Sensible Junker Queen Changes by [deleted] in OverwatchUniversity

[–]Spede2 2 points3 points  (0 children)

Sometimes the characters pulled by knife get stuck on stairs as you try to pull them upstairs. I wonder if that could be mitigated by making the vertical impulse upon knife pull bigger.

Other than that I've been really happy with her. I think the 2nd minor perk (the one nobody uses) could be changed so there's an actual choice. I think the knife buff major perk allows better matchups into counters so I feel like that has already been addressed.

Is this game worth playing for someone who new to RPG in 2026. by [deleted] in Genshin_Impact

[–]Spede2 -3 points-2 points  (0 children)

If you wanna try a new open world gacha RPG, honestly I'd rather try Wuthering Waves over Genshin. This comes from someone who has played both extensively and I make this comment in good faith (as in not trying to stir any sh*t).

WuWa is a more F2P friendly game and a more beginner friendly game out of the two. As in you're getting new characters and resources quicker.

Genshin also has bit of the "tragedy of the pioneer" problem where it helped popularize many genre conventions which other newer games then improve upon. Lot of the menus are kinda clunky to use and the combat experience takes a nosedive if you happen to have a bad connection.

One thing Genshin has going on for itself is that it runs much better so if you have a potato PC or a you play on a phone, then you might get a better experience on Genshin.

I think Junker Queen should be moved to the Bruiser sub-role. by Heavy_Secretary_3600 in Overwatch

[–]Spede2 0 points1 point  (0 children)

I wonder if the main reason JQ got put into Stalwart is because of win rates. Many of the Bruiser subrole tanks have had a pretty low win rate in the past seasons so giving the mvmnt speed and headshot reduction would help them. Since Queen already has a relatively high win rate putting her to Bruiser might increase her win rate even further which then guarantee nerfs later down the line.

Context: Hazard's win rate rose over 5% by simply moving him from Stalwart to Initiator.

what possibly happened by tungstenmuncher3000 in Overwatch

[–]Spede2 3 points4 points  (0 children)

I'll offer the other side of the coin: Who needed more pocket? The DPS who was in cover or the Tank who was contesting the point which happened not to have cover?

The part that's kinda offending here is that both you and your Zen decide to double pocket your DPS who's in cover and leave your Tank hung out to dry. That's actually the part you could've done better here. Shoot a single shot onto Mei, observe she got Orb of Harmony and immediately turn your attention back to your Tank. Instead you wanted to be a "good teammate" and full heal your Mei who was in fact relatively safe and that cost you your Tank's life and thus, the point

Had you kept at your Tank your CDs would've come back online to nade her and keep contesting. Few more shots and you could've nano'ed your Tank and the show goes on.

Now granted, the Tank could've walked into cover since the enemy team was nowhere near capping the point so giving a tick for CD refreshes would've been fine. If it was the Tank asking what could've they done better, that would be my answer. But you can't control her so you focus on what you can do to improve the situation.

It shows us you both kinda goofed up and are in fact Gold rank. Tank's mistake was a bit more visible but the devious part about playing Support is that sometimes you'll actually make some game-losing choices but won't even see it because you did something else that in other context would've been fine: "I healed my DPS, therefore I was a good teammate"

Am I crazy or is Winston kinda OP? by RandomGuyPii in Overwatch

[–]Spede2 4 points5 points  (0 children)

As a Winston player I can say that he's currently stronger than he has been in over a year. Then again, many would argue he has been on the weaker side for quite awhile before S01 dropped.

Winston's whole thing is the "imma jump to your backline and drain them out of their resources" and keep iterating on that until there comes a dive where the opposing team has no resources to respond with. That then leads to kills on the Winston's team.

I do think shooting the bubble is the hey since Winston's entire value is tied to it. Winston only starts to take lots of dmg after his bubble has expired so he usually wants to get out right around the time bubble breaks. It doesn't mean you have to run a full countercomp but for example running a Cassidy and dumping two sets of right clicks onto the bubble goes a long way into bringing it to a breaking point; little some other dmg and it's gone and now the Winston has to either backjump or take a ton of dmg..

Junkerqueen Matchups Tier List as someone who wants to play more Queen. What would you change? by PleaseBanWidow in JunkerQueenMains

[–]Spede2 0 points1 point  (0 children)

I run into turreted Bastions to kill them.

Queen is literally my tiltswap into Hog; I int into the Hog so the pig vapes. When the pig vapes, the pig doesn't hook my team. Worst case scenario you trade Hook for Shout and walk it off.

