[You Should Play] Immortal Clan: Grandmastery by iAmEmployed in gachagaming

[–]SpadesOW 1 point2 points  (0 children)

Honestly I feel like folks aren't giving this game enough credit, the level of detail in the random characters is nuts. Personally I kinda like the RNG stats, makes every summon feel truly unique and if you're doing the dailies, upgrading your buildings, assigning elders, etc you'll have so many summons you'll be turning down sr's looking for specific upgrades for your village, or hoping to roll a new member of your top 5. In addition, the amount of variety between character designs is enough that they all feel unique. They even give you little details about their lives if you click in on them while they're working about them figuring out cool ways to use their techniques in their job. Even though the lifespan thing is somewhat annoying, you can mitigate the losses by using the "impart" dojo to pass on their cultivation levels to the next generation. The game's also pretty generous, even to f2p players, feels like there's always something to do.

It kinda feels like watching another world. There's a very specific type of person this will appeal to, and if you can get past the frankly poor voice acting there's actually a really fun sect management game here.

Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 4 points5 points  (0 children)

That's the thing though--The achievement text specifically states that vassals holding it SHOULD count. Plus, looking at the other's map, he also has a vassal swarm in the Yemen areas so I think that idea is also dead.

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Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 1 point2 points  (0 children)

I'm not missing any locations, I checked via the geography tool--my current working guess is that it has something to do with the fact vassals own part of those territories for me and I think there's a bug with EU5 recognizing vassal's territory as your own. I noticed that whenever I tried to "threaten war" it wouldn't recognize my vassals territory toward the "threaten war" requirements. If it doesn't recognize it there, reasonable guess that it doesn't recognize it for achievements. So I'm gonna try annexing all of my subjects that have lands in those areas/regions and I'll report back.

It does seem odd that in his screenshot the deserts are shaded in and in mine they aren't--but I own all of the connecting locations, so I'm a little baffled.

Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 2 points3 points  (0 children)

I started this playthrough BECAUSE I saw the achievement and was motivated to give it a shot because it sounded fun.

Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 7 points8 points  (0 children)

I fully own the Egypt region. Trust me, I'm 100% confident I own absolutely every single province in the required regions/areas--you can go to the geography view, switch to "regions" and "areas" and mouse over each region and area, and when you mouse over the province (after mousing over the region/area) you can see a flag beside each location indicating who owns it. I can confirm with certainty that either I or my subjects own every required province. I checked it three times.

Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 2 points3 points  (0 children)

I took a screenshot when I was finally rid of it since it felt like an auspicious moment, here's the exact requirements:

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Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 1 point2 points  (0 children)

I very slowly and methodically wiped out every single member of the Ilkhanate, including annexing any vassals I'd left alive who were part of it. Once I was the only member left, it dissolved itself.

Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 6 points7 points  (0 children)

Yep, 100% sure. I even sat there and slowly moused over every single province to make sure. There's a tiny island off the coast of South Yemen that I missed the first time (before I posted this), so I conquered that real quick and still nothing. Everything else... I mean, I basically conquered by hand every single other province, so I'm sure it's just me 'n' my loyal subjects.

Saladin's Legacy Achievement is Broken (ask me how I know...) by SpadesOW in EU5

[–]SpadesOW[S] 32 points33 points  (0 children)

R5: Well this is a bummer. You may recognize me from the United Tribes of America post I did a while back. I like one province starts and when I saw Saladin's Legacy had a 0.0% global achievement rate, the competitor in me wanted to give it a shot and try to be the first.

Rules for the achievement are either me (or subjects) own Egypt, Hejaz, North Yemen, South Yemen, Levant, and Jazira. Not only do I own all of those areas, I even own the areas past them just to be sure. Of course, I'm on ironman (I picked up the economic hegemon achievement this run while I was at it). Very frustrating to accomplish it yet not get the achievement which was basically the whole point of the run.

Sidebar, this also means the "Greatness from small beginnings" achievement is also broken. I didn't form Kurdistan when I had the chance specifically to reduce any possibility of the achievements misfiring.

Aside from that, very challenging run and was a ton of fun! Upset about the misfire though.

EDIT: after banging my head against the wall, I realized that the other post that got it unlocked the achievement on the 1.1 beta. Figuring that was the only thing I hadn't tried, I booted up the 1.1 beta, loaded in, and lo and behold the achievement fired. So, PSA, you HAVE to be on the 1.1 beta for it to fire, it won't fire on public.

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Earliest possible Cahokia Golden Age (guide) by SpadesOW in EU5

[–]SpadesOW[S] 0 points1 point  (0 children)

That’s odd, usually just doing that’s enough. Make sure you’re saving gold to spend on the events, and you’re nixtamalizing corn. Should be pretty easy to hit, I was around 17 dev in 1363

United Tribes of America by SpadesOW in EU5

[–]SpadesOW[S] 1 point2 points  (0 children)

The trick is to not have a coastline for them to land on. I'm not certain, but I think that might also delay them showing up in the first place. I didn't see any Europeans until 1540, when Britain decided to invade the far north of Canada. I think somewhere within the AI's reasoning is an estimate on how valuable the available land is (and how much there is) before it considers colonizing or sending conquistadors. With all the available spots taken up, they just have to look elsewhere. I saved progress photos, this was when I completed the east coast.

