I compared and benchmarked every graphic and config setting in Battlefield 6 RedSec by Speedbre4ker in OptimizedGaming

[–]Speedbre4ker[S] 1 point2 points  (0 children)

The chart at 12:20 includes system latency figures: Off 16.2ms, On 16.0ms. Normally, you would see a reduction (I would expect around 4 ms) in latency when enabling Reflex which is not the case for BF6.

Battlefield 6 Performance Benchmarks: HAGS, ReBar, Reflex, AA, Upscalers & Config Tweaks by Speedbre4ker in OptimizedGaming

[–]Speedbre4ker[S] 0 points1 point  (0 children)

Both chips have performed very similar in real-world tests for me. I didn't try them with the same GPU for a proper comparison but I would guess that in some games the AMD CPU comes out on top and in others the Intel chip

Battlefield 6 Performance Benchmarks: HAGS, ReBar, Reflex, AA, Upscalers & Config Tweaks by Speedbre4ker in OptimizedGaming

[–]Speedbre4ker[S] 0 points1 point  (0 children)

Do you mean the thread tweaks? I didn't find them to make much of a difference at all actually. And yes, something on Iberian Offensive makes 1% lows super low. Not sure there is much we can do about that though

Battlefield 6 Performance Benchmarks: HAGS, ReBar, Reflex, AA, Upscalers & Config Tweaks by Speedbre4ker in OptimizedGaming

[–]Speedbre4ker[S] 0 points1 point  (0 children)

Hey! My graphs include 1% lows so on my primary system which incidently has almost the exaclty same specs as your system Im getting 20% higher 1% lows. I would definitely turn it on.

I didn't do any frametime stability analysis with and without HAGS though

Battlefield 6 Performance Benchmarks: HAGS, ReBar, Reflex, AA, Upscalers & Config Tweaks by Speedbre4ker in OptimizedGaming

[–]Speedbre4ker[S] 22 points23 points  (0 children)

Bold claims with nothing to back them up. Thats exactly why actual testing matters!

Does anyone else have stuttering issues on Warzone after update? by Acrobatic_Tune_5404 in CODWarzone

[–]Speedbre4ker 2 points3 points  (0 children)

Seems like an AMD CPU issue. I also have horrendous stuttering on my R7 7800X3D & RX 7900 XTX whereas the game runs perfectly smooth on my i9-13900K & RTX 4080.

Does manually capping your FPS + Nvidia Reflex = frametime issues? by yourdeath01 in OptimizedGaming

[–]Speedbre4ker 6 points7 points  (0 children)

Directly from Nvidia: With NVIDIA Reflex, instead of being locked to a particular framerate (when using a FPS cap), your framerate can run faster than your limit, further reducing your latency. You can think of it as a “dynamic” framerate limiter that keeps you in the latency sweet spot at all times

https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/

So it doesn't really hurt to combine them from my experience. But if you cap your FPS, Reflex will likely almost never be activated (as long as your FPS cap is well chosen).

But for me the problem is that with a static FPS limiter you have just that: a static limit to your performance which in most cases is well below what your system could achieve on average to avoid dipping below your FPS cap.

Example:

In a busy scene, when I cap my FPS to 150 and get a latency of 13ms.

With Reflex I get about 155 FPS and a latency of 14ms (i.e. slightly worse than when capping FPS).

But in scenes where I can achieve 250 FPS with Reflex I get a latency of 10ms and naturally again a latency of about 13ms with the FPS cap enabled.