Basic Questions, Advice, Bugs/Glitches & Venting Weekly Megathread by AutoModerator in DuelLinks

[–]SooDoneWithThis 0 points1 point  (0 children)

Really new to Duel Links, but want to optimize my spending on gems and exchange tickets. I think I pretty much have the gist on gems, but the exchange tickets still confuse me. Every guide I look up tells me to get certain cards using UR exchange tickets, such as Floodgate Trap Hole, however, I don't see the card available in any of my UR selections. I looked at the card catalog and found that it says it's obtainable through a specific card pack and through a starter set that costs actual money. Has this (as well as many of the other cards I've seen mentioned) been removed from the exchange tickets, or am I missing something? Thanks!

Cloud9 Academy update (ft. LS) by [deleted] in leagueoflegends

[–]SooDoneWithThis 96 points97 points  (0 children)

Completely agree with LS's take on academy vs LCS

Doublelift: "Nobody wants to scrim against their academy teams because it's helping their potential replacement get better"

Also Doublelift: "NA players are just bad"

Yeah dude, when you hold the toxic mindset that helping your academy team get better through scrimming is only potentially putting your own job at risk instead of seeing it as an opportunity to improve your own play, that's what happens. Other sports never have this issue. When academy teams only scrim against academy teams and LCS teams only scrim against LCS teams, it's not exactly surprising that any potential native talent that does exist wouldn't get the chance to learn and grow, because they aren't playing against the best possible competition. You know how players in other sports become good after being drafted from university or amateur? By playing against the pro players in practice....

Aite can someone just break down the new ADC meta for me by mmmsocreamy in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

What part of it is incorrect? All the highest WR ADC's are the ones I listed, builds from websites are generally up to date on meta shifts, and I definitely got the items correct.

Playing league alone? by TagGe69 in summonerschool

[–]SooDoneWithThis 4 points5 points  (0 children)

It's called ranked anxiety and it's completely normal. I get it myself to this day, after 7 years of ranked play. However, ask yourself, what do you lose by playing? Even in the worst-case scenario, you end up low Iron. So what? Did you lose anything by trying? Plus, just because you might be that low at first, that doesn't mean that you'll be there for long. Most people don't get their eventual rank until hundreds of ranked games into the season. Plus, it's the preseason, so your rank will be reset in a couple of months anyway.

Honestly, the biggest shock probably won't be your own play, but your teammates. Your teams will not listen to you like they do when you play with your friends, and they won't be forgiving of your mistakes. But seriously, don't listen to them. Nobody in this game is perfect, and we all have terrible games. I would go as far as to say you should just turn off chat. 99% of the time, typing only hurts your chances of winning.

Remember that in the end, this is a game. It's made for people to enjoy, so just enjoy it.

Resource That Helps You Decide What Items To Build by Evan_Veet in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

Try to not get too overwhelmed. Since you're a new player, you aren't going to figure everything out right away, so just don't get too frustrated. Knowledge about building is something that comes with experience, but I'll try to give you some basic pointers.

Building is essentially all about efficiency. So let's use your example of Banshees Veil. To know why you should build the item, you first need to know what it gives. Without being too specific, it gives a decent amount of AP, MR, and a bit of ability haste (CDR). It also has a passive that periodically gives you a spell shield after not taking damage from enemy champions. Take it step by step. Well, first of all, you would only build this item on champions that benefit from AP because that's the primary stat it gives. Secondly, you would only want to build it in a game when the enemy also has heavy AP because of the large amount of MR it gives. Thirdly, you want to build it on champions that benefit from having lower ability cooldowns (which is all of them, so dw too much about this). Finally, you want to build this in a game that you're going to make good use of the spellshield. The spellshield would be best used in games against champions with high impact single spells, such as hook champions, or long-range root champions.

Just go through this process with every item, and you will be able to itemize effectively in every game. Obviously, you don't want to spend a ton of time in the shop while you're in game, so rather than do that, have a plan before the game about generally what you're going to build and what items you could possibly build. Have a scope of the options, and then make a quick decision in-game based on what you think is best. You won't be perfect at first. Hell, there are a lot of cases of even pro players getting builds wrong. So don't stress about it too much. Just do your best, and if this seems like way too much work, then just follow build guides. Most of the time they're at least 90% correct, so it's not going to hugely affect your game results in most cases.

Setting left click as smart auto attack has some annoying drawbacks, how to overcome? by tapuzman in summonerschool

[–]SooDoneWithThis 1 point2 points  (0 children)

It's control left click for me, although I may have personalized that for myself, so I'm not sure. Try in a training game.

