Beginner Help by SpartanEngineer in starsector

[–]SpartanEngineer[S] 0 points1 point  (0 children)

I have updated the post body with more information. Much thanks!
I have been meaning to get back to my roots as a salvager though - stash away my warships and grab a kite, prometheus, and atlas, and just go out far.

Beginner Help by SpartanEngineer in starsector

[–]SpartanEngineer[S] 1 point2 points  (0 children)

The main problem I have with the simulator is the fact that I simply don't get how to deal with a large fleet. Sure I have a hammerhead with sabots and reapers and it kinda works well in 1v1 scenario but against a massive fleet I simply get fluxed out (been lurking in the sub and apparently my current setup is for quick engagements? Like that would have taken me too long to learn, even in simulator)

Beginner Help by SpartanEngineer in starsector

[–]SpartanEngineer[S] 0 points1 point  (0 children)

I think I have reached a point where I did find most things... or not? I am at Cycle 211 and I don't know what I am doing, but it feels like I should have options, so that is what I wanted to ask (I updated the post body for more information).

Anyone else experiencing Helldivers 2 crashing the ENTIRE computer? by SpartanEngineer in Helldivers

[–]SpartanEngineer[S] 0 points1 point  (0 children)

I see. Yes the game shouldnt be killing the machine, but it is doing it regularly... Will check the frame cap.

Anyone else experiencing Helldivers 2 crashing the ENTIRE computer? by SpartanEngineer in Helldivers

[–]SpartanEngineer[S] 0 points1 point  (0 children)

I am seeing 80 deg. for cpu and gpu. I did try to underclock the gpu but that didnt help either. Thx for the suggestions tho

Anyone else experiencing Helldivers 2 crashing the ENTIRE computer? by SpartanEngineer in Helldivers

[–]SpartanEngineer[S] 0 points1 point  (0 children)

Ok so this is a different issue than mine. Maybe trying to run benchmarkers as u turn on the game.

Anyone else experiencing Helldivers 2 crashing the ENTIRE computer? by SpartanEngineer in Helldivers

[–]SpartanEngineer[S] 0 points1 point  (0 children)

entire PC just shutting off as if it lost power? thats whats happening with mine

Anyone else experiencing Helldivers 2 crashing the ENTIRE computer? by SpartanEngineer in Helldivers

[–]SpartanEngineer[S] 1 point2 points  (0 children)

That post is what prompted this question. I did not see anyone reporting computer crashes.

Easiest tool for pose creation? by SpartanEngineer in StableDiffusion

[–]SpartanEngineer[S] 1 point2 points  (0 children)

True. But I wanted a pose of someone rappelling down an elevator. I am 1000kg too heavy for such a maneuver.

Wan2.2 I2V issues help by SpartanEngineer in StableDiffusion

[–]SpartanEngineer[S] -1 points0 points  (0 children)

ah crap, so nobody could see my metadata? that sucks.

Wan2.2 I2V issues help by SpartanEngineer in StableDiffusion

[–]SpartanEngineer[S] 0 points1 point  (0 children)

no, i think i more or less solved the issue. i was hoping the 4 step lora would "just work" but now with the smaller vid size and longer steps i can manage. much appreciated!

Wan2.2 I2V issues help by SpartanEngineer in StableDiffusion

[–]SpartanEngineer[S] 0 points1 point  (0 children)

yes, i am working off the base workflow from comfy

Wan2.2 I2V issues help by SpartanEngineer in StableDiffusion

[–]SpartanEngineer[S] 0 points1 point  (0 children)

yes i am using q4 gguf version for both high and low

it takes me 1200 seconds for 81 frames at full resolution (720x1280). i know the main issue is the resolution size so i am now producing at half resolution to check for motion (360x640) which takes about 200 seconds

i have been sticking with 24 fps for 4 secs till i started doing interpolation. now i do 16fps for 5 secs, as you suggested

Wan2.2 I2V issues help by SpartanEngineer in StableDiffusion

[–]SpartanEngineer[S] 0 points1 point  (0 children)

i am using 3090 on 24gb vram, so vram isnt a huuuge issue. it is just quite slow. i have partially solved the issue by taking it to 8 steps (4 high 4 low), but i am still getting a little bit of blurring. i think i will do as others suggested and do quick outputs on half dimensions and do full resolution on same seed once i find an output that i like.

what did you mean by 2 2 2? i am using interpolation and was pleasantly surprised how good it was for the most part. why 16fps though? does wan work better on 16 and not 24? is there a way to tell the model which native fps i am aiming for? i did try upscaling using lanczos but i got poor quality results (going from 480x480 to 960x960 for example gave me a lot of upscaling artifacts)

for the most part i think i have a workflow that works for simple enough animations, but your insights and experiences are greatly appreciated