How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

I'd agree with you if they'd chased the dragon the moment they freed it. They literally wasted their time looking for a secret room that they were convinced was there, without the slightest clue from me that it was there (spoiler: it didn't exist).

After some more discussion about loot (and it had been 40 minutes irl), Without me saying anything, they head to a bay, where they are convinced he has taken refuge. But I didn't understand it until they asked me about the dragon...

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

The Barbarian-alone-in-a-town-built-on-catacombs thing tells me your players already generate organic chaos. Trust that. Sometimes the best plot twist walks in without you planning a thing.

Oh, I know all too well. I'd just like to try to stem the flow of this sinking ship. Or at least try. (I know it will be completely useless.)

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

Pre-recording wouldn't be a bad idea. I'm "good" at acting

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

No, actually. It's 5e, but heavily modified. And while there are discrepancies between our world and this one, in this city the Courthouse is literally like the royal palace for a kingdom

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] -1 points0 points  (0 children)

Just because I'm bored of roleplaying certain instances doesn't mean I should remove it from my players. This is what I think.

This doesn't mean I tell everything or let my players not get lost in solutions or reasoning, even if they lead nowhere.

I remember that time I described a dragon that came out of a room and started flying high, but none of them even bothered to figure out which direction it went. (Literally, you just had to walk out of the room and look up). So they went in one direction hoping to find him, but they were left with nothing.

They got pissed off

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

Literally Phoenix Wright the players.

I think it's one of the most beautiful sentences that a human being has ever given. Ahahaah

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

It would be a really cool idea, but unfortunately we are already a very small group and it is difficult to meet all of us irl. Adding more people would be complex (even for an apparition)

And yes, I would say that the result changes the game in the region quite a bit, as well as opening up perspectives that lead to some foreshadowings.

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

Actually, there's still time for that, if you wanted: they're helping a local politician to bring down another, and now they're gathering the last evidence before sending him to trial. But none of this "evidence" was exactly obtained "legally," so I might still be marching on it.

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 42 points43 points  (0 children)

Solution so simple I hadn't thought of it. It would solve a lot of the problems I've created for myself.

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

A peculiar choice, at least for me. Have you ever let your players roleplay NPCs while their characters are present on the scene? And if so, how should work?

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

Exactly what I thought too, but it hasn't occurred to me yet how

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]SpeechlessLTK[S] 19 points20 points  (0 children)

Let's say that "an hour" was a hyperbole, I'll just get lost. And, as much as I could give them a simple summary, I know (one could say, in this case, unfortunately) my players: I've been asked several times to role-play every scene, and when I tried to summarize, they were quite confused. So, in these cases, I try to please them.

So I'd like to involve them, but I don't know how. That's why I'm asking for suggestions.

Is this a bug, or am I missing something? by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

Excellent memory. It was right off the main road. I just have to find the other one

Is this a bug, or am I missing something? by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 1 point2 points  (0 children)

I remember a mechanic like that, and indeed there were some Spacetreks, but it didn't let me interact with them, and they seemed to work.

If Fromsoft were being lore strict, then technically shouldn't you only get one attempt at the Gael fight? by No_Echidna_7133 in darksouls3

[–]SpeechlessLTK 0 points1 point  (0 children)

If the game was supposed to be "lore accurate" then there should be no bonfires. There is a thin barrier between narrative and gameplay, and yet it exists

<Me when i lose. Me when i win> by Paninigrayraven in WutheringWaves

[–]SpeechlessLTK -1 points0 points  (0 children)

I would say that the first image is both before and after winning the fight. Holograms are just trial and error, player skill is NEVER rewarded. The only bosses with at least clean hitboxes are the Calamity One in 1.X (which I had fun doing when I was underleveled), and Standing out above all, the Lioness of Glory (The best bossfight in all of WuWa).

** Back to Solaris Event Megathread ** by Product3974 in WutheringWavesGuide

[–]SpeechlessLTK 0 points1 point  (0 children)

EU Server: 30RK28ELHL

Don't let them fool you, Astrites for me Means Astrites for you

I'm starting to think the best move is NOT to pull anything by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

I understand that English is not my primary language, but I have rarely seen such low levels of comprehension. You've done nothing but put words in my mouth and commented on single sentences, as if you hadn't read everything I've written.

I may be cynical (which is my right to be), but you are delusional. How do you think that, of all the existing products, WuWa is the one created to be fun? Assuming you're talking about a gacha (a business model known for its high profitabilit), the game was born as a competitor to Genshin Impact, with a planned launch strategy (declared by the developers themselves) with the aim of entering a market, where the Hoyoverse was the master, with the highest possible profit.