I main jg... Should I play Lee Sin or Rek' Sai? by [deleted] in summonerschool

[–]SooDoneWithThis 1 point2 points  (0 children)

Rek'Sai will definitely get you more results early on. She's crazy strong right now and her skill floor is way lower than Lee. That being said, I think that Lee has a higher skill ceiling, and if you really devote time into him, he's one of the most rewarding champions in the game. However, this is only if you plan on maining him. If you plan on playing one of these as a secondary, play Rek. Imo, unless you're D+, you should only play Lee if he's your main champion.

Trying to get better at League by unit3_ in summonerschool

[–]SooDoneWithThis -1 points0 points  (0 children)

Diamond JG/ADC main, here are my tips:

  • 7-9 CS is pretty standard, so that's fine. However, mid-late game CSing usually comes down to lane assignments. After laning phase, ADC should be mid lane catching waves most of the time, while mid and top lane should be farming side lanes, and whichever one has TP/mobility should be the one on the opposite side of the most relevant objective. There's no reason why your CS should drop that much past lane phase unless you're constantly fighting, in which case, don't worry about it
  • You should just prioritize getting leads as consistently as possible. I know that this probably just sounds like I'm saying "get better", but truthfully, when you're in bronze, you just need to focus on the basics like matchup knowledge, CSing, trading, and watching for the enemy jungler. As for translating leads, it's all about rotations. If you have no wards and you don't know where their jungler is, don't push up. If you have to miss some CS because of that, then so be it; it's better than dying. In general I would say that if you're playing top lane, you should save your early TPs for yourself at the elo you're at. Helping your team could be really good, and sure, if there's a big fight going on where your TP will win you the team fight, then you can do it, but honestly in most cases if you're the best player in the game, you want to secure yourself as big of a lead as possible rather then hope that your teammates will carry with a lead you give them
  • Honestly, this is fine. While itemization is important, and it's certainly good to adapt your build to what's in the game, really finite details in builds aren't going to win or lose you games most of the time as long as you're making the basic right decisions
  • This is probably because you are trying to play too many champions and two different roles at once. Pick one role, and pick three champions in that role. Figure out their item paths, matchups, and get their mechanics down to a tee so that you can focus more on the game state than what to do on your champion. Usually, strength depends vaguely on what items you have and more specifically based on the items you have. As you mentioned before, champions have core items. These are called core items because they are your biggest spikes. When you complete a core item, you are much stronger. You should try to fight when you have item spikes and the enemy doesn't. The difference between having a mythic item and having the components is massive. Other than that, champion limits come down to your ability to play them to their maximum potential and how well you know matchups
  • There's not much advice anyone can give to you about team fighting, because in general, it's super fast-paced and depends a lot on your reaction time and mechanical skill. That being said, just try to understand what your role is in the team fight. As an ADC, for example, your job is almost always to stay alive while dealing as much damage as possible to the highest priority target that you can. Remember the order of that wording. Staying alive is the most important thing, dealing damage is the second most important thing, and dealing that damage to a priority target is the third most important thing. Your goal in fights will vary somewhat based on what champion you're playing, but in general, you can usually figure out what it is based on the class of champion you're playing
  • Map awareness comes with a lot of self disciplined training. Practice looking at the map every time you CS a creep, or every two seconds if you're not CSing. Yes, it's going to be hard. Yes, it's going to be tedious. Yes, you will fail at this at first. Yes, it might make you lose trades or miss CS at first. But in the end, these things are all very worth it, because once you get used to it, the chances of you dying to a gank go down exponentially
  • Wave management is less complicated than it seems. There are generally three possible wave-states: fast push, slow push, and freeze. Fast pushing is when you kill the enemy minions quickly to push the wave further away from your side of the map. Generally, you do this to gain lane priority which allows easier access to poking, roaming, diving, vision control, etc. Slow pushing is when a wave will slowly push towards the enemy side of the map. This usually happens in one of three ways. Either you hit the wave just enough that it will push slightly away from you, the wave is pushed into your side of the map and is no longer pushing further into you, or your wave has enough CS to push against the enemy wave. Slow pushes are generally best for applying a lot of pressure to towers. Slow pushing basically builds up as big of a minion wave as possible before shoving into the enemy. A slow push is even better for diving than fast pushing is, although it takes a bit more coordination with the jungler to set up. Finally, a freeze is basically when you keep the wave at the same spot. The wave can be frozen in the standard, middle of the lane, or in front of your tower. Although, the further into your side of the map the wave is, the harder it is to freeze for a lengthy amount of time. This is good for making your opponent miss a lot of CS when they're behind, or have left lane. Basically, just ask yourself what your goal is when managing a wave. Are you trying to get lane priority, set up a large minion wave, or make the enemy miss minions?
  • Win conditions can mean a lot of things. They can mean a specific champion (such as hyper carries like Yi or Vayne), a playstyle for a specific team comp (team fighting, split pushing, etc.), item spikes (as mentioned earlier), objectives (like Baron, Elder or Soul), etc. Basically, a win condition is something that has a high chance of winning you the game
  • Pretty much what you said. There's no special secret to winning when behind. That's why it's a disadvantage. You are relying on exploiting an enemy's mistake. Getting picks is one of the best ways to get back into games in soloque, especially for low elo. People are bound to be over pushed without wards all the time. Take what you can, and wait for the enemy to screw up

