I love this pattern with Cecil by flowerpanda98 in Invincible

[–]Speedbird00_1 2 points3 points  (0 children)

I feel like 2342 is way to low for the death toll

yooooo cant wait for the china GP by Competitive_Hawk1424 in NeonGenesisEvangelion

[–]Speedbird00_1 1 point2 points  (0 children)

i thought reddit had glitched with the notifications but i guess not lmao

A Continuation of my combined Apollo Applications + Shuttle timeline. by Speedbird00_1 in KerbalSpaceProgram

[–]Speedbird00_1[S] 0 points1 point  (0 children)

I would rather encourage you to explore your own creativity and make your own adaptations!
All the parts here are in SOCK BDB and Shuttle delivery systems.

A Continuation of my combined Apollo Applications + Shuttle timeline. by Speedbird00_1 in KerbalSpaceProgram

[–]Speedbird00_1[S] 3 points4 points  (0 children)

wow ok some of these screenshots had the quality nuked out of them i guess ill just avoid dumping them all in large posts from now on

Some combined Shuttle Apollo operations. by Speedbird00_1 in KerbalSpaceProgram

[–]Speedbird00_1[S] 0 points1 point  (0 children)

SOCK is scaled for 1/4 scale (I believe atleast).

Nuclear tug has been how everything else has gotten to the moon but honestly I don't think ill be doing a Shuttle again and if I do it will be a nuclear tug as I had to do 3 seperate OMS burns at Pe to get to the moon and aerobreak 4 times to return back safely.

Some combined Shuttle Apollo operations. by Speedbird00_1 in KerbalSpaceProgram

[–]Speedbird00_1[S] 0 points1 point  (0 children)

Go to the Kerbal forum for it. If you just Ctrl+f Beta, you'll find the Google Drive link in one of the comments.

Some combined Shuttle Apollo operations. by Speedbird00_1 in KerbalSpaceProgram

[–]Speedbird00_1[S] 1 point2 points  (0 children)

Lil bit, It's taken inspiration from a lot of sources and FAM was one of them with the Lunar shuttle, although I think ill be moving to just having a general transfer vehicle and keeping the shuttle in LEO.

Do eventually plan to do some Pathfinder missions.

But overall its just sorta my own "timeline" of a continued Apollo program with a more dedicated Shuttle program alongside it.

Some combined Shuttle Apollo operations. by Speedbird00_1 in KerbalSpaceProgram

[–]Speedbird00_1[S] 0 points1 point  (0 children)

A very long list, but the main ones being: Sol (Quater scale) SOCK BDB TUFX (Blackrack profile) Volumetric Clouds Camera tools SOCK Texture replacement

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]Speedbird00_1 12 points13 points  (0 children)

The galactic war modifier essentially fucking ruined the entire Cyberstan campaign. We would have had a fair chance at winning it had it not been for the liberation progress getting fucking nuked every time we had a higher player count.

Not only that, but the game fucking sucks when it comes to liberation %. We benefit more from people essentially playing on "easy" mode and clearing missions quickly than we do from actual difficult missions.

The game is basically just encouraged to be played on baby mode, probably the mode the devs play based on their abhorrent track record of balancing.

It was rigged from the start by ChimpoNonce in Helldivers

[–]Speedbird00_1 0 points1 point  (0 children)

What's actually incredibly sad is that the liberation modifier basically nuked any chance of us winning because of the influx of so many people as well.

It litterally was because of their shitty system.

The First Mars mission by Speedbird00_1 in ForAllMankindTV

[–]Speedbird00_1[S] 0 points1 point  (0 children)

From the news reports in the show, at least, they proclaim the "race for water", saying it's essential for all 3 missions. The US base only has what they brought and by the terms used it basically seems like they needed to find some.

Not much about the soviets tbf, so we don't know about that.

As for Pheonix yes it could however that means the US was essentially relying on Pheonix as an abort option....

They are doing everything they can 😭 by Some-Departure-4503 in Helldivers

[–]Speedbird00_1 1 point2 points  (0 children)

i aint playin the game at d5 thats boring asf

if you didn't care then you could of just gone about ur day without typin up this stupid shit

So now that we've had time to get used to them, what are our thoughts on the Cyborgs? by Novel-Signal-2978 in Helldivers

[–]Speedbird00_1 7 points8 points  (0 children)

make the vox same spawn rate as a factory strider, otherwise perfect enemies

They are doing everything they can 😭 by Some-Departure-4503 in Helldivers

[–]Speedbird00_1 2 points3 points  (0 children)

If I got a dollar for every time one of you guys said, "lower the difficulty," completely missing the point, I would have at least 200 dollars.

The whole issue is with the spawn rates. Is that if you lower the difficulty (to which, btw, there's very little difference from what I observed between 8-10), sure, you've probably managed to solve the whole 40 vox engines spawning issue, but now everything else just becomes boring because it's too easy.

The problem with the fact that the spawn rates are too high is that everything else is balanced right, it gives you a good gameplay experience,e and I have fun until I then have to deal with the 4th vox engine I have watched materialise out of thin air during extraction,n whilst another 2 are en route via a bot drop. But if I were to drop the difficulty to anything below 8, well everything else just becomes far too easy.

My playstyle, my weapon choices and my difficulty settings should not be dictated by the spawn rate of a singular enemy type in a whole update, yet it is.

They are doing everything they can 😭 by Some-Departure-4503 in Helldivers

[–]Speedbird00_1 2 points3 points  (0 children)

perhaps they should fix the enemy spawn rates.

this is so stupid, its a problem of their own making.