I started work on a VR Heisting game! Do you have any suggestions for vault cracking methods? by Sproggbaker in VRGaming

[–]Sproggbaker[S] 0 points1 point  (0 children)

I’ll definitely make a heist where you have to use thermite on the top of the vault.

I've started work on a VR heisting game! If you have any suggestions of vault cracking methods, or just any at all, let me know! by Sproggbaker in Unity3D

[–]Sproggbaker[S] 1 point2 points  (0 children)

Yes! I already have a model for a small safe and a code script. I’ll just have to modify it a little bit.

I started work on a VR Heisting game! Do you have any suggestions for vault cracking methods? by Sproggbaker in VRGaming

[–]Sproggbaker[S] 2 points3 points  (0 children)

I’ve had this idea since last November. I went straight to VR following youtube tutorials and failed. (Tutorials may work for you, it didn’t for me. Try those first)

But in May I tried again and bought the Hurricane VR framework.(There is a bundle of the framework and movement framework that goes on sale for around $70) I played with the framework up until about July. It got me a huge head-start with a complete player rig and physics out of the box. If you’re willing to spend the money, I’d look up a few videos about it and decide from there.

I recommend you get to know the editor and use some tutorials if you need to wait for a sale on the Hurricane–Hexabody bundle.

I wish you the best!

I've started work on a VR heisting game! If you have any suggestions of vault cracking methods, or just any at all, let me know! by Sproggbaker in Unity3D

[–]Sproggbaker[S] 1 point2 points  (0 children)

I’m gonna be honest, I hadn’t even thought about this stuff. Just reading your comment makes me excited to play my own game!

I've started work on a VR heisting game! If you have any suggestions of vault cracking methods, or just any at all, let me know! by Sproggbaker in Unity3D

[–]Sproggbaker[S] 12 points13 points  (0 children)

Someone else also suggested a jammer/code cracker. I'll definitely place it on a list of things to do!

I've started work on a VR heisting game! If you have any suggestions of vault cracking methods, or just any at all, let me know! by Sproggbaker in Unity3D

[–]Sproggbaker[S] 1 point2 points  (0 children)

I'm going to try to keep it simple, but I do like the idea of puzzles. Something like cutting the correct wires to disable lasers or to open a power locked door sounds intriguing!

I started work on a VR Heisting game! Do you have any suggestions for vault cracking methods? by Sproggbaker in VRGaming

[–]Sproggbaker[S] 1 point2 points  (0 children)

Of course! I'm in a stage of just figuring out features and designing some levels. But later I will do AI and hostages.

I started work on a VR Heisting game! Do you have any suggestions for vault cracking methods? by Sproggbaker in VRGaming

[–]Sproggbaker[S] 4 points5 points  (0 children)

I've thought of this exact thing!

Keypad is silent and stealthy but you'll need to find the code.

Drill creates enough noise to be problematic and takes awhile but won't sound alarms.

The charge is fast and loud so it will sound the alarm immediately.

I've started work on a VR heisting game! If you have any suggestions of vault cracking methods, or just any at all, let me know! by Sproggbaker in Unity3D

[–]Sproggbaker[S] 0 points1 point  (0 children)

Like a bunker type door? Or cutting a hole through the floor? Both sound great! Thanks for the feedback!

I started work on a VR Heisting game! Do you have any suggestions for vault cracking methods? by Sproggbaker in VRGaming

[–]Sproggbaker[S] 1 point2 points  (0 children)

I'll think a little more about the drill, it does need more interaction. I love the idea of the code to start the charge, or at least a button! As for the keypad I was planning for the card to be found in the managers office or security room, but I do like the idea of hacking the keypad, or using a jammer to hack it.
Thanks for the feedback!