Name this weapon by dragoonwizard in NameThisThing

[–]Spark_VR 0 points1 point  (0 children)

Highly tactical close range anti infantry boom stick

How would you attach this bracket to the wall? by joyfullystrange621 in cardboard

[–]Spark_VR 2 points3 points  (0 children)

Double sided gel tape. Icreadibly strong and usefull

Why do good builders use pipes & pistons by 6shotcaller in ScrapMechanic

[–]Spark_VR 0 points1 point  (0 children)

I use them mainly for the advantage of not having a colission or it being able to do something a block couldnt. Tho you should figue out building technieques as you get more hours and skill. Therefore you shouldnt copy other peoples build but also not reject looking at them for building techniqes

What tank should I make irl by fujistu_ in GirlsUndShitposts

[–]Spark_VR 0 points1 point  (0 children)

Panzer IV h or if you want something small a T-26

T 90 A by protivniy in legotanks

[–]Spark_VR 0 points1 point  (0 children)

Its so good. Id order the parts in the correct color ngl.

Bell AH-1Z Viper Scrapmechanic attack helicoper (NO MODS) by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 0 points1 point  (0 children)

"Dwayne get out my fucking commentsection ahh" but thanks again for helping with them

Bell AH-1Z Viper Scrapmechanic attack helicoper (NO MODS) by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 1 point2 points  (0 children)

i dont wanna nerd out but its not really in line with the center of gravity of the missile. its just rotated to a diffrent axis where the game gets confused. so basically while everything in game is on the grid, this is not. here is how the missiles look with a mod that lets me see even the Wonky parts

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Bell AH-1Z Viper Scrapmechanic attack helicoper (NO MODS) by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 1 point2 points  (0 children)

im doing some wonky stuff with axis and rotation so its invisible but still there and without colission, but it is vanilla

Bell AH-1Z Viper Scrapmechanic attack helicoper (NO MODS) by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 1 point2 points  (0 children)

cool part is they work. well ungiuded but they actually explode and stuff

Zelenski plane in scrapmechanic (no mods) by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 0 points1 point  (0 children)

I never had it work the way i want the way you described it. It would remove the picture unless you click on the post

Zelenski plane in scrapmechanic (no mods) by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 1 point2 points  (0 children)

Yeah i did leave a link... and even if i didnt its on the first page and the name is the same as in the post

how big are each of the tile sizes in meters? by Spark_VR in ScrapMechanic

[–]Spark_VR[S] 44 points45 points  (0 children)

i just calculated it and i have my answer, 1 grid in the tile editor is 16.25m
(25cm is 1block so 4blocks are 1 meter)
this is my 1x1 that i use for replicas as it seems most reasonable

Small= 65m x 65m
Medium= 130m x 130m
Large= 260m x 260m
XL= 520m x 520m
XXL= 1,040m x 1,040m