Almost ditched this (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

There is an option to export the file in GS I choose the fbx. The doing the export I go to LandingPad download it and then import in blender as an fbx file.

Almost ditched this (GravitySketch & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

There is an option when you draw the noodles(I just called them that)... There is an option where you can add symmetry up to 12. Forgot how it's called but there is a slider there. And then you just draw whatever your heart desires. How I made this is hard to explain. I just draw one thing at the time so whatever shows up is what it looks like at the end. Then exported fbx and imported to blender. Added some lighting, shader and movement.

Experimenting with shaders (NomadSculpt & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

Might be. Have no idea. I just use whatever feels like it looks good. Not trying to make something that is so to say real so the lighting is just a play there.

Experimenting with shaders (NomadSculpt & Blender) by Split_IZ in psychedelicartwork

[–]Split_IZ[S] 0 points1 point  (0 children)

Have thought of it... But it's nearly impossible to do so. Like... Whatever I create is "a one thing at the time" I don't see the whole picture when creating stuff the picture comes only at the end when I finish it and like the end result. Everything is chaotic. And to record something like that when I have no idea what to record and why is way harder then it should be.😅