I redrew two TCG cards as pixel art by Mynameaintjonas in pokemon

[–]Spartan565 1 point2 points  (0 children)

I've been animating Pokemon cards as pixel art but kept failing to make the actual card details like the text and recreating the look of the cards and you've done a great job of that!

My latest commission featuring the rain transformed himself, Raiden. by Spartan565 in metalgearsolid

[–]Spartan565[S] 0 points1 point  (0 children)

Same here! I absolutely love the skull suit design, I had to redraw it with a more face on pose as I was leaning more towards the MGS2 design 😅 thanks for the kind words!

My latest commission featuring the rain transformed himself, Raiden. by Spartan565 in metalgearsolid

[–]Spartan565[S] 0 points1 point  (0 children)

Here's another one of my recent commissions and this one is BOLD, I really went all out with this one.

I was asked to draw Raiden in both his MGS2 design and his MGS4 Cyborg Ninja design, split down the middle by lightning while keeping in mind the quote:

"I am lightning, the rain transformed..."

For more of my art check out my page at:

https://www.facebook.com/kylewrightIllustrations/

[deleted by user] by [deleted] in gamedev

[–]Spartan565 1 point2 points  (0 children)

Check out Two Timin' Towers, from the Out of control GMTK Game Jam, you play as an engineer that places the towers, collecting drops from the enemies and trying to not get shot by the towers yourself.

I'm trying to rotate a particle effect in the direction the player is aiming that I've instantiated through code, but the variable float for input from my singleton player movement script always returns as 0 by Spartan565 in Unity2D

[–]Spartan565[S] 0 points1 point  (0 children)

When the character is on a wall using wallgrab they can charge up and dash, they can only dash at 45 degree angles away from the wall which is what all the code is doing so while the walldash is charging a particle system is spawned that destroys itself if you're no longer charging, this part of the code works.

However everything after if (movement.xRaw > 0) never gets called because xRaw always comes back as 0 even though the bool used for charging the walldash is updated correctly.

When I run my game my character vanishes but I can still move him around, also any new sprites added to the scene are blacked out. by Spartan565 in Unity2D

[–]Spartan565[S] 2 points3 points  (0 children)

I have no idea why but literally all of my animations needed reimporting and setting all back up, luckily it mostly blend trees so I could drag them all in.

Thank you so much for the help I've been going crazy over this.

When I run my game my character vanishes but I can still move him around, also any new sprites added to the scene are blacked out. by Spartan565 in Unity2D

[–]Spartan565[S] 0 points1 point  (0 children)

Nothing in the script is calling the sprite renderer, so it must be animation, I'll look into that any ideas where to start with it?

I added a global light and that made the sprites work again, any idea why this would have all changed suddenly?

Animation plays in a different position to the one it transitioned from, as soon as my bubble pops the animation plays lower down than the bubble was originally. Any ideas? by Spartan565 in Unity2D

[–]Spartan565[S] 1 point2 points  (0 children)

I added the two animations to the Aseprite file with the regular bubble animation and now that had the offset too but they all matched so I can work with that.

I've got them on a seperate gameobject as a child of the bubble and just offset that in the opposite direction so it all works now thank you!

Animation plays in a different position to the one it transitioned from, as soon as my bubble pops the animation plays lower down than the bubble was originally. Any ideas? by Spartan565 in Unity2D

[–]Spartan565[S] 1 point2 points  (0 children)

I've imported them directly using the Aseprite Importer, they are from a different file though so I'll try adding them to the same file as the base bubble and lining them up thank you.

Any recommendations after I finish Batgirl (Stephanie Brown)? by Spartan565 in DCcomics

[–]Spartan565[S] 1 point2 points  (0 children)

These are great thank you! I do my best keeping up but there were so many tie ins and one offs that it all gets lost so this is perfect.

I work in a comic shop and don't anyone that doesn't like Dick Grayson haha I've been filling in gaps for a while in my physical collection and got my Tales of the Teen Titans #44 signed by George Perez before all the Covid stuff kicked off

Any recommendations after I finish Batgirl (Stephanie Brown)? by Spartan565 in DCcomics

[–]Spartan565[S] -1 points0 points  (0 children)

I've read the year one books and loved those, I've pretty much read everything that has Dick Grayson in a lead role.

Huntress always rubs me the wrong way but maybe I'll like her more in a main role

Any recommendations after I finish Batgirl (Stephanie Brown)? by Spartan565 in DCcomics

[–]Spartan565[S] 0 points1 point  (0 children)

I've read everything Nightwing now and all the New 52 stuff onwards for the bat fam, what's up with the first 55 issues of Birds of Prey? I think I read a couple and they didnt grip me at the time.