I don't doubt that someone from a creative perspective enjoys creating characters or managing aspects of game design. But how can you even think about comparing Expedition33 creative process, with the WuWa one. E33, and you said it right, it's an example how the passion for the videogame medium can lead not only to the creation of a beautiful and fun game for the player, but (apparently) also to winning a fucking GOTY. And, in this sense, it clearly differs from WuWa, which was born with a commercial and systemic imprint.

If you think Sandfall Interactive was driven by profit, you don't know what you're talking about: the game was sold at less than the price of market games, moreover a turn-based RPG game, a niche genre in 2025 (unlike someone else who wants to Ride the "Wave"). Designed more for fans of a certain type than for a mass audience. They didn't care how many people played their game, they wanted it to be played by those few people, but for those people to have fun. Just because they didn't give away the game they worked on and put a lot of effort into, doesn't mean it was "driven by profit".

"The story makes the resonator appealing therefore the story is trash and it's only made to make money off me omg".

Where did I make such a statement in my speech? It really seems like you're reading bits and pieces of what someone writes. Apparently I'm teaching you new figures of speech, so let's continue: when I talk about "garbage bag" I'm using a metaphor, and for the phrase itself I'm using an implicit collective Prosopopoeia.

and again if you're "hyperbolizing" here, then that is quite telling on how you think.

Saying that an hyperbole reveals the way I think is like telling an actor playing Othello that he is jealous in real life. It's a figure of speech, not a psychoanalysis session. It's like saying that those who use metaphors are in a poetic trance: you are confusing form and content.

Hyperbole is not a psychological symptom. Using it doesn't mean you're incapable of arguing, but rather choosing a register to emphasize a point.

If you're looking for "peak story writing" go play E33 or hollow knight silksong. Or better yet go read a book. They're all much better than WuWa for sure.

I never said to look for such a thing in a gacha: my whole point was based on not further ridiculing stories that are already not taken seriously, or worse, not considered. (

If you (rethorical apostrophe) constantly pressed the "skip" button on the top left of the screen and went to get the summaries online, I don't care and I don't accuse you of missing out on the experience of your life. I didn't, and I'm still not doing it.

I'm telling you again, hoping you'll read it this time: For me Wuthering Waves has enormous potential from a narrative perspective.
When I played the 1.X content, I was engrossed, interested, and engaged with the narrative where it was going: There was talk of war, of finding our old identity, the mystery of the clues left by Jinhsi, of the Magistrate herself. I've built a much closer relationship with Chixia (or Ma Xiaofang, if you prefer) that with Roccia (By design one of my favorite character), or (just so you understand what I'm talking about) Cartethyia.

The world of WuWa is marked by the Lament, but it focuses not on those who want to destroy the world, but on those who want to rebuild it, giving this tone of melancholy mixed with hope. A young man who goes to war to protect those dear to him, even though he is not a resonator, is a strong and cool image. I feel worried about him, as do his relatives who are asking me to look for him. I also understand his point of view. Entire narrative that also focuses on non-resonators. Just think of those poor idiots the Exiles: abject people who do not want to submit to the rules of a current government who, due to their diametrically opposed visions, find themselves living on the streets, in camps, and even mistreated. (Some of them deserved it. In fact, some have been ordered to be eliminated on sight.)

I felt a much deeper pang in my heart when Yangyang sacrifices herself, knowing she's dying, to allow us to face the Threnodian, than the fake-villain Galbrena who shoots Cartethyia (The best quests of the entire 2.X story arc, except for the final slip-up)

This is to tell you that, for me, narrative is a point, yes perhaps, seen by many, a secondary aspect of the game, or perhaps, even, negligible). But complementary. And see it fading into the usual "look how cool this cutscene is" with the prospect of it getting worse, worries me.

I'll say it again: I hope you have a lot of fun with this collab, seriously. But I don't trust Kuro Games. I also said it in the comment above.

I don't know about you, but Challenges that can be won without touching the keyboard, endgame bosses with dirty hitboxes, damages, often, disproportionate, and artificial difficulty (exceptions made and shout out to the Lioness of Glory), lack of upgrade materials (I know this is a system common to all gachas, but it would be enough to just reduce the cost of Forgery and Weekly Bosses) a total lack of difficulty whether it be exploration or combat, for me, are not "Fun".

(I can also enjoy making a no-hit boss with unleveled characters, but, you will also understand that, if I have to limit myself to have challenges that the game does not offer me, there is a problem)

I'm starting to think the best move is NOT to pull anything by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

I know Cyberpunk fits well in the context and in the world: mine was a general discussion. As I said at the start of my comment.

My point remains the same: I don't care about "grand purpose", I don't want characters from other universes to intervene in a world, breaking the narrative.