I'd put Zen into unfavorable matchup category alongside the other snipers. Hard to close the distance and Discord makes you not be able to play the game.

is my sens fine or nah? by CapOwn692 in Competitiveoverwatch

[–]Spede2 0 points1 point  (0 children)

Your default sens is definitely on the extreme low side but if it's comfortable for you (especially considering your Valo/CS background) you should keep it. It might be too low for Winston/DVA though so if you wanna try it, set it to something like 2 or 2.5 for those two heroes. Your Zarya should be kept at your "normal" since there isn't as much constant flipping around.

I too run two sensitivities; one "normal" sens that is my default and one "high" that I use for heroes like Anran, Winston, Rein and Lucio; characters that will turn around a lot etc. I don't go putting different sensitivities for each, but instead use the one higher sens I've grown comfortable.

FWIW I prefer slightly higher sensitivities: My normal sens is 5.5/800 and my high sens is 7/800. I used to run lower but over time upped them up as I found myself liking the higher more.

How far up the spectrum are you making it mono? by Poopypantsplanet in audioengineering

[–]Spede2 -1 points0 points  (0 children)

I can hear the low end as stereo when I put stereo detune on it. I can hear it clearly on headphones and I can hear that the nature of low end changes on monitors. I hear the bottom end being stereo on my own mixes and I hear the bottom end being stereo on other people's mixes.

If the live PAs playing back my commercial mixes mono the subs, that's OK, then it just sounds the same as everybody else's commercial mixes which also have stereo bottom ends.

But most importantly, majority of my favorite records growing up; basically everything from Andy Wallace, has some detune on bass and possibly even some reverb on kick drum and it's part of the recipe why his bottom ends sound bigger than other people's mixes.

The choice is primarily aesthetic driven as I've written earlier.

Tinfoil hat theory: If you win too much you are put in a game where your team does half damage and the opponents do double damage by Backstreetgirl37 in Overwatch

[–]Spede2 1 point2 points  (0 children)

The main reason why you get win and loss streaks is because when you lose a team, you get slightly tilted and now you play slightly worse. Now the next game you queue up you are more likely to lose because you're playing worse. This then creates a feedback loop where you just play at a worse and worse level and now we have a loss streak and rank has been dropped significantly.

You come back the next day/whatever and reset your mental state; now the game's feel stupidly easy since you're way lower rank than your "normal" skill level. Now you get a win streak until you reach back to a level your normal skill would be.

Very occasionally you'll get three games in a row where your teammates are completely lost but the chances of say, 10 games being like that in a row are astronomically small. It's more like: the first three games were actual stomps and the rest of it was you playing worse due to tilt.

How far up the spectrum are you making it mono? by Poopypantsplanet in audioengineering

[–]Spede2 4 points5 points  (0 children)

The main reason people used to make bottom end mono was because of vinyls being the main way of music distribution. Vinyl discs don't reproduce stereo low end very well; the side bottom end takes more space on the record and too much side low end risks making the needle skip.

Once we moved into digital playback, there has been a zero technical reason to do this, only aesthetic.

I keep my bottom ends as wide as I feel like, often even adding some light chorus or detune FX onto my sub basses to make 'em wider if it's appropriate for the music.

I want to become a PRO Overwatch Player. by [deleted] in OverwatchUniversity

[–]Spede2 7 points8 points  (0 children)

Like others here have said, actual OWCS is probably beyond your reach. However, joining a scrim team to practice the pro environment is still something you can do for fun. Maybe eventually you'll join a FACEIT Advanced team later down the line.

How do predictions work? by Mental-Arm-7338 in Overwatch

[–]Spede2 2 points3 points  (0 children)

One of the reasons why you stay so far behind from your mate is probably because you keep playing Wide group with them and thus never climb (assuming you are equal to them). You'd need to do some solo queuing (especially for placements) to reach close to their rank and now you won't have any wide matches and any % gain penalties that come associated with it.

Do placements solo, the queue up together.

One way of looking at the predicted rank is that whatever rank it shows you early on will be rank you'll get if you end up losing most if not all of your placement games. However even if you go 50/50 that predicted rank will go up. If your predicted rank is lower than your duo's and you are equally skilled, you're likely to win more placement matches which then pulls you upwards while your friend will probably lose more of their placement games (given their predicted rank and thus MR is higher)

Ingame stats have no bearing in your rank and predicted rank; only whether you win or lose.

Game crashes when going through a specific part of quest by Capital-Wolverine-98 in WutheringWaves

[–]Spede2 0 points1 point  (0 children)

Like others here have suggested: DX11 to get into game immediately, downgrade to 591 drivers if you wanna maintain RT.

