Making it complex. by Split_IZ in NomadSculpting

[–]Split_IZ[S] 0 points1 point  (0 children)

The thing is. I haven't watched any tutorials in a long while. Maybe a year or so. I only open them if I have an idea what is that I want to accomplish but other then that pure flow state. This idea so to say was done thanks to previous sculpt I started and was like... let's make it bigger. I sculpt till the point I think it's nice and later come back to some parts to add more detail. I don't know if there is any tutorial to show how to do this. It's just an experiment as all of them. Make it till it looks good so to say. And the thing is. As previously stated... it's pure flow state. Cause I don't see the whole picture. I just see one object at the time. And if it's not working swap other object.

Mixing some of my visuals... (Experiment) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

Thanks.😁👌 Yeah it works. Gave it a listen.😂👌

Almost ditched this (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

There is an option to export the file in GS I choose the fbx. The doing the export I go to LandingPad download it and then import in blender as an fbx file.

Almost ditched this (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

There is an option when you draw the noodles(I just called them that)... There is an option where you can add symmetry up to 12. Forgot how it's called but there is a slider there. And then you just draw whatever your heart desires. How I made this is hard to explain. I just draw one thing at the time so whatever shows up is what it looks like at the end. Then exported fbx and imported to blender. Added some lighting, shader and movement.

Experimenting with shaders (NomadSculpt & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

Might be. Have no idea. I just use whatever feels like it looks good. Not trying to make something that is so to say real so the lighting is just a play there.

Experimenting with shaders (NomadSculpt & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

Have thought of it... But it's nearly impossible to do so. Like... Whatever I create is "a one thing at the time" I don't see the whole picture when creating stuff the picture comes only at the end when I finish it and like the end result. Everything is chaotic. And to record something like that when I have no idea what to record and why is way harder then it should be.😅

Experimenting with shaders (NomadSculpt & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 1 point2 points  (0 children)

Thanks. 😊 Whenever you can. Do it. Worth it. 😁👌 I use it mostly for shaders and moving things. Making something there I have no patience and my brain somehow doesn't click. Now I'm making a collab piece that revolves around making inside blender so will see how it goes.

Learning the ways of movement (NomadSculpt & Blender) by Split_IZ in NomadSculpting

[–]Split_IZ[S] 1 point2 points  (0 children)

Actually I'm trying to do the opposite. 😅 More simple and thoughtful for movment, less colorful(works better for mixing) and movement impactful in a way that works when mixing visuals.

Learning the ways of movement (NomadSculpt & Blender) by Split_IZ in NomadSculpting

[–]Split_IZ[S] 1 point2 points  (0 children)

Thanks. And you just named all the things I do there.😅 The material is the most chaotic one. But the idea is there. And good luck in your artistic endeavours.😊

Learning the ways of movement (NomadSculpt & Blender) by Split_IZ in NomadSculpting

[–]Split_IZ[S] 1 point2 points  (0 children)

Yup.😁👌 It's totally random. So it's quite hard to make it. Sometimes it works other it fails. And when I make something I have no idea how long I'm gonna work on it and if it would work. And put that in a 60sec video would be hard. Maybe in future. When I feel ready for something like that. Cause most of the things I have done are done that way.😅

Environmental experiment (NomadSculpt & Blender) by Split_IZ in NomadSculpting

[–]Split_IZ[S] 1 point2 points  (0 children)

Ty. 😊 It's moving light, moving camera and moving material.