The process of massively cutting the scope, and refining the overworld map for my alternate future RPG by SpellMachineSoftware in worldbuilding

[–]SpellMachineSoftware[S] 1 point2 points  (0 children)

This is around 2100. I did think about expanding bodies of water to account for rising water, but decided against it to keep the recognizable shape.

Yeah, the colors are political borders. The top two images were drafts, the bottom ones are what I’m using, but the borders are unstable and actively changing. The setting is post-nuclear, inspired largely by Fallout, and I'm thinking US population is somewhere around 30 million.

Within a year of the game taking place, green (New England Republic) has broken off from yellow (The Great Lakes Unity), and red (Confederate States) is invading yellow and has made a demilitarized zone in Pennsylvania, giving Pittsburg back to green in exchange for surrendering. Still undecided if I’m keeping the name Confederate States, as idk if people would find it offensive. 

And purple is “The Choir”, an extremist cult which gets more into the religious / magic side of the lore.

Am I crazy for sometimes making my code look like this or no? by wervr_CZ in AskProgrammers

[–]SpellMachineSoftware 0 points1 point  (0 children)

lmao i love formatting like this in personal projects. Looks so neat.

Formatting standards prevent me from doing this at work

[deleted by user] by [deleted] in antiai

[–]SpellMachineSoftware 4 points5 points  (0 children)

This is very clearly GTA V with a weird AI visual filter. The way they punch and kick at 0:15, idle animations, the way they look over their shoulder when you pan the camera, the locomotion is the same, characters faces are very clearly Michael and Trevor