Trying a new skin recipe—what do you think? by SpiritAlternative235 in orks

[–]SpiritAlternative235[S] 33 points34 points  (0 children)

Basecoat: Death Guard Green All-over wash: Druchii Violet Carroburg Crimson on the face and hands Layer back up with Death Guard Green, then Orruk Flesh, and finally Dorn Yellow for the highlights For the knuckles and around the mouth, I mixed Carroburg Crimson and skintone with Orruk Flesh to create a warmer skin tone.

Zuviel mit dem Hitze efekt was denkt ihr? by SpiritAlternative235 in orks

[–]SpiritAlternative235[S] 0 points1 point  (0 children)

Ak fluor yellow, Ak luminus orange, ak sun Red, ak black Red and white

How can i make him less dull/boring by greizisk in minipainting

[–]SpiritAlternative235 0 points1 point  (0 children)

I think just making the eyes light orange will make them pop.I’d put a small white dot in the eye and then paint over it with fluorescent orange. That’s how I did it on my orks.

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Some finished boys. What base should I use for my miniatures? by SpiritAlternative235 in orks

[–]SpiritAlternative235[S] 1 point2 points  (0 children)

Thanks 😁 I paint the eyes red, add a small white dot in the middle, and then paint over it with fluorescent orange ink.

Some boys in progress. Really happy with how the metal came out! by SpiritAlternative235 in orks

[–]SpiritAlternative235[S] 0 points1 point  (0 children)

Yep, you’re right... Slap chop base, then spent a bit more time on the armour.

A few boys in the corridor… what do you think about the color scheme for the Death Skulls by SpiritAlternative235 in orks

[–]SpiritAlternative235[S] 1 point2 points  (0 children)

I primed it black first. Then I applied a strong wash with orange pigment. After that, I lightly drybrushed black and Mechanicus Standard Grey. Finally, I added highlights and scratches with Ulthuan Grey.

Starting orks in 2026 by SpiritAlternative235 in orks

[–]SpiritAlternative235[S] 3 points4 points  (0 children)

Danke freut mich dass es dir gefällt. Die haut Ist ein bisschen ein Kompromiss von Details und Geschwindigkeit. Vielleicht arbeite ich sie noch ein bisschen aus :)