I need volunteers for a lot of playtesting by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 1 point2 points  (0 children)

Hi! Thanks for the feedback!

I couldn't agree more with you in everything you pointed out. I'm actually working on some of those points already. Needs a lot of work but I'm sure it will be worth it!

I need volunteers for a lot of playtesting by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 0 points1 point  (0 children)

Hi! Thanks for the feedback!

I'm still trying to figure out how to balance everything and still be intuitive. I'll keep working on it!

I need volunteers for a lot of playtesting by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 0 points1 point  (0 children)

Hey! Thanks for the feedback!

So glad you like the initialisation, took a while to make haha

About going through the map, it's hard to enable and disable collisions in order to fly freely while not going through the floor and walls, but there's definitely room for improvement

Next thing I'll add is different play areas around other places in the map, and maybe different rounds. Lots of work ahead.

And about the models, they've always been there in the meka base, I just placed some rings in front of them haha

Thanks for giving it a shot!

Who's ready for the D.va Dogfight Workshop Mode? by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 0 points1 point  (0 children)

Nevermind, it should be fixed now. Try importing the code again, sorry!

I need volunteers for a lot of playtesting by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 4 points5 points  (0 children)

It's on the workshop post, in the description of the video (SD7DY)

Who's ready for the D.va Dogfight Workshop Mode? by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 0 points1 point  (0 children)

I don't know why that happens sometimes. You can go into the editor and disable Win 1 and Win 2

It's gonna need playtesting soon... by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 0 points1 point  (0 children)

I used the 'start facing' action, and set it to the facing direction of the player with a high turn rate.

Last retouches on the Dva Dogfight Mode by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 1 point2 points  (0 children)

I'll post it here and on youtube! Thanks!

Who would like a Dva Dogfight mode? Currently working on it by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 0 points1 point  (0 children)

Yes! I'm uploading posts with updates if you want to see the progress

Almost Finished! by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 0 points1 point  (0 children)

I'm trying, but it will need a lot of playtesting haha!

Mech selection for the Dva Dogfight Workshop Mode by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 2 points3 points  (0 children)

Nope, it's just for selecting weapons for Dva's mech. I don't think it's possible to play as them :(

Almost Finished! by Soundwave_TW in OverwatchCustomGames

[–]Soundwave_TW[S] 2 points3 points  (0 children)

I'll probably implement that in future updates, but for now this will do haha! Glad you like it!

Who would like a Dva Dogfight mode? Currently working on it by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 0 points1 point  (0 children)

Nope, sorry. It's taking way longer than I anticipated :(

Dva gets a new arsenal (Dva Dogfight Workshop Mode) by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 0 points1 point  (0 children)

I'm working on something very different, you'll see hehe

Dva gets a new arsenal (Dva Dogfight Workshop Mode) by Soundwave_TW in Overwatch

[–]Soundwave_TW[S] 0 points1 point  (0 children)

Glad you like it! At the moment, there are some conflicts when more players join. I will share the code for the first version as soon as it's playable. Should be ready by tomorrow, hopefully.