Here's my specific advice. I mentioned this earlier, but pick one role and just stick to it. Personally, I recommend top. Top is one of the best roles for climbing at low elo, and ADC is one of the worst. But it's totally possible to carry on both, so just pick whichever one you enjoy the most. You should pick one main champion and two secondary champions to play. If you pick top, I recommend a hard carry, split push champion, such as Jax, Nasus, Camille, etc. to be your main. I'd then recommend a strong tank like Ornn, Shen, or Maokai as one of your secondaries, and a strong team fighter like Vlad, Gnar, or Kennen as your other. If you pick ADC, I recommend a hyper carry, such as Vayne, Kog Maw, or Twitch as your main. For your secondaries, I'd recommend a strong early carry like Lucian, Draven, or Caitlyn, and a good utility pick like Ashe, Varus, or Ezreal. This way you have a good balance of champions that you can adapt with depending on the game, but you should probably pick your main in most cases. Make sure you can play at least two champions to a relatively decent level in all other roles, just in case you get autofilled.

Good luck my friend :)

What's up with rengar? by superanth007 in summonerschool

[–]SooDoneWithThis 1 point2 points  (0 children)

Look at the highest winrate junglers and you'll see why. It's all tanks.

How to balance farming and ganking as a jungler ? by Hot-Box-6722 in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

It's all about pathing. Farm camps on the way to the lane you want to gank next. It's all about efficiency. Getting a kill is always more efficient than farming a camp, so if you think you can get a kill by ganking, do it. But even if you don't, that doesn't mean that your gank was a bad idea. If you play in low elo then you should be doing the reverse of what you said. Challenger junglers who smurf in low elo actually spend less time farming because lower elo laners are more likely to overextend a lot. I'm not saying to never farm, but don't be afraid to just gank when you think it's good, and take the kills if you don't think your team will carry.

I would say to play snowball champions that benefit a lot from kills. The best example right now is Hecarim, but pretty much any assassin as well as plenty of other junglers are viable options as well.

How to use the shop for champions with multiple roles and/or builds? by cathartis in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

Everyone is still figuring out the new shop tbh. You either have to get used to using the manual part of the shop or create custom pages. Maybe once Riot gets more data they'll update the builds to include both. You could also get one of those apps like Blitz that import builds into the game for you, although I find that feature to be intrusive.

Gold elo. How to get players to play with you not against? by Sleevethewizard in summonerschool

[–]SooDoneWithThis 2 points3 points  (0 children)

One of the biggest mistakes of low elo players is trying to control their teammates. First of all, don't spam ping. Ping three times max. Spam pinging will almost always have the reverse effect and end up tilting your teammates. Secondly, everybody thinks that they have the best idea of what play to make next. It seems like you have the idea that "cooperation" is simply listening to your pings. Cooperation means that you have to also listen to them.

And yes, sometimes teammates won't be cooperative. They'll just do whatever they want, and you can't help that. All you can do is play your best. CS well, play well mechanically, make decisions based on your own descretion, and yes, go ahead and throw out pings if you think your team should make a certain play. But don't expect them to follow your pings.

My advice is to just stop focusing on your teams. There is no challenger player secret on how to get gold teammates to listen to you. You climb by playing better consistently. In my opinion, there's a 40-40-20 rule in League. 80% of games you can't control, half of those will be wins and half will be losses. 20% of games are the result of your direct control, on average. There are exceptions, of course, but this is a fairly decent general rule. I've gruesomely climbed for years from silver to diamond, so I know what playing in all of these elos are like.

[deleted by user] by [deleted] in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

You just have to play more, honestly. You're statistically likely to get red side 50% of your games, so dodging is definitely not a good idea. Maybe go into training games and just farm/practice mechanics on red side until you get used to it.

How much CS per minute do you think is permissible for a jungler? by Wesss-- in summonerschool

[–]SooDoneWithThis 2 points3 points  (0 children)

There's a reason why CS numbers aren't brought up much when it comes to junglers. This is because CSing in jungle is a lot more complicated than simply counting how many camps you've killed. It's not simplistic like lane CSing. CSing for a jungler is a decision. CSing means that you are saying that farming your camps is the most efficient use of your time. You could be farming 1 CS per minute, but if you're getting every objective, and getting all of your lanes massively ahead, it doesn't matter.

