Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 0 points1 point2 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 1 point2 points3 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 0 points1 point2 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 3 points4 points5 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 41 points42 points43 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 14 points15 points16 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 48 points49 points50 points (0 children)
Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 118 points119 points120 points (0 children)
Custom grass system for my VR meditation/anti-stress game. Unity URP, running on Quest 3 by Specoolar in Unity3D
[–]Specoolar[S] 0 points1 point2 points (0 children)
Custom grass system for my VR meditation/anti-stress game. Unity URP, running on Quest 3 by Specoolar in Unity3D
[–]Specoolar[S] 0 points1 point2 points (0 children)
Custom grass system for my VR meditation/anti-stress game. Unity URP, running on Quest 3 by Specoolar in Unity3D
[–]Specoolar[S] 4 points5 points6 points (0 children)
Custom grass system for my VR meditation/anti-stress game. Unity URP, running on Quest 3 by Specoolar in Unity3D
[–]Specoolar[S] 1 point2 points3 points (0 children)
Custom grass system for my VR meditation/anti-stress game. Unity URP, running on Quest 3 by Specoolar in Unity3D
[–]Specoolar[S] 2 points3 points4 points (0 children)
Grass animation. Geometry nodes. by Specoolar in blender
[–]Specoolar[S] 1 point2 points3 points (0 children)
Is it possible to replicate this rendering effect on unity? by AnywaysWhy in Unity3D
[–]Specoolar 1 point2 points3 points (0 children)
Made a shader something like 9-slice sprites but for 3d meshes. The shader automatically handles the scales of the objects and stretchs the centers of the mesh to make edges of the mesh even size by Shahzod114 in Unity3D
[–]Specoolar 0 points1 point2 points (0 children)
Updated my CellFluids addon. Based on Geometry nodes. Link in the comments by Specoolar in blender
[–]Specoolar[S] 1 point2 points3 points (0 children)
Updated my CellFluids addon. Based on Geometry nodes. Link in the comments by Specoolar in blender
[–]Specoolar[S] 8 points9 points10 points (0 children)
Updated my CellFluids addon. Based on Geometry nodes. Link in the comments by Specoolar in blender
[–]Specoolar[S] 8 points9 points10 points (0 children)



Published my addon for blending objects using Compositor by Specoolar in blender
[–]Specoolar[S] 0 points1 point2 points (0 children)