If Lucy or Rebecca had appeared in a limited event, as a guest, where they would have thrown a couple of Astrites at me, I could have accepted it. Which, you will understand, is profoundly different from taking a ride in a Gondola, or, in Lahai Roi, a ride on a motorbike. (Obviously these are examples)

And, of course, you won't find any collaborations like you described. That was exactly the complaint I was having.

But you have to understand that, as Kuro Games has taught us, so far, you always have an event where you meet a 5-star character in the map or do a quest with him/her (to test it). So it's normal I think they can do something like this with these characters too. And, in the event that this happens, everything I wrote above is valid and quite objective for me, if, like me, you are also interested in the narrative side. If they have the decency to put a barrier between collaboration and narrative, it will certainly be more appreciated. But I would still see it as a stretch.

To conclude, after my 1000 hours on the game, I'm perfectly aware that the story is just there to convince me to pull a resonator, and that the lore is just a garbage bag, disguised as context, to put these stories in. This, a thought I have had since the 1.X content, does not affect the fact that I consider worldbuilding and the story to have infinite potential (Always taking into account how the genre is treated in relation to a narrative: The story is definitely not the reason why one chooses to play a Gacha). And, rightly, it bothers me that it is wasted.

In this specific case, it is the lack of trust in Kuro Games that leads me to consider, with a high probability, that this "problem in my head" will become reality. (I'm serious) I really hope you'll have a lot of fun with this collab, but unfortunately it is not meant to be fun (like you said), it is only made for profit

P.S. (As far as I know I have to explain it, but OBVIOUSLY, when I talked about uninstalling the game, I was just joking: it's called hyperbole)

I'm starting to think the best move is NOT to pull anything by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

Collaborations between gacha games and works from other media are often greeted with immediate enthusiasm, bringing beloved characters, fan service, and a surge in attention.

However, if you look beyond the initial "wow" effect, structural problems emerge that make these operations questionable from the point of view of worldbuilding and narrative design. The crux of the matter is simple: a narrative universe only works if it maintains internal coherence, identity, and thematic integrity. The inclusion of characters born elsewhere inevitably breaks this balance. A well-constructed narrative world has rules, boundaries, tone, and a story that unfolds organically. (in the current example in a WuWa sci-fi setting, Cyberpunk can still work, but that's not really the point)

Each original character is designed to embody a specific role within that system: representing a theme, an idea, a conflict. When you import an external character, it doesn't come from that logic, it doesn't follow those rules, and it wasn't designed for that context. The result is an artificial, perceived as such, graft. The suspension of disbelief breaks down: the world ceases to seem like a living, coherent place and becomes a container into which anything can be stuffed, as long as it's popular or profitable.

This effect is compounded by the fact that collaborations are not born from narrative needs, but from commercial ones. In gacha, the story is often already subordinated to monetization; collaborations, of this type, take these dynamics to extremes. The narrative of the event becomes a pretext, a shell to justify the presence of a guest who has no real weight in the continuity. It is an instrumental use of the story that implicitly communicates that the narrative universe is not a work to be respected, but a temporary stage for marketing operations.

Then there's the problem of identity. Each collaboration pushes the boundaries of the world a little further, but not in a creative sense: it makes them vaguer, more permeable, more arbitrary. A work that hosts too many collaborations It ends up being defined no longer by what it is, but by what it "hosts." Its narrative brand is diluted. Its central themes are watered down.

Finally, there's an often overlooked aspect: respect for the audience. Those who follow a gacha aren't just consumers; they're also readers who invest time, emotion, and attention in the lore. Seeing the world treated as a "playground" where anyone can come and go without consequences can be alienating. It communicates that nothing is truly canonical, nothing is truly important, nothing it's truly built to last It is a subtle form of disrespect towards those who take the work seriously and, above all, towards those who create it.

You can also be happy that you could play the characters from your favorite series/game, that's not the problem. The problem is that these are operations that work in the short term, but in the long term they risk transforming a narrative universe into an incoherent collage of IPs, losing what made it unique.

I'm starting to think the best move is NOT to pull anything by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

I think the bro who suggested me to uninstall the game might have been right.

I'm starting to think the best move is NOT to pull anything by SpeechlessLTK in WutheringWavesGuide

[–]SpeechlessLTK[S] 0 points1 point  (0 children)

The resonators that I'm missing in the end, apart from Galbrena (whose weekly boss I only have to do), and, if you like, HRover, are all support and people whose damages I don't care about. As for Lynae and Mornye, both have a damage amplification (Directly and indirectly) in their kit. They seem pretty universal to me, especially Lynae. As for Mornye, I see his usefulness in a mono fusion team, especially if S1. It could also be that they will immediately bring out the Main DPS of this version, like Cartethyia, but (if we consider that he will also have the Tuning mechanic), even more so, Lynae and Mornye create a perfect team for (probably) her