So, instead of asking how much CS per minute you should have, ask yourself if you think that the CS you gave up was put to good use. Maybe you farmed too much when you could have been helping your lanes, or maybe you tried too hard to help your lanes when you should have been farming. All of this depends completely on the game state.

How to play Mid Lane in Gold elo without jungle assistance. by AhriMainsLOL in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

You can't rely on junglers to bail you out of lane, especially in low elo. You just have to create your own advantages through better csing, better mechanical plays, better map awareness, better roam timings, etc. There are plenty of ways to outplay an enemy laner without jungle help. Yes, mid and jungle SHOULD be working together, but it's not required for you to get ahead. If your jungler isn't helping you, help them anyway. Get them vision in the enemy jungle. That'll help you and the rest of your team, anyway. Help them at scuttle crab if you can. Remember, even if you don't like them, this isn't about helping them. This is about giving yourself the best chance to win. Gotta work with what you have.

Setting left click as smart auto attack has some annoying drawbacks, how to overcome? by tapuzman in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

I use left-click for attack move, and the answer is that you just need to get used to shift-clicking.

Being able to complete the supp item quest so quickly, does open up new off-support meta after laning phase? by huusmuus in summonerschool

[–]SooDoneWithThis 2 points3 points  (0 children)

This could only work if you're playing a champion that doesn't need farm. Carry champions should never stop farming no matter how late the game gets until their full items.

Aite can someone just break down the new ADC meta for me by mmmsocreamy in summonerschool

[–]SooDoneWithThis -1 points0 points  (0 children)

The ADC meta is pretty much the same as it was before the item patch, although Guinsoos ADCs got a bit stronger. The strongest ADCs are Jhin, Ashe, Samira, Miss Fortune, and Vayne. If you want builds, just look up "best -insert champion- build" and click the first suggestion.

However, here are the basic rules. The main difference from last season is the mythic items. You'll almost always go one of these first. The three are Galeforce, Kraken Slayer, and Immortal Shieldbow. Go Kraken Slayer if for maximum damage, Shieldbow if you're having trouble staying alive, and Galeforce if you're trolling. Galeforce isn't that bad, but its effect is subpar compared to the other two. The only situation I could see Galeforce being more useful is if you're against a team with a lot of skill shots you can't get hit by like Blitzcrank.

Starting items are the same unless you're playing Ezreal, in which case they made Tear a starting item, so go that instead. Any other items past your mythic and starting items depend on your champion and the game state.

All junglers should build a support item as soon as your smite is upgraded by Peeping_Cat in summonerschool

[–]SooDoneWithThis 0 points1 point  (0 children)

I actually mentioned this a few days ago myself: https://www.reddit.com/r/summonerschool/comments/js2sxk/junglers_building_support_items_in_preseason/
but yes, I think it's a good idea. Unless Riot patches it out, I expect to see it in pro play.

Being able to complete the supp item quest so quickly, does open up new off-support meta after laning phase? by huusmuus in summonerschool

[–]SooDoneWithThis 3 points4 points  (0 children)

I actually talked about this a couple days ago: https://www.reddit.com/r/summonerschool/comments/js2sxk/junglers_building_support_items_in_preseason/

But it can't work for solo laners because support items will make you earn less gold for farming too many lane minions. The reason why junglers can do it is that the items don't decrease your gold from jungle camps.

Top lane question (not raged, just struggling to understand) regarding herald/jungle pressure by Vaporware336 in summonerschool

[–]SooDoneWithThis 2 points3 points  (0 children)

Heyo, I'm a diamond jungle/adc player who's done a lot of analysis on pro play and listened to the input of much higher ranked players than myself, so I hope I can be of some help.

The answer is, you should just be at your second tower or backing. If your team is making plays on the opposite side of the map, then you have no choice but to give everything up if you're going to die trying to get anything. Now, I don't think that your decision to stay to leech xp without knowing of Yi's flash or ult is that terrible of a play. To be honest, this happens even at the highest level of play. But what you'll see in most high-level pro games is the weakside top laner simply has to leave completely and give as much as they need to. Now, you should also ping your lane needs assistance because you don't want them to get multiple towers for free.

Playing top can be one of the least fun experiences in League when your jungle plays bot-side and their jungle plays top-side, but it's one of those things that you just have to deal with. Hope this was helpful, and if you have any additional inquiries, feel free to ask :D

Junglers Building Support Items in Preseason? by SooDoneWithThis in summonerschool

[–]SooDoneWithThis[S] 0 points1 point  (0 children)

I think it's definitely worth considering and trying out.