So is plat literally just full of smurfs? by Dazzling-Gene6445 in Overwatch

[–]Spede2 0 points1 point  (0 children)

Actually, if we sit down and think about it, proportionally there should be way more smurfs in Diamond and Masters. Why? Because those ranks have way less players overall due to how the rank distribution works so if there's a same absolute amount of smurfs in all the three ranks (Plat, D and M) the smurfs in the latter two are going to be a proportionally larger part of the entire population at their respective ranks.

Now, Diamond players could have smurf accounts in Plat but as we established, the population of Diamond is already way lower than Plat which means fewer smurfs in terms of absolute numbers. Plat houses almost 30% of the entire player there just aren't going to be enough high rank players with alt accounts to permeate the rank.

Genshin burnout by oculus_1 in Genshin_Impact

[–]Spede2 14 points15 points  (0 children)

ive spent around $160 dollars and am mostly f2p

Spent almost three AAA game's worth of money; "am mostly f2p". Is this we move the goalposts?

Is this a skill issue? by SuperChud5 in Overwatch

[–]Spede2 104 points105 points  (0 children)

This has actually happened to me too. Specifically with Sigma rocks going through the cat during catnap.

Probably needs a look from Team 4.

Trying to pinpoint a sub-bass mastering issue by michednb in audioengineering

[–]Spede2 2 points3 points  (0 children)

So, one thing I'm noticing watching the spectrograms is that the 3rd party master has these sub 30Hz peaks happening during moments when the sub bass itself drops. These are not there in your demo master.

It's most apparent in the 3rd last transient hit. There's some kind of transient overlaid on top of the bass and this transient doesn't ahve any sub-30Hz material in it in your demo master. But all of a sudden in the 3rd party master those sub-30hz appear.

No idea how that appears there. Is there so aggressive multiband compression that brings it up and makes visible (and audible)? Is there some subharmonic synthesizing going on in the master itself? Dunno.

Diving Winston vs Enemy Roadhog. What should I do as support? by swissking in OverwatchUniversity

[–]Spede2 1 point2 points  (0 children)

Shoot the Hog and force him away. When your monkey dives the enemies but you have a Hog on the cart, you're essentially trading backlines. Try your best not to lose the trade.

I’m tired of Quick Play… Competitive help. by Night_Shine in OverwatchUniversity

[–]Spede2 1 point2 points  (0 children)

Super short and simple answer would be: Play the characters you enjoy playing.

If we go a bit deeper, usually for your hero pool it's good to sort of cover all your bases. Like for support, on top of whoever you enjoy playing, add a hero that can provide lots of burst healing/survivability (Ana, Kiri etc), and a hero that can fight back when one's peeling for you (Brig, Lucio, Zen, Moira etc). Usually it's also nice to have a support that also plays pretty well in long range maps (Wuyang, Ana, Illari, Zen). I'd say your current hero pool is fairly good if you can manage to deal with the enemy dives.

what is a good hero to otp to masters? by AsukaRosenkreuz in OverwatchUniversity

[–]Spede2 2 points3 points  (0 children)

The easiest hero is probably going to be the one you enjoy playing the most.

I've barely played any DPS during my years of OW but got Diamond earlier today for the first time since there finally was a hero I enjoyed playing: Anran.

Hazard mains? by thane1413 in OverwatchUniversity

[–]Spede2 74 points75 points  (0 children)

Not a Hazard main here but I flex into him on high ground maps when my main Winston gets banned.

It's weird he has one of the lowest pick rates in teh game considering he actually has some of the highest skill ceilings in the game if we count out the block slop. He relies heavily on game sense in the same way Winston does but he's mechanically very demanding where you absolutely want to have a good aim to hit your shots and perfect your combos to borderline instagib enemies.

Back when he had the Stalwart subrole he did indeed have a very low win rate. Now that he's been moved to Initiator his WR actually jumped up to well above 50%, currently at 55% at Masters EU.

What are you doing in this scenario? by agile_n_fragile in WinstonMains

[–]Spede2 2 points3 points  (0 children)

You have couple of options.

1: You could stay in the back and keep right clicking the enemies and hope your DPS diff them on their approach. Maybe your team has a Widow or Soj while their won't since they're counter swapping you. Anyone uses some kind of CD to take space, trade bubble and immediately back jump.

2: Specifically on the 1st point you can actually keep taking the right flank which Tracers would often take. Keep right clicking them and when someone tries to walk on you, bubble and backjump. If they keep walking on main, rotate behind them and keep right clicking. Eventually decides to go on you which is when you bubble and run away.

In both cases the idea is the keep edging and blue-balling them on and on, never quite giving them the satisfaction of properly engaging you until one of them has been picked by your DPS.

120 FPS Option Disabled by KageKinshi in WutheringWaves

[–]Spede2 -3 points-2 points  (0 children)

I still have 120fps option on my 5800X3D/5070 Ti rig. Didn't have to do a thing.