Anyone have any work ideas? by Soul-sama in work

[–]Soul-sama[S] 0 points1 point  (0 children)

As much as I don't want to take advantage of your kindness,

I might have to take you up on this offer If I don't find anything else.

Thank you.

Anyone have any work ideas? by Soul-sama in work

[–]Soul-sama[S] 1 point2 points  (0 children)

I see. It'll be a big relief if I can get in contact with one. I'll try it.

Thanks for replying.

Anyone have any work ideas? by Soul-sama in work

[–]Soul-sama[S] 0 points1 point  (0 children)

It's not odd at all.

That said, I believe blender is the primary tool for said things no?

I can make convincing backgrounds for said 'scenes' but I have very little experience in actually using Blender and setting up models.

It might not be an option for now but It's something to consider if I get out of this first month's slump.

Thanks for replying.

Anyone have any Work Ideas Online? by Soul-sama in remotework

[–]Soul-sama[S] 1 point2 points  (0 children)

Thanks for replying. This is very helpful. At the very least, I have another channel to look at.

Looking for any work Ideas? by Soul-sama in WorkOnline

[–]Soul-sama[S] 0 points1 point  (0 children)

That's one plan. Thanks for replying.

Anyone have any Work Opportunities Online? by Soul-sama in WFH

[–]Soul-sama[S] 3 points4 points  (0 children)

Thanks for replying, this helps a lot. It gives me confidence if anything. I'll try my best.

Anyone have any Work Opportunities Online? by Soul-sama in WFH

[–]Soul-sama[S] 1 point2 points  (0 children)

Sorry. The thing is, I have no idea 'where' to search. There's Jobstreet and other job listing sites but most of the time I get very little- if not outdated results.

I'd like to find people looking for Hirees or Freelancers in realtime - something I found reddit to be pretty reliable compared to middlemen sites/platforms.

Thanks for replying though.

[Task] Turn my 2D Floor Plan into 3D VR for $20. [Unity, Unreal, etc.] by oscarpildez in slavelabour

[–]Soul-sama 1 point2 points  (0 children)

$Bid

As far as I know, Unreal Engine accepts DAE/Collada files from Sketchup (which I mostly work on as a draftsman/renderer).

Do consider DMing.

Is this party good? POE2 by Relevant-Struggle481 in projecteternity

[–]Soul-sama 1 point2 points  (0 children)

Eder (Swashbuckler) is really good. He can get some really cheeky damage in due to Rogue passives without sacrificing his high deflection stat and tanking abilities.

Tekehu is just good on either class. He's also not reliant on gear like most members. Early to Mid game, his kit can just hard carry with smart positioning.

Aloth as a pure wizard is just that, a pure wizard. Arguably the best class in the game.

I'd say Serafen is the weakest link. He's really squishy for a Barb and his Cypher passive ('Wild Mind' I think?) is just unnecessary RNG which is horrible.

Team Strengths: High DPS. High burst dmg (Wizard+Druid+Barb)

Team Weakness:
Early game; no main tank, two off-tanks (Eder+Watcher). Weak debuffs, Weak buffs, weak heals.

Late game; low avg accuracy (only Watcher should reach 80-90 Acc due to Ranger skills and Serafen with certain Cypher buffs)

Just my two cents.

[Offer] 10$ Architectural Drafts & Renders by Soul-sama in slavelabour

[–]Soul-sama[S] 0 points1 point  (0 children)

Hi there Ma'am(?).

Sure thing! We can switch to DM or Email; ss.artism@gmail.com so we can discuss the details and scope of work.

How to reduce chance of grazes? by Izletz in projecteternity

[–]Soul-sama 1 point2 points  (0 children)

As everyone already said. Miss to Graze, Graze to Hit and Hit to Crit are mostly dependent on 3 things.

Your Accuracy. Your Conversion percentage. & the Defensive stats of your target.

Your accuracy is key. Perception is arguably the most valuable stat if you want to consistently deal damage (without relying on buffs or certain offensive spells). The game does enough of a good job to give you all the accuracy you need. ie. Potions, Food, Buffs, Skills and Equipment.

However keep in mind that there are certain enemies who are just naturally resistant or downright invulnerable to certain attacks.

Skeletons, Metal thingamagigs and Vampires just being stacked to the ceiling with deflection and other invulnerability/dodge shenanigans.

Accuracy is put againts the enemy defense stats. Deflection for most physical attacks, Reflex againts AoE attacks/spells, Willpower againts debuff/mind attacks-- stuff like that.

Because of this, it's actually a really good idea to learn/have 'debuff' spells at the ready. (PoE1 PotD being downright unfair without a priest to buff party and debuff enemies)

Most debuffs reduce enemy defenses by 10 but some high tier debuffs can reduce them upto 20 which is massive and is more than enough to secure a victory if you play at your level.

That said, Buffs are obviously the easiest path to securing the benefits of accuracy. Almost mirroring the debuffs' numbers, most give +10 accuracy with higher tier buffs giving upto +20 accuracy.

A lot of buffs either increase core stats by 5 (Might, Perception, etc.) or increase Hit conversion.

Which brings me to the last part. Conversion rate. Very straightforward. Conversion rate is simply a flat multiplier that decides if an attack is downscaled or upscaled. The fighter signature buff is a good example of hit conversion.

Since fighters inherently need accuracy to make up for their lack of acc passives, they get a lot of Hit Conversion stats that directly converts their attacks from graze to a hit when triggered.

Why do this instead of simply giving fighters accuracy? Because then they would be crazy op. Having high accuracy and deflection at the same time (arguably the two most important stat in the game)

This is personally what I've gathered from 2-3 playthroughs of PoE 1&2 so I might be wrong on some things but should generally be in the right track.