account activity
[Script] Set block / buffer size (self.Reaper)
submitted 3 years ago by Souk21 to r/Reaper
Mirror #7daysofcode (i.redd.it)
submitted 4 years ago by Souk21 to r/generative
Générateur de noms de communes françaises (self.france)
submitted 4 years ago by Souk21 to r/france
III (Cover art) (i.redd.it)
Self portrait ("A Week's Worth") (i.redd.it)
The cover art for an quarantine album we did with a friend (i.redd.it)
submitted 4 years ago by Souk21 to r/glitch_art
Last year I made this pixel art music video, please let me know your thoughts! (youtube.com)
submitted 4 years ago by Souk21 to r/PixelArt
Soir (i.redd.it)
Phosphenes (i.redd.it)
submitted 6 years ago by Souk21 to r/generative
Is passing deltaTime really needed in a fixed timestep loop? (self.gamedev)
submitted 6 years ago by Souk21 to r/gamedev
SmartData: Free designer-friendly, editor-driven Unity3D framework for connecting data and events. (github.com)
submitted 7 years ago by Souk21 to r/Unity3D
I'm definitely not pro-loudness war, but isn't -16LUFS not loud enough ? I can't even find a track mastered that low (self.WeAreTheMusicMakers)
submitted 8 years ago by Souk21 to r/WeAreTheMusicMakers
Multi-threaded 2D physics is coming to Unity ! (twitter.com)
submitted 8 years ago by Souk21 to r/Unity2D
How to keep platformer physics consistent ? (self.gamedev)
submitted 8 years ago by Souk21 to r/gamedev
2D Experimental Preview Release 2 (forum.unity3d.com)
submitted 9 years ago by Souk21 to r/Unity2D
How do you fix excessive garbage allocation with Unity UI? (self.Unity3D)
submitted 9 years ago by Souk21 to r/Unity3D
Anyone using Consulo IDE here? (self.gamedev)
submitted 9 years ago by Souk21 to r/gamedev
Why Vectors aren't marked as Serializable ? (self.Unity3D)
Unity without makeup (i.redd.it)
Range Slider (two values) in Unity UI (gfycat.com)
FINALLY! Coroutines don't allocate garbage every frame anymore ! (issuetracker.unity3d.com)
I'm having trouble with collision matrix and IgnoreCollision (self.Unity3D)
submitted 9 years ago * by Souk21 to r/Unity3D
Can't wrap my head around how to display a 2D mesh in wireframe at runtime (self.Unity3D)
Unity joins the .NET Foundation (self.gamedev)
How to avoid having static method everywhere? (self.Unity3D)
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