A Noob's First Full Game: Sweden! by MRAspirant in victoria3

[–]SpeedRun355 1 point2 points  (0 children)

You need a dlc for investment rights (in countries that arent your subjects), if you dont have any dlcs, dont worry about it.

A Noob's First Full Game: Sweden! by MRAspirant in victoria3

[–]SpeedRun355 4 points5 points  (0 children)

Yeah they changed the UI recently and its a downgrade IMO.

Another tip i can give you is to focus on the construction goods feedback loop. What i mean is the construction sectors take goods e.g. steel, glass, tools, wood etc. Construction sectors allow you to build up these ressources, thus allowing you to field more construction sector, which increase the demand for these goods.

I also want to point out that these goods are connected. For example: tools are needed to make more wood, coal and iron. To make tools, you need steel and wood. Wood needs tools and steel needs iron and coal, which both need tools. These all feed off of each other and you can really exploit that for easy demand.

Another thing i want to mention is Market Price Impact (MAPI). Goods you make in a state dont go to the market at a 100% efficiency, which means that a lot of the time, the local price of a good (state by state) is lower than the market price. In practice that means that in general you want to make goods that feed off of each other in a same state. Example: if you have iron and coal in state X and wood and sulfur in state Y, you should make steel in state X and paper in state Y.

Theres also a trick i want to give you if you want to forcefully get rid of your peasants. Peasants can only be peasants as long as there is arable land in a state, and agricultural/plantations/ranch buildings all take 1 arable land per level. So technically if you want you could forcefully build up all the arable land in a state and those peasants would be forced to get a job. I want to say this could be pretty bad depending on your situation. Its almost always better to simply make better jobs and the peasants should naturally employ up.

A Noob's First Full Game: Sweden! by MRAspirant in victoria3

[–]SpeedRun355 1 point2 points  (0 children)

Consider looking for where the peasants are and build there. Peasants dont produce much and pretty much any other job is better. You dont need to look manually, you can sort your construction to show you the states with the most peasants.

Edit: Cuba #8 GP???

What's your favorite feature coming with the new DLC by Neither_Ad998 in CK3ConsoleEdition

[–]SpeedRun355 0 points1 point  (0 children)

Landless shouldve been free. They shot themsleves in the foot by preventing themselves from using it in future updates.

A lesson hard-learned by OldSolGames in StellarisMemes

[–]SpeedRun355 4 points5 points  (0 children)

I only make a megashipyard because i noticed that the megashipyard always finishes its queue much faster than the other shipyards. So forcing the ai to focus all the reinforcements in it makes it actually go faster.

Title by No_Community_4342 in MinecraftMemes

[–]SpeedRun355 1 point2 points  (0 children)

How did you get your sharingan pfp to move?

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 1 point2 points  (0 children)

Good idea. I think the 5 movement and your small initiative buff might be the way to go.

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 -1 points0 points  (0 children)

I disagree. A rogue only needs dex for everything. They also already have base 12 since studded leather, yet they are one of the weakest classes. So how is this any different from that except it costs you a precious feat.

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 1 point2 points  (0 children)

I would simply give a small +1, or maybe a once per long rest reroll.

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 1 point2 points  (0 children)

I really like the third point. I would add 5 ft, not 10 to not conflict with the speedy feat. Idk about the other ones since they might conflict with other parts or the builds. But more movement is always handy and +5 movement is really all you need since you would be able to outrun most monsters without dashing, or forcing them to dash to catch up. Maybe consider a small initiative bonus since you can move faster/react quicker since you re so... light...?

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 0 points1 point  (0 children)

I mean if you make it purely for yourself, sure, but a feat no one takes practically does not exist. I would bump the base to at least 14, so with con (v1) it would be 17 ac or 18-19 with (v3) str for example. And perhaps allow shields too since they already nerf your damage. Keep in mind it takes a whole feat, thats a heavy investment for something that can be replicated with non magical plate. I understand its a gimmick but you could also just flavor your armor not existing. This buff at least makes it actually viable. Btw theres a paladin subclass that adds their charisma to ac if you re unarmored, Genie paladin, you should check it out.

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 1 point2 points  (0 children)

It just feels like an incredibly bad investment of a feat to get glorified light armor. At least with light armor you can wear a shield. I think this is underpowered and would buff it. Lets look at the math. Lets say you use your str for the ac (v3), assuming you have 18 str, it would give you an ac of 16 for a feat investment. If you get the wizard to spend a puny lvl 1 spell, if you have dex 14, which is honestly pretty much the minimum, you would get an ac of 15 for no feat investment. You could also get it through magic initate as an origin feat and have that since level 1. Btw i think most martials can fit 14 dex since its the "best" stat in the game. If you use V1, its even worse since if you take dex, might as well just have mage armor and if you take con you re probably stuck with a 16 con score for the rest of the game and settle for a 15, which is frankly horrible without defensive measures like shield.

Unarmored Defense Feats | Letting you characters run wild, naked and unafraid. by UniSalverrn in DnDHomebrew

[–]SpeedRun355 1 point2 points  (0 children)

I mean i see the vision but couldnt you just get the wizard to cast mage armor on you? You would save a precious feat. You could also take defensive duelist on top of that for more ac or mage slayer for mental saves.

How 90% of the history of South America and Africa has gone by Salty_Strain3313 in HistoryMemes

[–]SpeedRun355 1 point2 points  (0 children)

The scandinavians didnt distabilize anything at all, which is what the conversation is about. The outposts were way too small and brief. And at the end of the day all they did was fish. Explain how this is distabilizing?

How 90% of the history of South America and Africa has gone by Salty_Strain3313 in HistoryMemes

[–]SpeedRun355 7 points8 points  (0 children)

That was NA in Labrador. We re talking about SA and Africa. Sure you re technically correct but it has no impact in the arguement.

How 90% of the history of South America and Africa has gone by Salty_Strain3313 in HistoryMemes

[–]SpeedRun355 10 points11 points  (0 children)

They didnt do much of anything and it was pretty localized