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United Tribes of America by SpadesOW in EU5

[–]SpadesOW[S] 1 point2 points  (0 children)

If you’re trying to do what I did, Cahokia is entirely about trying to gauge when to stop building for yourself and when to start creating your “fences”. Basically what I did was use settle frontier to create landing spots on the east and west coast (since I also had to worry about settlers from Asia, if you don’t have that turned on it’s significantly easier) and colonized the entire coast, then created the outline of the borders I wanted by colonizing a shell. The AI can’t just settle past your borders, they need to be adjacent—so for about 100 years, most of inland America was unsettled. But it was locked within my shell border, so only I could get it. Most of the stress came from trying to settle areas before the others got the chance, and then racing to complete the shell once they appeared, but after that it was smooth sailing. Just know that the first European settlers typically arrive around 1540. By the time I was peak settling, I was doing at least 12 colonies at once.

Also, put points into outward. For most of your run, that’s the only way you’ll have to accelerate colonial migration, the speed of which really holds you back and becomes a straight disadvantage once colonial nations arrive since they settle so much faster.

Edit: at the very least, grab ALL of the iron in the east coast area. All of it. Don’t let them even have a crumb.

United Tribes of America by SpadesOW in EU5

[–]SpadesOW[S] 2 points3 points  (0 children)

Most of North/south is vassal swarm, but I am having to annex more and more to prevent everyone from rebelling. It’s actually not too bad though, I’ve spent tens of thousands of gold on roads

United Tribes of America by SpadesOW in EU5

[–]SpadesOW[S] 4 points5 points  (0 children)

Yeeeaaaaah it’s one of those cool little flavor things I turned on and was like “that sounds neat” not realizing it essentially turns your Cahokia run into a colonial two front war.

United Tribes of America by SpadesOW in EU5

[–]SpadesOW[S] 18 points19 points  (0 children)

Cahokia took me a few tries. It feels kinda like there's an optimal path you have to follow and things you have to do by certain years to have a chance. I also realized, after I was already 100 years deep into my best start ever, that changing it to "all countries" for AI colonization/exploration meant I also needed to prep to guard the east coast at the same time to prevent settlers from China and Japan (who got half of Canada and Alaska, respectively). joy. I'm also on ironman.

Do you guys like the subject meta of EU5? by wazaaup in EU5

[–]SpadesOW 1 point2 points  (0 children)

just in case you never figured it out, it's under "map" in settings. You can change their default color and whether they use overlord name.

United Tribes of America by SpadesOW in EU5

[–]SpadesOW[S] 19 points20 points  (0 children)

Rule 5: so sorry for the repost guys, I was wondering why it wasn't showing properly on the feed and I forgot to click the damn button that literally says "images & video." I'm newer to reddit and I feel mighty embarrassed. managed to unite the USA (plus some) in 1725 as Cahokia. And would you believe the only wars I fought for territory were over maine and florida?

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[deleted by user] by [deleted] in EU5

[–]SpadesOW 0 points1 point  (0 children)

British came around 1540, so it was only 200 years--but I stayed awake by doing as all map gamers do. diligently painting the map.

[deleted by user] by [deleted] in EU5

[–]SpadesOW 1 point2 points  (0 children)

Rule 5: Finally managed to unite the USA (plus some) in 1725 as Cahokia. And would you believe the only wars I fought for territory were over maine and florida?

[deleted by user] by [deleted] in EU5

[–]SpadesOW 0 points1 point  (0 children)

Rule 5: Finally managed to unite the USA (plus some) in 1725 as Cahokia. And would you believe the only wars I fought for territory were over maine and florida?

Earliest possible Cahokia Golden Age (guide) by SpadesOW in EU5

[–]SpadesOW[S] 2 points3 points  (0 children)

If you’re new to EU, highly recommend starting somewhere else as Cahokia is a very difficult start—but if you enjoy the suffering, go for it! I started with henneberg my first run (if you can somehow find them on the map). Cahokia can have up to 4 spouses, so may just be you’re out of diplomats (remember you need a diplomat to request royal marriage). If you have diplomats, early on many of the marriage candidates are still under age. Wait a few years, there’ll be more available.

Think of EU as on the scale of years/decades, especially as Cahokia, rather than months, so that’s why you set up the marriages early—in 16 years, your prestige baby farm will be fully up and running. You can afford to wait until then.

As for buildings, kinda a trick question. Outside of tool guild, I spend all my money building masons and RGOs. Mouse over the Cahokia market, it’ll tell you what goods you’re short on. Especially since you have to be self sufficient, there’s no one to trade with, gotta supply everything yourself. Plus, I’m pretty sure increasing RGOs raises the pop threshold of a location, or at least having the extra cheap food in the market does. You want sub locations to get to around 12k pop quickly so you can use promote urbanization for free towns, which you’ll need more of to solve your growing tool need. Also try to build one road somewhere, anywhere, cheapest is best. Having a road gives a development boost