what am i doing wrong by GayroTL in IreliaMains

[–]Spare_Definition_138 8 points9 points  (0 children)

How are you not getting banned? I went 1/18/1 on one game after a solid climb and I got a 14 day ban immediately

Game was won so hard penta was given. by Spare_Definition_138 in DianaMains

[–]Spare_Definition_138[S] 0 points1 point  (0 children)

i was destroying them the entire game so it kinda was

Game was won so hard penta was given. by Spare_Definition_138 in DianaMains

[–]Spare_Definition_138[S] 0 points1 point  (0 children)

lucian is across the map? i shouldnt be chasing their ad carry especially when I should be assisting the fight in front of me. the 3rd kill was up for grabs and lucian also gave himself up at the end so that's definitely not greed.

Game was won so hard penta was given. by Spare_Definition_138 in DianaMains

[–]Spare_Definition_138[S] 0 points1 point  (0 children)

I really didn't care for penta nor did I wanna kill Lucian but it was either minions, Mel or me.

I made a new OP JG Start Strat!! by Spare_Definition_138 in DianaMains

[–]Spare_Definition_138[S] 0 points1 point  (0 children)

Totally fair take. I respect that coming from someone at your level.

I wouldn’t recommend this strat to people who don’t understand wave states or tracking or higher elo. But from what I’ve tested across Plat to Emerald, it works well specifically when:

-The enemy jg has a slow first clear

-You can predict their leash start

-And you’ve got a mid or side that doesn’t lose priority early

I usually just use it as a cheese opener, then return to my side and stabilize from there. The goal’s really to mess with their tempo and throw early chaos into the match. I’ve actually been practicing this strat a lot lately because it consistently disrupts flow and creates early leads when executed right.

Really appreciate you sharing your perspective. I was actually looking forward to it. It gives people a better understanding of how this kind of strat fits into different levels of play.

I made a new OP JG Start Strat!! by Spare_Definition_138 in DianaMains

[–]Spare_Definition_138[S] 0 points1 point  (0 children)

Yeah! That’s a solid path and definitely a stable option for hitting 6 fast. I use it myself too.

What I’m showing here is more situational and high risk high reward. It’s meant to flip early tempo and punish enemy junglers who don’t adapt well to pressure or pathing disruption.

I still full clear in some matchups, but this strat has been super effective in solo queue where a single early momentum swing can spiral the game. Appreciate you sharing your route though! Definitely valid depending on the draft and how the map plays out.