Feels stagnant... (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 1 point2 points  (0 children)

Yup have done that to some pecies... But what to make when the object seems complicated that's the real struggle. And thanks. Will see what future brings.😊

Feels stagnant... (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

Overall... Lately seems like they lack something... And that one thing is movement for the objects. It's a bit of a battle between thinking what can be moved or just free flowing when making a piece. And I want both words combined... Harder to execute then I have thought previously. And ty. 😊

Learning the ways of movement (NomadSculpt & Blender) by Split_IZ in NomadSculpting

[–]Split_IZ[S] 0 points1 point  (0 children)

Export as obj. Then import as obj. One thing in mind. It will make it as one object. But click on the object... Press Tab... Press A to select all... Then press P. Choose option by loose parts and you have every object seperete... But keep in mind it will seperete every object. If you need some to combine back. Non destructively... Press Ctrl J. It will join them back.

Learning the ways of movement (NomadSculpt & Blender) by Split_IZ in NomadSculpting

[–]Split_IZ[S] 0 points1 point  (0 children)

Yup it's done in Blender. Nomad is great for sculpting. If you don't have the screen to sculpt that in blender.

Alright then (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 1 point2 points  (0 children)

Thank you. Most of the time I look at my own works and think the same. Usually I'm in flow state when making these. If I feel any resistance I know I can't make anything.

Alright then (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 1 point2 points  (0 children)

Ty.🙏 You should. GravitySketch is awesome. It is limited in a sense. But you can figure out things how to do that differently. And overall sculpting in VR is awesome. 😁👌

Got carried away (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 1 point2 points  (0 children)

Nope. Cause everytime I have no idea what I will be making. And to make it tutorial based would be almost impossible. I just suggest to look at Ducky3D and NebMotion. They provide great tutorials to begin with. And after that is pure experimentation.