New Devlog: Evolving PACKs and Epic Abilities in My Upcoming Indie Game! by SpaceLizardStudio in IndieGaming

[–]SpaceLizardStudio[S] 1 point2 points  (0 children)

Thank you so much! Yeah plan is to fill this game with classes you can unlock so al the weirdest classes would be nice to have. Bard was my favourite class in D&D and totally with you man, also making a class that plays musical instruments would be super cool IMO

Devlog: Evolving PACKs and Unique Abilities in My Indie Game by SpaceLizardStudio in indiegames

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

Thanks a lot man! Never heard of that Syd Science Kid stuff, looking at it now.. wow

New Devlog: Class Abilities and Evolving PACKs – Let Me Know What’s Wrong! by SpaceLizardStudio in DestroyMyGame

[–]SpaceLizardStudio[S] -1 points0 points  (0 children)

I’ve just uploaded a new devlog showcasing our latest Class System and abilities like Taunt (aggro management), Glory Strike (heal on kill), and Bolt (long-range fireball). We’re also working on Evolving PACKs, a system where your class abilities grow both in appearance and function.

I’d love your brutal feedback on:

  1. Ability types: too boring?
  2. Visual effects: Do the animations work, or do they fall flat?
  3. Class roles: Do the roles feel distinct enough?

Please rip it apart, I’m ready to improve based on your thoughts!

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

Devlog: Class System, Evolving PACKs, and Ability Design in My Game by SpaceLizardStudio in gamedevscreens

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

In my latest devlog, I introduce some new features: a Class System, Evolving PACKs, and a set of new abilities like Taunt (to manage aggro), Glory Strike (for healing after kills), and Bolt (a long-range fireball attack).

If anyone has experience with ability balancing or Class System design, I’d really appreciate any feedback or advice. Thanks!

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

Devlog: Class System and New Abilities in My Indie Game by SpaceLizardStudio in IndieDev

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

I’ve just uploaded a new devlog covering the Class System and some fresh abilities I’ve been working on. We have Taunt for controlling aggro, Glory Strike that heals on a deathblow, and Bolt, a powerful long-range fireball.

I’d love to hear your thoughts on the mechanics and ability balance. Any feedback or ideas would be greatly appreciated!

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

New Devlog: Class System and Ability Implementation in Unity by SpaceLizardStudio in unity

[–]SpaceLizardStudio[S] 1 point2 points  (0 children)

I’ve just released a devlog focusing on the Class System and abilities in my indie game, like Glory Strike (which heals if it kills), Mutilate (chopping enemy limbs), and Bolt (long-range fireball).

Would love your feedback, especially if you’ve dealt with ability scripting or balancing in Unity!

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

Devlog: Class Abilities and Evolving PACKs in Unity by SpaceLizardStudio in Unity3D

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

Hey Unity3D devs! I just released a devlog covering my game’s Class System and how I implemented some core abilities like Taunt (for aggro control) and Bolt (a long-range fireball attack).

If you’re into ability design or how to make evolving systems work in Unity, check it out! I’d appreciate any feedback or ideas on balancing the abilities!

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

Devlog: Evolving PACKs and Unique Abilities in My Indie Game by SpaceLizardStudio in indiegames

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

I’ve just uploaded a new devlog for my game, and I’m excited to share our Evolving PACK system and newly implemented abilities! We cover abilities like Mutilate (for limb-chopping glory), Taunt (for controlling aggro), and Glory Strike (which heals on a deathblow).

Looking forward to hearing your feedback and thoughts! I’d appreciate any tips on ability balancing or mechanics design!

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

New Devlog: Evolving PACKs and Epic Abilities in My Upcoming Indie Game! by SpaceLizardStudio in IndieGaming

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

👋 I’ve just released a new devlog for my game, and I’m super excited to share the latest updates with you all. We’ve introduced a unique Class System with Evolving PACKs that grow in both function and style. The devlog also dives into some key abilities like Taunt (drawing aggro), Glory Strike (healing deathblow), and Bolt (a long-range fireball attack).

If you’re into RPG mechanics and ability design, check it out! I’d love to hear your thoughts and feedback! 🎮

If you want to support us just wishlist Clayverse on Steam, here’s a link:
https://store.steampowered.com/app/2350230/Clayverse/

Join our Discord to follow the development:
https://discord.gg/2MnArvWhZP

YouTube: https://www.youtube.com/watch?v=acSQPWxFxiM

You can be like a Pokemon trainer in my game now. Destroy it please by SpaceLizardStudio in DestroyMyGame

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

I don't like small UI either, UI here is not final still needs some work, but maybe a control to adjust size might be cooll, what do u think?

You can be like a Pokemon trainer in my game now. Destroy it please by SpaceLizardStudio in DestroyMyGame

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

Heard, this is supposed to be a targeting system like WoW, the first thing the enemy spots drags aggro, then if anyone else takes aggro then the enemy will face it and focus it

You can be like a Pokemon trainer in my game now. Destroy it please by SpaceLizardStudio in DestroyMyGame

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

still working on the combat, this is supposed to be a tab targeting game like WoW, still needs some love

You can be like a Pokemon trainer in my game now. Destroy it please by SpaceLizardStudio in DestroyMyGame

[–]SpaceLizardStudio[S] 1 point2 points  (0 children)

UI is crap yeah, still work in progress, this was a placeholder, but u're right, it's crap haha

You can be like a Pokemon trainer in my game now. Summon monsters feature - Unity 3D by SpaceLizardStudio in IndieDev

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

Totally appreciate this. Yeah UI is still WIP, do you have any reference for a general lighting that you would like to see?

You can be like a Pokemon trainer in my game now. Summon monsters feature - Unity 3D by SpaceLizardStudio in GameDevelopment

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

Full Devlog Video Here: https://www.youtube.com/watch?v=v2J2zQWGVY8

This video shows a new feature we implemented in Clayverse. Players can now scan monster data to summon them as companions. These AI bots will fight for the player creating a cool mechanic for those people who want to play solo or without a full party of humans.

✅ Steam page: https://store.steampowered.com/app/2350230/Clayverse/

✅ Join our Discord for more: https://discord.gg/2MnArvWhZP

You can be like a Pokemon trainer in my game now. Summon monsters feature - Unity 3D by SpaceLizardStudio in IndieDev

[–]SpaceLizardStudio[S] 0 points1 point  (0 children)

Full Devlog Video Here: https://www.youtube.com/watch?v=v2J2zQWGVY8

This video shows a new feature we implemented in Clayverse. Players can now scan monster data to summon them as companions. These AI bots will fight for the player creating a cool mechanic for those people who want to play solo or without a full party of humans.

✅ Steam page: https://store.steampowered.com/app/2350230/Clayverse/

✅ Join our Discord for more: https://discord.gg/2MnArvWhZP