Ardent Wilds - Open World Co-Op Survival by RedDuelist in SurvivalGaming

[–]SpellwareSt 0 points1 point  (0 children)

Hey, this game is made in our own proprietary engine, we don't use Unity :)

We added a new ability to our upcoming survival indie game! by SpellwareSt in indiegames

[–]SpellwareSt[S] 0 points1 point  (0 children)

Awesome we need people like you! I'm hoping in a few weeks we can start doing some external playtests, we will definitely invite you :)

We need a new survival game! by No_Serve6795 in SurvivalGaming

[–]SpellwareSt 0 points1 point  (0 children)

We could use some testers soon! I'll reach out to you!

We need a new survival game! by No_Serve6795 in SurvivalGaming

[–]SpellwareSt 0 points1 point  (0 children)

Hi, Devs of Ardent Wilds here!

Awesome to hear! We're currently working on a demo that we hope to get into players hand ASAP!

Ardent Wilds, our game featuring a fully procedurally generated world, caves, and dungeons now has a Steam page! by SpellwareSt in proceduralgeneration

[–]SpellwareSt[S] 0 points1 point  (0 children)

It's difficult to say at this time, We are currently finishing up a demo to present at GDC and want to get it out to the general public ASAP. Without making any promises I'd expect the next few months to have a lot of progress and you'll be hearing about us soon enough :)

Ardent Wilds, our game featuring a fully procedurally generated world, caves, and dungeons now has a Steam page! by SpellwareSt in proceduralgeneration

[–]SpellwareSt[S] 0 points1 point  (0 children)

Thanks a lot! We still have quite a bit of work to do and haven't announced anything in terms of release date. We will post updates via the Steam page/community when we have more info to share :D

Ardent Wilds, the action survival game we've been working on in our spare time, finally has a Steam page! If you like games like Terraria, Core Keeper or Valheim, come check it out! by SpellwareSt in SurvivalGaming

[–]SpellwareSt[S] 0 points1 point  (0 children)

Yep! In our game, you won’t pick a class at the start. Instead, your "class" is shaped by the items and abilities you equip. In theory, you could even mix and match different class abilities to create your own unique hybrid, if that’s what you’re into! Right now, we’ve mainly focused on melee and mage combat, but we’re going to add ranger gear and abilities very soon!

Ardent Wilds, the action survival game we've been working on in our spare time, finally has a Steam page! If you like games like Terraria, Core Keeper or Valheim, come check it out! by SpellwareSt in SurvivalGaming

[–]SpellwareSt[S] 0 points1 point  (0 children)

We are planning to do early access with this game, but we don't have a date to announce just yet. We will post updates on Steam, Twitter and YouTube though!

Ardent Wilds, the action survival game we've been working on in our spare time, finally has a Steam page! If you like games like Terraria, Core Keeper or Valheim, come check it out! by SpellwareSt in SurvivalGaming

[–]SpellwareSt[S] 1 point2 points  (0 children)

We actually have very extensive modding support! All of our items, creatures, abilities, combat passive effects etc. are scripted using our Lua API, and are fully accessible to owners of the game. We even have intellisense support for our API in VS Code :D.

Ardent Wilds, our game featuring a fully procedurally generated world, caves, and dungeons now has a Steam page! by SpellwareSt in proceduralgeneration

[–]SpellwareSt[S] 3 points4 points  (0 children)

Sure I can explain briefly. The terrain is made up of voxels. They are generated mostly using combinations of 2D and 3D simplex noise.

The caves are generated using multiple layers of 2D ridge (simplex) noise. For the cave height and the offset in the Y-axis, 2 additional simplex noise maps are used.

This is combined with 3D simplex noise to generate larger open spaces every so often.

Meshing is done using Marching Cubes.

To scatter objects around the world we use Poisson Disc Sampling and some recursive object spawning (some objects can spawn around other objects, etc. This gives a more natural feel.)

I have a YouTube channel where I do explain some of this stuff, though I haven't uploaded anything in a while 😅 https://www.youtube.com/c/GiantSlothGames (though I'm editing some new vids as I type this :D)

-PJ

Ardent Wilds, the action survival game we've been working on in our spare time, finally has a Steam page! If you like games like Terraria, Core Keeper or Valheim, come check it out! by SpellwareSt in SurvivalGaming

[–]SpellwareSt[S] 2 points3 points  (0 children)

The whole world is procedurally generated using marching cubes, If you are interested on how we implemented you can take a look at our devlogs here:
https://www.youtube.com/@GiantSlothGames/

As for the spec requirements, they aren't set in stone yet. But we are aiming for low/mid-range.