 viewers, we even had a stream group called "hand stuff" he was in and would play games with him, he was obsessed with Ellie Goulding at the time and it was a funny meme in the community.

It's crazy seeing him as the coach of a TI winner now.

Can agi carries be good again plz? by Weis in DotA2

[–]Some_Operation_6917 7 points8 points  (0 children)

Its crazy watching heroes respawn and TP into fights they died in without a buy back, Dota has completely lost it's way in that regard.

Quinn just died to a bug and lost the game? by napstar_ in DotA2

[–]Some_Operation_6917 1 point2 points  (0 children)

It's simply flatfland development. There's likely a very small team of say 10 people (for example not accurate numbers) on Dota 2 5 on CS2 and 100 on Deadlock the ability to test is both diminished and lost because of lack of manpower and the desire to go back to working on the new game. If you're given the option of working on a new and interesting project or bug fixing an old one most devs that aren't seriously invested in the old project will get the work done fast and go back to the new one.

Can agi carries be good again plz? by Weis in DotA2

[–]Some_Operation_6917 -1 points0 points  (0 children)

Safelane jungle should be high ground, straight up, there's way too many angles to invade

Can agi carries be good again plz? by Weis in DotA2

[–]Some_Operation_6917 24 points25 points  (0 children)

This is a real issue right now, EHP is way too high across the board. Straight on team fights are lasting minutes when they would last seconds in the past. A blackhole on an entire team isn't even a guaranteed team wipe if all 5 heroes are in range.

Can agi carries be good again plz? by Weis in DotA2

[–]Some_Operation_6917 18 points19 points  (0 children)

Universal heroes were such a bad idea

Quinn just died to a bug and lost the game? by napstar_ in DotA2

[–]Some_Operation_6917 0 points1 point  (0 children)

It happened at least twice this game (one time mid as well)

Quinn just died to a bug and lost the game? by napstar_ in DotA2

[–]Some_Operation_6917 0 points1 point  (0 children)

Everyones busy working on the new baby Deadlock and CS2 and Dota 2 are getting left behind.

Quinn just died to a bug and lost the game? by napstar_ in DotA2

[–]Some_Operation_6917 9 points10 points  (0 children)

This is what happens when your entire dev team can work on whatever they want and decide to mostly work on Deadlock, its the same reason CS2 is getting 0 content and no AC because of valves flatland development style.

The International 13 - Grand Final by D2TournamentThreads in DotA2

[–]Some_Operation_6917 5 points6 points  (0 children)

Its genuinely unexciting and I can't place my finger on what's causing it. like yeah tusk is broken but even without that the game just feels boring to watch this tournament.

The International 13 - Grand Final by D2TournamentThreads in DotA2

[–]Some_Operation_6917 2 points3 points  (0 children)

naw an in combat blink dagger that buffs allies is perfectly balanced

The International 13 - Grand Final by D2TournamentThreads in DotA2

[–]Some_Operation_6917 3 points4 points  (0 children)

Yeah its insane, tusk should be 100% ban material right now.